360, PS3: Super Street Fighter II Turbo HD Remix **Review by IGN (page 1)**
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360, PS3: Super Street Fighter II Turbo HD Remix **Review by IGN (page 1)**
coming for 360 & PS3
http://www.racketboy.com/retro/2007/...g-sprites.html
http://www.racketboy.com/retro/2007/...g-sprites.html
Super Street Fighter 2 Turbo - HD remaster
You may have read about the upcoming, remastered version of Super Street Fighter 2 Turbo that will be coming out on both the XBox Live Arcade and the PS3’s online service. Since the initial announcement, we have learned a few more details and I’ve been able to piece together my thoughts on the developments.
First of all, Gamekult posted a “confidential” slide from the Capcom press conference that actually showed off the new Ryu sprite and how it compared to the original sprite in addition to the previous standard of high-resolution fighters, Guilty Gear X.
I took the liberty of cleaning up that slide and adding some fresh comparisons so that it is easier to see the difference. I’ve even added the Ryu sprite from Street Fighter 3 — the largest Ryu sprite until this generation.ryu-sprites.jpg
When I laid my eyes on this new sprite, I really had to do a double take to make sure that I was reading it correctly. But indeed, the new character sprites for SSF2T HD are so big and detailed, they don’t look like sprites at all. It looks like one of my remake dreams that I thought would never come true is actually becoming a reality.
As good as this single sprite looks, the true test will be seeing it in action. The number of frames in the character animation can make a huge difference. If they could exceed the animation in Street Fighter 3, I suppose that would be excellent.
It is also worth mentioning that the new sprites and artwork featured in this high definition remake is by UDON, the masterminds behind Capcom’s beautiful Street Fighter and Darkstalkers comic books.
When an iconic game like Street Fighter 2 receives such an overhaul, there is bound to be some gamers that are concerned. I thought this was addressed well by this comment made by Velops on the Joystiq post…
“There is also a risk that fans will not like the changes made to the animations. Hardcore fans have honed their skills based upon the the exact number frames for each attack animation. This includes hitbox sizes, reaction, and recovery times. If the change is noticeable, it could completely change the tiers for competitive online play.”
At the same time, I don’t think people should get too worried. Those dedicated to the original version will still have it to enjoy for their tournaments. Plus, there is nothing wrong with learning something new. A true fighting master should be able to learn different battle systems and adapt accordingly.
To ease the worry about how authentic this remake will feel, David Sirlin has confirmed that he is working on this project. He has worked on ports of Street Fighter 2 before and is an expert at the game himself.
Needless to say, I’m more that glad to see this true high-definition remake process turn into a continuing trend. Obviously, it would not be practical for every game, but it would be great to see some of the truly great games get a high-def makover while keeping the original feel intact. (High-res Sonic Trilogy, anyone?)
In case you missed it, we have an ongoing conversation about the Street Fighter remake going on in the forums. I’d love to hear your thoughts!
Posted by racketboy @ 4/18/2007 8:31 PM
You may have read about the upcoming, remastered version of Super Street Fighter 2 Turbo that will be coming out on both the XBox Live Arcade and the PS3’s online service. Since the initial announcement, we have learned a few more details and I’ve been able to piece together my thoughts on the developments.
First of all, Gamekult posted a “confidential” slide from the Capcom press conference that actually showed off the new Ryu sprite and how it compared to the original sprite in addition to the previous standard of high-resolution fighters, Guilty Gear X.
I took the liberty of cleaning up that slide and adding some fresh comparisons so that it is easier to see the difference. I’ve even added the Ryu sprite from Street Fighter 3 — the largest Ryu sprite until this generation.ryu-sprites.jpg
When I laid my eyes on this new sprite, I really had to do a double take to make sure that I was reading it correctly. But indeed, the new character sprites for SSF2T HD are so big and detailed, they don’t look like sprites at all. It looks like one of my remake dreams that I thought would never come true is actually becoming a reality.
As good as this single sprite looks, the true test will be seeing it in action. The number of frames in the character animation can make a huge difference. If they could exceed the animation in Street Fighter 3, I suppose that would be excellent.
It is also worth mentioning that the new sprites and artwork featured in this high definition remake is by UDON, the masterminds behind Capcom’s beautiful Street Fighter and Darkstalkers comic books.
When an iconic game like Street Fighter 2 receives such an overhaul, there is bound to be some gamers that are concerned. I thought this was addressed well by this comment made by Velops on the Joystiq post…
“There is also a risk that fans will not like the changes made to the animations. Hardcore fans have honed their skills based upon the the exact number frames for each attack animation. This includes hitbox sizes, reaction, and recovery times. If the change is noticeable, it could completely change the tiers for competitive online play.”
At the same time, I don’t think people should get too worried. Those dedicated to the original version will still have it to enjoy for their tournaments. Plus, there is nothing wrong with learning something new. A true fighting master should be able to learn different battle systems and adapt accordingly.
To ease the worry about how authentic this remake will feel, David Sirlin has confirmed that he is working on this project. He has worked on ports of Street Fighter 2 before and is an expert at the game himself.
Needless to say, I’m more that glad to see this true high-definition remake process turn into a continuing trend. Obviously, it would not be practical for every game, but it would be great to see some of the truly great games get a high-def makover while keeping the original feel intact. (High-res Sonic Trilogy, anyone?)
In case you missed it, we have an ongoing conversation about the Street Fighter remake going on in the forums. I’d love to hear your thoughts!
Posted by racketboy @ 4/18/2007 8:31 PM
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Originally Posted by CLpower
I've been playing mortal kombat II on my PS3 non-stop
#7
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Damnit really, I just dled street fighter 2 on xbox live arcade last summer. But that version sucked and was impossible hopefully this one will be better.
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#8
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#9
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Tons of pics here: http://ps3.ign.com/dor/ps3/900199/im...081919291.html
#12
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Game play vid...
<embed src='http://videomedia.ign.com/ev/ev.swf' flashvars='object_ID=900199&downloadURL=http://xbox360movies.ign.com/xbox360/video/article/884/884679/sf2hdremix_beta_long_062608_flvlowwide.flv&allowne tworking='all' type='application/x-shockwave-flash' width='433' height='360'></embed>
<embed src='http://videomedia.ign.com/ev/ev.swf' flashvars='object_ID=900199&downloadURL=http://xbox360movies.ign.com/xbox360/video/article/884/884679/sf2hdremix_beta_long_062608_flvlowwide.flv&allowne tworking='all' type='application/x-shockwave-flash' width='433' height='360'></embed>
#15
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Originally Posted by CLpower
do we have a release date?
http://ps3.ign.com/objects/900/900199.html
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#19
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i really outta fix my ps3
#23
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#24
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Bought it. Love it.
Game looks great...still not a fan of playing fighting games like this on the Playstation control pad...but, better than nothing.
Game looks great...still not a fan of playing fighting games like this on the Playstation control pad...but, better than nothing.
#26
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#29
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Yeah, love the game...still not a fan of the Playstation controller for SF. I think the only one that ever really worked well for me was the SNES control pad.
I miss it.
#34
Team Owner
Correction Doom-878 is my ID. I got this on Saturday. I played from 1am-4am non-stop so my thumb hurts. I thought it was pretty good but there are some dudes that are badass. I got my ass kicked by the same guy 17x in a row. Everyone else I pretty much went .500 with unless I random picked a guy I'm not that good with. I think I played one weak guy the whole time.
#40
Team Owner
Well I checked a couple of places but last night I checked Playstation.com and I'm not a big fan of how you do it.
Assuming you don't trust the recipient with your password, you create a 2nd ID with a new password and go into the PSN.
Buy SF2 and it will be in your download manager in the PSN.
You friend goes into his PS3 and creates a New User. He puts in the ID/PW that you created.
He logs into the PSN and downloads SF2 from the download manager.
You can change the PW on that ID again so that he doesn't have it.
The only thing is that if he logs in using that ID, you can't log in for 24 hours after he uses it. So I'm not sure if you can play online with your primary ID or if he can through his primary ID. The game can only be used in 5 different PS3's and can be re-downloaded unlimited amount of times. The recipients cannot pass the game along, only the original purchaser.
Assuming you don't trust the recipient with your password, you create a 2nd ID with a new password and go into the PSN.
Buy SF2 and it will be in your download manager in the PSN.
You friend goes into his PS3 and creates a New User. He puts in the ID/PW that you created.
He logs into the PSN and downloads SF2 from the download manager.
You can change the PW on that ID again so that he doesn't have it.
The only thing is that if he logs in using that ID, you can't log in for 24 hours after he uses it. So I'm not sure if you can play online with your primary ID or if he can through his primary ID. The game can only be used in 5 different PS3's and can be re-downloaded unlimited amount of times. The recipients cannot pass the game along, only the original purchaser.