360, PS3: Grand Theft Auto IV **Tops $500 Million in first week (page 14)**
#162
Floyd Mayweather Jr.
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Originally Posted by LotusTracker
I have not played a video game in 5 yrs and I am buying it just for this....
http://uk.xbox360.ign.com/dor/object...ta_042708.html
nws
http://uk.xbox360.ign.com/dor/object...ta_042708.html
nws
#163
Three Wheelin'
I'm not sure if this is actually a solution or not. I disconnected my PS3 from the network and took the wires out. Since then, the game has been working fine, with no issues at all.
#166
Go Giants
Ahh, the only game where you can drive your car down a subway station...
#167
Oderint dum metuant.
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Originally Posted by JJ4Short
Another thing is I hit a light pole and went through the windshield.
For those that have played it, how are the controls? I've read about the changes, but how are they in actual game play?
#168
Go Giants
No wii version
#169
'Big Daddy Diggler'
Originally Posted by sonnyg80
so its just the 60gigs that are having problems?
#170
Three Wheelin'
Originally Posted by chill_dog
Sweet.
For those that have played it, how are the controls? I've read about the changes, but how are they in actual game play?
For those that have played it, how are the controls? I've read about the changes, but how are they in actual game play?
#171
Originally Posted by chill_dog
Sweet.
For those that have played it, how are the controls? I've read about the changes, but how are they in actual game play?
For those that have played it, how are the controls? I've read about the changes, but how are they in actual game play?
I like the cover system and the cops are a bitch even at 1 star
If the cops see you go into a pay and spray it wont work, you have to be out of sight of them.
People are harder to kill
#172
Burning Brakes
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Controls are nice. Six Axxis is sweet. I just noticed MMA legend Bas Rutten did a voice over for a character on TV. Also that Michelle chick is a super easy bang.
#174
Go Giants
Originally Posted by CLpower
Just picked it up, got the special edition
have a 5 PM meeting in LA today......won't get home till about 9
have a 5 PM meeting in LA today......won't get home till about 9
#175
Originally Posted by bigman
seems to be. What i heard was that if you tap into the multiplayer and let the system do an update, the problem should be taken care of. Ive also heard that disconnecting the network solves the issue as well. It's still fresh so people are mostly speculating right now. And i saw the 360 version on my brothers identical 1080p gateway monitor and the ps3 version is slightly superior. it has less pop up and better contrast/colors. Another thing it has way better sound.
#176
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i played for about 3 hours last night, no issues on my 60GB ps3
#177
Go Giants
Originally Posted by Mizouse
i played for about 3 hours last night, no issues on my 60GB ps3
#178
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Originally Posted by Whiskers
Of course the PS3 is ok...But how is your penis?
#185
Suzuka Master
lol Scott... I just picked it up on PS3 with a 12 pack of Beer... now if I could just get a babysitter for tonight and be let back into the master bedroom!!!
#189
URL Not Found!
if you can wait it out...i would go to buy.com. 59.99, but if you create a new google checkout account you get $10 off and it already comes with free shipping...no tax in california =)
can't wait to get it....sounds fun!
can't wait to get it....sounds fun!
#190
Go Giants
Originally Posted by CLpower
btw, did anyone else get their ID checked when they bought it? I've got a fucking full beard and am in a suit today!
#191
Suzuka Master
Perfect scores all around, I haven't seen a bad review yet:
http://us.i1.yimg.com/videogames.yah...-speak/1208453
Now that Grand Theft Auto IV is finally ready to stand up to the cold, hard gaze of the world's army of eager videogame critics, the reviews are flooding in. Has all the hard work of Rockstar's army of developers, artists and writers been in vain? Can Grand Theft Auto IV really live up to the hype? How will the critics score this long-awaited epic?
No, yes, and very highly indeed are the answers, in that order. To a man, the critics are all overjoyed with the latest in the Grand Theft Auto series. Picking common themes out of the reviews is easy: the game's writing sparkles, the story is superb, the graphics are the best in their class, and new hero Niko is just the kind of guy you'd like to go for a beer with. (Except for, you know, all the brutality, drug-running, and drunk-driving, of course.)
First out of the gate was IGN's review, written by Hilary Goldstein. Goldstein calls the GTA IV "the best game since Legend of Zelda: Ocarina of Time," and goes on to heap praise on Nico's characterization, the realism of Liberty City, the dialog, the multiplayer, and - well, everything, really. He also tips the PS3 version as the better-looking of the two, offering less scenery pop-up and smoother graphics overall. And the score? A perfect 10.
Gamespy's Will Tuttle characterizes the game as a commentary on the nature of the American Dream, and sets it on a par with crime epics from directors like Martin Scorsese and Francis Ford Coppola. He loved the lifelike Liberty City, calling it "the most important supporting character in the game," and paints a picture of wandering the streets for hours just watching life going on.
Tuttle also picks the PS3's version over the 360, although he's not impressed with the PS3's "forced" motion-sensitive controls. He notes the close-up combat still isn't quite right, and dings it for a few graphical issues, but all the same, rolls out the little-used five-star rating.
EGM's Crispin Boyer loves Liberty City, too, calling it "the most vibrant, dynamic, and entertainment-packed playground in console videogame history." He's also impressed with the way the game integrates its side missions with the city's mechanics, saying "Even things like stealing high-end cars and joining races happen through logical routes like e-mail and calls to the right people."
He's a little less impressed with the "squirrely" driving controls and the "tricky" gunplay, and wishes for checkpoints during longer missions - but again, his quibbles aren't enough to prevent him from brushing off EGM's highest accolade, an A+.
On the other side of the pond, British site Eurogamer had Tom Bramwell cast his experienced eyes over Grand Theft Auto IV, and like everyone else, he loved it. Bramwell picks out the game's gag-packed "fake internet" for particular praise, and also enjoyed the boss battles, saying Rockstar "manages more drama, and interactive drama, in these significant showdowns, rather than resorting to bosses with large health bars." Overall? "Almost everything you do in Liberty City would be good enough to drive its own game," he says, and awards it a seldom-seen 10/10.
Away from the specialist publications, Empire Online's review also sees the game racking up a 5-star write-up. Reviewer David McComb calls the game "damn-near perfect," citing its "rewarding" combat, "spot on" presentation, and "more streamlined" gameplay. McComb says it's "virtually guaranteed to be 2008's biggest videogame," and we're sure he's right.
Noticing a common thread through these scores? Uh, yeah, so are we. In fact, at the time of writing, not a single major site had awarded GTA IV anything less than their maximum possible score. That's not quite unprecedented, but it's pretty damn close, and it's certainly the first time a non-Nintendo game has ever done this well. It's been many years since a game had critics so uniformly worked up.
http://us.i1.yimg.com/videogames.yah...-speak/1208453
Now that Grand Theft Auto IV is finally ready to stand up to the cold, hard gaze of the world's army of eager videogame critics, the reviews are flooding in. Has all the hard work of Rockstar's army of developers, artists and writers been in vain? Can Grand Theft Auto IV really live up to the hype? How will the critics score this long-awaited epic?
No, yes, and very highly indeed are the answers, in that order. To a man, the critics are all overjoyed with the latest in the Grand Theft Auto series. Picking common themes out of the reviews is easy: the game's writing sparkles, the story is superb, the graphics are the best in their class, and new hero Niko is just the kind of guy you'd like to go for a beer with. (Except for, you know, all the brutality, drug-running, and drunk-driving, of course.)
First out of the gate was IGN's review, written by Hilary Goldstein. Goldstein calls the GTA IV "the best game since Legend of Zelda: Ocarina of Time," and goes on to heap praise on Nico's characterization, the realism of Liberty City, the dialog, the multiplayer, and - well, everything, really. He also tips the PS3 version as the better-looking of the two, offering less scenery pop-up and smoother graphics overall. And the score? A perfect 10.
Gamespy's Will Tuttle characterizes the game as a commentary on the nature of the American Dream, and sets it on a par with crime epics from directors like Martin Scorsese and Francis Ford Coppola. He loved the lifelike Liberty City, calling it "the most important supporting character in the game," and paints a picture of wandering the streets for hours just watching life going on.
Tuttle also picks the PS3's version over the 360, although he's not impressed with the PS3's "forced" motion-sensitive controls. He notes the close-up combat still isn't quite right, and dings it for a few graphical issues, but all the same, rolls out the little-used five-star rating.
EGM's Crispin Boyer loves Liberty City, too, calling it "the most vibrant, dynamic, and entertainment-packed playground in console videogame history." He's also impressed with the way the game integrates its side missions with the city's mechanics, saying "Even things like stealing high-end cars and joining races happen through logical routes like e-mail and calls to the right people."
He's a little less impressed with the "squirrely" driving controls and the "tricky" gunplay, and wishes for checkpoints during longer missions - but again, his quibbles aren't enough to prevent him from brushing off EGM's highest accolade, an A+.
On the other side of the pond, British site Eurogamer had Tom Bramwell cast his experienced eyes over Grand Theft Auto IV, and like everyone else, he loved it. Bramwell picks out the game's gag-packed "fake internet" for particular praise, and also enjoyed the boss battles, saying Rockstar "manages more drama, and interactive drama, in these significant showdowns, rather than resorting to bosses with large health bars." Overall? "Almost everything you do in Liberty City would be good enough to drive its own game," he says, and awards it a seldom-seen 10/10.
Away from the specialist publications, Empire Online's review also sees the game racking up a 5-star write-up. Reviewer David McComb calls the game "damn-near perfect," citing its "rewarding" combat, "spot on" presentation, and "more streamlined" gameplay. McComb says it's "virtually guaranteed to be 2008's biggest videogame," and we're sure he's right.
Noticing a common thread through these scores? Uh, yeah, so are we. In fact, at the time of writing, not a single major site had awarded GTA IV anything less than their maximum possible score. That's not quite unprecedented, but it's pretty damn close, and it's certainly the first time a non-Nintendo game has ever done this well. It's been many years since a game had critics so uniformly worked up.
#192
Moderator Alumnus
Early test reports are finding that Grand Theft Auto IV is only running at 630P on the PlayStation 3—falling short of hi def—while the game runs at 720P on the Xbox 360. Clearly, the PlayStation version must look worse, right? It's not that simple. But the basic explanation is easy enough to understand.
You know 720P (along with 1080P) as "high definition" content. What 720P really means is that 720 lines of resolution are displayed on your television in "progressive" format—meaning all at once.
So if GTA IV is running at only 630P on the PS3, that does mean PS3 gamers are seeing 90 less lines of resolution—or quite a bit from a relative standpoint. And it's fast-approaching the Wii's standard def, 480p output.
The bottom line is that resolution does matter, but the more lines of resolution you add will depreciate in value. There's an interesting stat that always sticks in my head: From only about 10 feet away, most people cannot tell a 720p image from a 1080p image on a 42" television.
I'm not sure how well I could differentiate a 630P signal from a 720P signal from 10 feet away. But I'm sure that, given large enough televisions and sharp enough eyes, some of us could. Especially in a game context.
But what we'd be overlooking is that eyes-on reports show that Rockstar has taken the processing power formerly spent on resolution and added it to filters (and maybe even lighting). If GTA IV feels warmer or softer on PS3, that's probably why. And that's where taste triumphs numbers.
http://kotaku.com/385237/gta-iv-runs...hats-that-mean
You know 720P (along with 1080P) as "high definition" content. What 720P really means is that 720 lines of resolution are displayed on your television in "progressive" format—meaning all at once.
So if GTA IV is running at only 630P on the PS3, that does mean PS3 gamers are seeing 90 less lines of resolution—or quite a bit from a relative standpoint. And it's fast-approaching the Wii's standard def, 480p output.
The bottom line is that resolution does matter, but the more lines of resolution you add will depreciate in value. There's an interesting stat that always sticks in my head: From only about 10 feet away, most people cannot tell a 720p image from a 1080p image on a 42" television.
I'm not sure how well I could differentiate a 630P signal from a 720P signal from 10 feet away. But I'm sure that, given large enough televisions and sharp enough eyes, some of us could. Especially in a game context.
But what we'd be overlooking is that eyes-on reports show that Rockstar has taken the processing power formerly spent on resolution and added it to filters (and maybe even lighting). If GTA IV feels warmer or softer on PS3, that's probably why. And that's where taste triumphs numbers.
http://kotaku.com/385237/gta-iv-runs...hats-that-mean
#193
teh Senior Instigator
Join Date: Sep 2000
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Originally Posted by ReflexRacing_com
if you can wait it out...i would go to buy.com. 59.99, but if you create a new google checkout account you get $10 off and it already comes with free shipping...no tax in california =)
can't wait to get it....sounds fun!
can't wait to get it....sounds fun!
how bad do you wish you could got to Buy's Aliso location and pick it up
have fun saving that $10 and waiting a fe days
btw, you ever get your business cards done? Also, did you start that business? Any chance you are doing online parts sales?
#194
teh Senior Instigator
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Originally Posted by Silver™
Early test reports are finding that Grand Theft Auto IV is only running at 630P on the PlayStation 3—falling short of hi def—while the game runs at 720P on the Xbox 360. Clearly, the PlayStation version must look worse, right? It's not that simple. But the basic explanation is easy enough to understand.
You know 720P (along with 1080P) as "high definition" content. What 720P really means is that 720 lines of resolution are displayed on your television in "progressive" format—meaning all at once.
So if GTA IV is running at only 630P on the PS3, that does mean PS3 gamers are seeing 90 less lines of resolution—or quite a bit from a relative standpoint. And it's fast-approaching the Wii's standard def, 480p output.
The bottom line is that resolution does matter, but the more lines of resolution you add will depreciate in value. There's an interesting stat that always sticks in my head: From only about 10 feet away, most people cannot tell a 720p image from a 1080p image on a 42" television.
I'm not sure how well I could differentiate a 630P signal from a 720P signal from 10 feet away. But I'm sure that, given large enough televisions and sharp enough eyes, some of us could. Especially in a game context.
But what we'd be overlooking is that eyes-on reports show that Rockstar has taken the processing power formerly spent on resolution and added it to filters (and maybe even lighting). If GTA IV feels warmer or softer on PS3, that's probably why. And that's where taste triumphs numbers.
http://kotaku.com/385237/gta-iv-runs...hats-that-mean
You know 720P (along with 1080P) as "high definition" content. What 720P really means is that 720 lines of resolution are displayed on your television in "progressive" format—meaning all at once.
So if GTA IV is running at only 630P on the PS3, that does mean PS3 gamers are seeing 90 less lines of resolution—or quite a bit from a relative standpoint. And it's fast-approaching the Wii's standard def, 480p output.
The bottom line is that resolution does matter, but the more lines of resolution you add will depreciate in value. There's an interesting stat that always sticks in my head: From only about 10 feet away, most people cannot tell a 720p image from a 1080p image on a 42" television.
I'm not sure how well I could differentiate a 630P signal from a 720P signal from 10 feet away. But I'm sure that, given large enough televisions and sharp enough eyes, some of us could. Especially in a game context.
But what we'd be overlooking is that eyes-on reports show that Rockstar has taken the processing power formerly spent on resolution and added it to filters (and maybe even lighting). If GTA IV feels warmer or softer on PS3, that's probably why. And that's where taste triumphs numbers.
http://kotaku.com/385237/gta-iv-runs...hats-that-mean
I bet the same thing will be reported w/ the 360, atleast that was the case with COD4...both versions were well under 720P
#195
where is....
Originally Posted by CLpower
btw, did anyone else get their ID checked when they bought it? I've got a fucking full beard and am in a suit today!
#196
where is....
http://www.n4g.com/ps3/News-140500.aspx
here's rockstar's fix to the GTA freezing for 60gb.
here's rockstar's fix to the GTA freezing for 60gb.
#198
TL-S BeASt
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Originally Posted by CLpower
btw, did anyone else get their ID checked when they bought it? I've got a fucking full beard and am in a suit today!
lol......same thing happened to me!
#200
Safety Car
Originally Posted by ReflexRacing_com
if you can wait it out...i would go to buy.com. 59.99, but if you create a new google checkout account you get $10 off and it already comes with free shipping...no tax in california =)
can't wait to get it....sounds fun!
can't wait to get it....sounds fun!
I kind of want to get it soon before this first edition gets banned.