SOCOM II: Official Thread
Originally posted by Ted
What was the name, and what happened?
What was the name, and what happened?

Nothing really Ted, we played Desert Glory against some cool guys... I forget what the game count ended up being (someone else chime in), but we won and I got MVP.... then I bounced, laundry and practiced with other clan ... had a clan war set up and we only played 1 MAP since both sides agreed the LAG was very bad...
Originally posted by Ted
Yo phil, what happened to you? You just bounced and left ferizzo and I to deal with their bullshit
Yo phil, what happened to you? You just bounced and left ferizzo and I to deal with their bullshit
We can Do dis biggy and tupac style







Ted and I kept the shit talking with EBO or whatever they were. Ted owned them even if the team as a whole lost. I got owned yet since it was always 8v5 or 7v6 I went up in rank a little and got my cookie back.
I'll see you guys tonight maybe around 6, if not after 7:30. Might go check out what boobs are bouncing at a bar with some buddies! Damn, I need to go to a stripclub soon!
I'll see you guys tonight maybe around 6, if not after 7:30. Might go check out what boobs are bouncing at a bar with some buddies! Damn, I need to go to a stripclub soon!
had some good games last night, added that one clan nig to my friends list too... so we play with them again.
fuck i had the worst headache/migraine last night..... got to the point where i could barely open my left eye. christ.
anyway. ill be playing tonight
fuck i had the worst headache/migraine last night..... got to the point where i could barely open my left eye. christ.
anyway. ill be playing tonight
I spoke with Stern last night in a room for a while and he said he played last week in a room and the guys were floating around in the air and dropping grenades and you could not vote them off.....(So basically the cheaters from SC1 found a way to do it in SC2)....
Get ready to play against a few cheats fellas!!.. because there is going to be alot more of it.
Get ready to play against a few cheats fellas!!.. because there is going to be alot more of it.
Originally posted by Smitty
I spoke with Stern last night in a room for a while and he said he played last week in a room and the guys were floating around in the air and dropping grenades and you could not vote them off.....(So basically the cheaters from SC1 found a way to do it in SC2)....
Get ready to play against a few cheats fellas!!.. because there is going to be alot more of it.
I spoke with Stern last night in a room for a while and he said he played last week in a room and the guys were floating around in the air and dropping grenades and you could not vote them off.....(So basically the cheaters from SC1 found a way to do it in SC2)....
Get ready to play against a few cheats fellas!!.. because there is going to be alot more of it.
:thumbsdn:
Originally posted by Smitty
I spoke with Stern last night in a room for a while and he said he played last week in a room and the guys were floating around in the air and dropping grenades and you could not vote them off.....(So basically the cheaters from SC1 found a way to do it in SC2)....
Get ready to play against a few cheats fellas!!.. because there is going to be alot more of it.
I spoke with Stern last night in a room for a while and he said he played last week in a room and the guys were floating around in the air and dropping grenades and you could not vote them off.....(So basically the cheaters from SC1 found a way to do it in SC2)....
Get ready to play against a few cheats fellas!!.. because there is going to be alot more of it.
yea weve played with several of those.
its worst on Crossroads...
somehow on crossroads people can jump from terrorist spawn to seal spawn........
there was this one nig a bunch of us played against that you could just not see... hed jump all over... and we couldnt vote him out.
heh.
thats why i started playing in CLan Games only......... rarely is there a glitcher in there
Originally posted by Zapata
i really blew chunks last night. Especially when Phil and i were fighting Gil and Jonesi.....ugh
despite that my rank went up like 400000 positions
not like it matters
i really blew chunks last night. Especially when Phil and i were fighting Gil and Jonesi.....ughdespite that my rank went up like 400000 positions
not like it matters
LOL... Sorry Zapata.. Phil wasn't helping you much.. lol jk phil
Originally posted by Jonesi
LOL... Sorry Zapata.. Phil wasn't helping you much.. lol jk phil
LOL... Sorry Zapata.. Phil wasn't helping you much.. lol jk phil
ibphil2startsanotherflamwar
terrible. Aside from the first match where i took you and gil out....i played terrible.
Originally posted by SilverSoCal_CL-P
When phil goes 9 and 7 on a map and I go 1 and 7 on the same map, that is about as bad as it gets
When phil goes 9 and 7 on a map and I go 1 and 7 on the same map, that is about as bad as it gets
Silver you were cracking me up.. I'd got your right side everytime and you were in a different spot everytime.
Originally posted by soopa
bahhahaha ya that is as bad as it gets.
how the fuck did phil get 9 kills?
i dont care if the game goes 11 rounds......... 9 kills is insane for him
bahhahaha ya that is as bad as it gets.
how the fuck did phil get 9 kills?
i dont care if the game goes 11 rounds......... 9 kills is insane for him
not sure if this has been posted but just for those who are wondering.
http://www.playstationmagazine.com/a...1397832,00.asp
http://www.playstationmagazine.com/a...1397832,00.asp
----Rank-info-----
-------1.6--------
The SOCOM II Ranking system is based on the Chess Ranking system developed by
Dr. Arpad Elo. However, it is much more complex in order to take into
consideration the SOCOM II game format which has multiple players per team,
multiple rounds, and individual performance differences. Your Score (as seen
when you select a player from the Player Ranking Screen) is the master value
that tracks your relative ability vs. other players.
(http://www.schaakbond.nl/rating/elopaper.html)
The SOCOM II Ladder is just an indexing of every player's Score (i.e. the
player with the highest score will be #1, the second highest #2, etc). Your
position on this ladder determines your ranking as indicated below:
ADMIRAL = Top 10 Players
CAPTAIN = The Next 5% of Players
LT. COMMANDER = The Next 25% of Players
LIEUTENANT = The Next 55% of Players
ENSIGN = The Remaining 15% of Players
The first time you play SOCOM II online you start with 1000 points. If the
highest ranked Ensign does not have 1,000 points, you would be ranked as a
Lieutenant before you even played a Round. Even though you have yet to
accumulate any statistics, you would have a better ranking than many players
that have been playing SOCOM II online because they may have lost games
and died a lot while you have not.
The primary means to improve your Score is by winning Games (not Rounds, full
Games). In almost all cases, if you win a Game your score will go up and if
you lose a Game your score will go down. The following factors will effect
how large or small your score will move in any single game:
Relative Strength of the Teams: The Scores of members of your team are
compared
against the Scores of the opponent's team to determine who is 'expected' to
win.
Winning against stronger teams will increase your Score faster while winning
against weaker teams will increase your Score much slower.
Number of Players in the Game: Full 16-player Games have larger Score moves
than say an 8-player Game.
Number of Rounds won by losing team: If you win by a sweep (i.e. winning the
first 6 Rounds in a best of 11 Game), your Score will go up more than if you
just won by one Round (i.e. winning 6 Rounds and losing 5 Rounds in a best
of 11 Game).
Individual Performance: Doing more to contribute to the victory like getting
more Kills, having less Deaths, rescuing Hostages, creating Breaches,
destroying Bases, etc. will result in a larger personal Score increase.
-------1.6--------
The SOCOM II Ranking system is based on the Chess Ranking system developed by
Dr. Arpad Elo. However, it is much more complex in order to take into
consideration the SOCOM II game format which has multiple players per team,
multiple rounds, and individual performance differences. Your Score (as seen
when you select a player from the Player Ranking Screen) is the master value
that tracks your relative ability vs. other players.
(http://www.schaakbond.nl/rating/elopaper.html)
The SOCOM II Ladder is just an indexing of every player's Score (i.e. the
player with the highest score will be #1, the second highest #2, etc). Your
position on this ladder determines your ranking as indicated below:
ADMIRAL = Top 10 Players
CAPTAIN = The Next 5% of Players
LT. COMMANDER = The Next 25% of Players
LIEUTENANT = The Next 55% of Players
ENSIGN = The Remaining 15% of Players
The first time you play SOCOM II online you start with 1000 points. If the
highest ranked Ensign does not have 1,000 points, you would be ranked as a
Lieutenant before you even played a Round. Even though you have yet to
accumulate any statistics, you would have a better ranking than many players
that have been playing SOCOM II online because they may have lost games
and died a lot while you have not.
The primary means to improve your Score is by winning Games (not Rounds, full
Games). In almost all cases, if you win a Game your score will go up and if
you lose a Game your score will go down. The following factors will effect
how large or small your score will move in any single game:
Relative Strength of the Teams: The Scores of members of your team are
compared
against the Scores of the opponent's team to determine who is 'expected' to
win.
Winning against stronger teams will increase your Score faster while winning
against weaker teams will increase your Score much slower.
Number of Players in the Game: Full 16-player Games have larger Score moves
than say an 8-player Game.
Number of Rounds won by losing team: If you win by a sweep (i.e. winning the
first 6 Rounds in a best of 11 Game), your Score will go up more than if you
just won by one Round (i.e. winning 6 Rounds and losing 5 Rounds in a best
of 11 Game).
Individual Performance: Doing more to contribute to the victory like getting
more Kills, having less Deaths, rescuing Hostages, creating Breaches,
destroying Bases, etc. will result in a larger personal Score increase.
Originally posted by Jonesi
I don't remember that round.. What map?
I don't remember that round.. What map?
Blizzard, the one where Adam left in the beginning. I couldn't shoot shit last night.
In fact on that map Phil had the most kills, more than anyone on either team

It most of been the messed up servers or something...


