iOS: Super Mario Run
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Companies will never fucking learn......
Another point of criticism has been the $10 price tag, which many gamers have said is too high. At that level, only 1 to 2 percent of people who download the game will buy the full version, according to Apptopia Inc. If the price was lowered to $2, it could likely convert more than 10 percent. The researcher estimates the lower price would translate into revenue of about $50 million for this month, versus about $30 million at the current price.
$5 would be ideal.
But its a well done game with tons of replay value. AND it doesnt have that nickel and dime in-app purchase shit, which I refuse to spend money on. The idea of buy once and play the whole game with no limitations "you get 3 turns every 6 hours bullshit" is the way to go.
But its a well done game with tons of replay value. AND it doesnt have that nickel and dime in-app purchase shit, which I refuse to spend money on. The idea of buy once and play the whole game with no limitations "you get 3 turns every 6 hours bullshit" is the way to go.





