Apple: iPhone News and Discussion Thread
iOS 4.1 = Jailbroken!
It uses a low level bootrom exploit which means apple can't patch it without creating a new version of iDevice which uses a new bootrom.
http://www.redmondpie.com/jailbreak-...wnagetool-4.1/
It uses a low level bootrom exploit which means apple can't patch it without creating a new version of iDevice which uses a new bootrom.
http://www.redmondpie.com/jailbreak-...wnagetool-4.1/
Ooo I wonder if AVRCP will allow Ford sync vehicles to control iDevices
"AVRCP is designed to provide a standard interface to control TVs, hi-fi equipment, or others to allow a single remote control (or other device) to control all the A/V equipment to which a user has access. It may be used in concert with A2DP or VDP."
http://bluetooth.com/English/Technol...ges/AVRCP.aspx
"AVRCP is designed to provide a standard interface to control TVs, hi-fi equipment, or others to allow a single remote control (or other device) to control all the A/V equipment to which a user has access. It may be used in concert with A2DP or VDP."
http://bluetooth.com/English/Technol...ges/AVRCP.aspx

All I know is that before with stereo Bluetooth alot or devices couldn't control the iPhone.
OHH yea... 
its because i backed up those ECID SHSH Blobs thing,. changed the host file to block the apple servers in win7 when i needed to restore iOS4 on my 3GS.
you have to change it back to not block the apple server or else apple cant verify the install... opps.

its because i backed up those ECID SHSH Blobs thing,. changed the host file to block the apple servers in win7 when i needed to restore iOS4 on my 3GS.
you have to change it back to not block the apple server or else apple cant verify the install... opps.
Last edited by Mizouse; Sep 9, 2010 at 01:25 AM.
or i could have used recboot to kick the iPhone out of recovery mode and then resync all your info.
http://forums.macrumors.com/showthread.php?t=949246
http://forums.macrumors.com/showthread.php?t=949246
Last edited by Mizouse; Sep 9, 2010 at 01:36 AM.
Apple backpedaling on some iOS development restrictions, will allow third party tools
Posted Sep 9th 2010 8:50AM by Paul Miller
Woah, who saw this coming? Apple has changed its super-controversial stance on third party developer tools for iOS apps, now allowing any and all comers (which would obviously include Adobe Flash CS5), "as long as the resulting apps do not download any code." Apple's also publishing its App Store Review Guidelines at long last, which will give developers a better idea of how their apps are going to be scrutinized by Apple before they submit them. We're sure we'll be hearing plenty in the coming weeks as developers and arm chair analysts rifle through Apple's so-far-secretive guidelines, but mostly we're just excited to see what sort of innovation and development accessibility we've been missing out on while these third party tools have been off the market. The full (and brief) release can be found after the break.
Posted Sep 9th 2010 8:50AM by Paul Miller
Woah, who saw this coming? Apple has changed its super-controversial stance on third party developer tools for iOS apps, now allowing any and all comers (which would obviously include Adobe Flash CS5), "as long as the resulting apps do not download any code." Apple's also publishing its App Store Review Guidelines at long last, which will give developers a better idea of how their apps are going to be scrutinized by Apple before they submit them. We're sure we'll be hearing plenty in the coming weeks as developers and arm chair analysts rifle through Apple's so-far-secretive guidelines, but mostly we're just excited to see what sort of innovation and development accessibility we've been missing out on while these third party tools have been off the market. The full (and brief) release can be found after the break.
Apple's App Store Review Guidelines: 'we don't need any more fart apps'
Posted Sep 9th 2010 9:58AM by Nilay Patel
Apple definitely surprised us this morning by relaxing its restrictions on third-party iOS development tools and publishing its app review guidelines, but that's nothing compared to the almost shockingly blunt tone of the guidelines themselves. We're still poring over them and we'll post highlights as we go, but grab the PDF for yourselves at the source link now and we'll do this thing together after the break.
Okay, so while Apple's tone throughout the guidelines is extremely direct, the highlights definitely come from the introduction, where the company basically lays it down:
"We have lots of kids downloading lots of apps, and parental controls don't work unless the parents set them up (many don't). So know that we're keeping an eye out for the kids."
"We have over 250,000 apps in the App Store. We don't need any more Fart apps."
"We have lots of serious developers who don't want their quality Apps to be surrounded by amateur hour."
"If your app is rejected, we have a Review Board that you can appeal to. If you run to the press and trash us, it never helps."
"This is a living document, and new apps presenting new questions may result in new rules at any time. Perhaps your app will trigger this."
"If it sounds like we're control freaks, well, maybe it's because we're so committed to our users and making sure they have a quality experience with our products."
Harsh, but it's nothing we didn't already sort of know. The real action comes in the actual rules, which are written in an equally direct way. A few jumped right out to us:
"Apps that include undocumented or hidden features inconsistent with the description of the app will be rejected." This hits all those apps with game emulators hidden as easter eggs. Oh well.
"Apps that duplicate apps already in the App Store may be rejected, particularly if there are many of them." This is an interesting one -- obviously it touches on the fart app dilemma Apple's already worried about, but what aabout the proliferation of Twitter clients? Photo apps? Drawing apps? We're curious to see how this one is interpreted -- that "may" gives Apple a lot of wiggle room.
"Apps that browse the web must use the iOS WebKit framework and WebKit Javascript." Looks like there's still no hope for third-party browsers!
"Apps with metadata that mentions the name of any other mobile platform will be rejected."
"Apps which appear confusingly similar to an existing Apple product or advertising theme will be rejected."
"Apps that misspell Apple product names in their app name (i.e., GPS for Iphone, iTunz) will be rejected."
Posted Sep 9th 2010 9:58AM by Nilay Patel
Apple definitely surprised us this morning by relaxing its restrictions on third-party iOS development tools and publishing its app review guidelines, but that's nothing compared to the almost shockingly blunt tone of the guidelines themselves. We're still poring over them and we'll post highlights as we go, but grab the PDF for yourselves at the source link now and we'll do this thing together after the break.
Okay, so while Apple's tone throughout the guidelines is extremely direct, the highlights definitely come from the introduction, where the company basically lays it down:
"We have lots of kids downloading lots of apps, and parental controls don't work unless the parents set them up (many don't). So know that we're keeping an eye out for the kids."
"We have over 250,000 apps in the App Store. We don't need any more Fart apps."
"We have lots of serious developers who don't want their quality Apps to be surrounded by amateur hour."
"If your app is rejected, we have a Review Board that you can appeal to. If you run to the press and trash us, it never helps."
"This is a living document, and new apps presenting new questions may result in new rules at any time. Perhaps your app will trigger this."
"If it sounds like we're control freaks, well, maybe it's because we're so committed to our users and making sure they have a quality experience with our products."
Harsh, but it's nothing we didn't already sort of know. The real action comes in the actual rules, which are written in an equally direct way. A few jumped right out to us:
"Apps that include undocumented or hidden features inconsistent with the description of the app will be rejected." This hits all those apps with game emulators hidden as easter eggs. Oh well.
"Apps that duplicate apps already in the App Store may be rejected, particularly if there are many of them." This is an interesting one -- obviously it touches on the fart app dilemma Apple's already worried about, but what aabout the proliferation of Twitter clients? Photo apps? Drawing apps? We're curious to see how this one is interpreted -- that "may" gives Apple a lot of wiggle room.
"Apps that browse the web must use the iOS WebKit framework and WebKit Javascript." Looks like there's still no hope for third-party browsers!
"Apps with metadata that mentions the name of any other mobile platform will be rejected."
"Apps which appear confusingly similar to an existing Apple product or advertising theme will be rejected."
"Apps that misspell Apple product names in their app name (i.e., GPS for Iphone, iTunz) will be rejected."
Interesting read on the app approval process and rules.
Whatever apple changed with the antenna or whatever algorithm with the bars or whatnot.
I like it.
Before on iOS 4, it would take AGES to switch from edge to 3G and a short delay on 3G to edge.
Now it's pretty fast
I like it.
Before on iOS 4, it would take AGES to switch from edge to 3G and a short delay on 3G to edge.
Now it's pretty fast
So I updated my 3G to iOS 4.1 earlier today and didn't that much of an improvement in speed on my phone. Until I went into my messages and started clearing out a bunch of them. Doing that seems to have helped a bit. My phone is running faster and smoother since I did that.
Before if I clicked on messages it would take upwards of 5 seconds at times to start up the messages app. My Camera still takes about 3-4 seconds to start up; whereas, on a co-workers 3G the camera starts up immediately. The mail app starts remarkably faster than before. And games like Angry Birds which is graphics intense starts up much faster than before.
I think by next year, or earlier I may need to upgrade, but I want to wait as long as I can. Hopefully as far as next June when the next phone will come out.
Before if I clicked on messages it would take upwards of 5 seconds at times to start up the messages app. My Camera still takes about 3-4 seconds to start up; whereas, on a co-workers 3G the camera starts up immediately. The mail app starts remarkably faster than before. And games like Angry Birds which is graphics intense starts up much faster than before.
I think by next year, or earlier I may need to upgrade, but I want to wait as long as I can. Hopefully as far as next June when the next phone will come out.
In the latest JB news Cydia just bought Rock Your Phone the competing app store. The transition will happen of the next 10 days including licenses, backup data, etc all to cydia.
http://www.redmondpie.com/cydia-buys...store-for-all/
http://www.redmondpie.com/cydia-buys...store-for-all/
I signed up for Netflix again to try out the app, and I must say I'm impressed. I think I'll finally start watching Doctor Who now.
For the life of me I can't figure out why Netflix hasn't secured TNG or DS9 on instant view yet.
For the life of me I can't figure out why Netflix hasn't secured TNG or DS9 on instant view yet.
Pisses me off. 
I'm waiting till January, if Verizon does get the iPhone, probably gonna make the switch if the plans are reasonable. Unlimited Data at a lower rate is what I'm hoping for.
they never mentioned a thing.
not a new development. they said that people on the old plan would be migrated to the 2GB plan when they renew their contract back when they announced the new plans. Maybe the places your friends are going to aren't doing what ATT wants them to be doing in those situations. 











link wont open though



He got lucky!