Sony: Vita News and Discussion Thread
I think this will be that last device like this made.
It's sorta like rocking a palm pilot in today's day and age.
Sure it has great graphics, but there is not much of a market for a dedicated mobile gaming device.
It's sorta like rocking a palm pilot in today's day and age.
Sure it has great graphics, but there is not much of a market for a dedicated mobile gaming device.
But I think it has to do more than just gaming.
Like a tablet but with gaming controls
Also I think the content/games should be delivered wirelessly. No more memory cards/UMD etc etc
Like a tablet but with gaming controls

Also I think the content/games should be delivered wirelessly. No more memory cards/UMD etc etc

Although, now that I do take the city transit to work, I do play my PSP daily during the commute. Racking up the EXP and levels in FFIV: After Years.
http://news.cnet.com/8301-13506_3-57...old-worldwide/
Sony: 1.2 million PlayStation Vita units sold worldwide
by Don Reisinger February 28, 2012 9:31 AM PST
The company says total software sales for the video game handheld have reached 2 million units at both retail and on its PlayStation Network.
Sony's PlayStation Vita has sold over 1 million units in about two months of availability.
The game company announced today that it has sold over 1.2 million Vita units worldwide since the portable launched in Japan on December 17. Sony didn't break down the sales figures by country, but acknowledged that this month's launch across the U.S. and Europe helped the Vita "exceed expectations" at this point in its lifecycle.
The PlayStation Vita boasts the familiar PlayStation action buttons on the right side and dual thumbsticks. It can connect to the Web via Wi-Fi and 3G and features both front and rear cameras. The device's 5-inch OLED display doubles as a touch screen, and on the back, Sony has added touchpads for "greater hand control."
Sony's sales trumpeting comes two months after Japanese game-tracking firm Enterbrain revealed that just 321,400 PlayStation Vita units were sold during the device's first two days on store shelves. Nintendo, on the other hand, sold 371,000 3DS units during its launch period earlier in the year.
Now that the Vita is available worldwide, the real battle between Nintendo and Sony is heating up. In the last generation, Sony's PlayStation Portable was beaten handily by Nintendo's DS. For now, a similar scenario is playing out in the mobile space, as Nintendo reported last month that it sold 11.4 million 3DS units worldwide during the nine-month period ended December 31.
It wasn't always that way for Nintendo. After launching the 3DS last year at $249, few consumers jumped at the chance to buy the device. The sluggish sales forced Nintendo to drop the portable's price to $169. Although it helped total adoption, it proved to be a major drain on revenue.
The Vita starts at $250 for the Wi-Fi-only version and the 3G-equipped model sets customers back $300. If the Vita's sales start to tail off like the 3DS' did, Sony could be faced with a tough choice: press on and hope for the best or bring the price down.
One other tidbit from Sony's announcement: total Vita software sales have reached 2 million units at both retail and on its PlayStation Network.
by Don Reisinger February 28, 2012 9:31 AM PST
The company says total software sales for the video game handheld have reached 2 million units at both retail and on its PlayStation Network.
Sony's PlayStation Vita has sold over 1 million units in about two months of availability.
The game company announced today that it has sold over 1.2 million Vita units worldwide since the portable launched in Japan on December 17. Sony didn't break down the sales figures by country, but acknowledged that this month's launch across the U.S. and Europe helped the Vita "exceed expectations" at this point in its lifecycle.
The PlayStation Vita boasts the familiar PlayStation action buttons on the right side and dual thumbsticks. It can connect to the Web via Wi-Fi and 3G and features both front and rear cameras. The device's 5-inch OLED display doubles as a touch screen, and on the back, Sony has added touchpads for "greater hand control."
Sony's sales trumpeting comes two months after Japanese game-tracking firm Enterbrain revealed that just 321,400 PlayStation Vita units were sold during the device's first two days on store shelves. Nintendo, on the other hand, sold 371,000 3DS units during its launch period earlier in the year.
Now that the Vita is available worldwide, the real battle between Nintendo and Sony is heating up. In the last generation, Sony's PlayStation Portable was beaten handily by Nintendo's DS. For now, a similar scenario is playing out in the mobile space, as Nintendo reported last month that it sold 11.4 million 3DS units worldwide during the nine-month period ended December 31.
It wasn't always that way for Nintendo. After launching the 3DS last year at $249, few consumers jumped at the chance to buy the device. The sluggish sales forced Nintendo to drop the portable's price to $169. Although it helped total adoption, it proved to be a major drain on revenue.
The Vita starts at $250 for the Wi-Fi-only version and the 3G-equipped model sets customers back $300. If the Vita's sales start to tail off like the 3DS' did, Sony could be faced with a tough choice: press on and hope for the best or bring the price down.
One other tidbit from Sony's announcement: total Vita software sales have reached 2 million units at both retail and on its PlayStation Network.
Finally got to play one today at the Sony store. It's pretty good. Problem is, there doesn't seem to be that many games I'm interested in right now. I'm going to start commuting by train very soon, so I'm seriously looking at getting this in the near future, if the games start coming out.
One draw back is the pricing structure. Why is EA selling PvZ for $15 on Vita when it's only $3 on the phone? I'd like to see more cross platforming of mobile games to Vita, but not if the pricing is going to be so different.
One draw back is the pricing structure. Why is EA selling PvZ for $15 on Vita when it's only $3 on the phone? I'd like to see more cross platforming of mobile games to Vita, but not if the pricing is going to be so different.
Finally got to play one today at the Sony store. It's pretty good. Problem is, there doesn't seem to be that many games I'm interested in right now. I'm going to start commuting by train very soon, so I'm seriously looking at getting this in the near future, if the games start coming out.
One draw back is the pricing structure. Why is EA selling PvZ for $15 on Vita when it's only $3 on the phone? I'd like to see more cross platforming of mobile games to Vita, but not if the pricing is going to be so different.
One draw back is the pricing structure. Why is EA selling PvZ for $15 on Vita when it's only $3 on the phone? I'd like to see more cross platforming of mobile games to Vita, but not if the pricing is going to be so different.
I agree that if it's a different game, then the pricing should be different. FIFA on a phone is going to be a totally different game than FIFA on Vita, so the price should be different. However, PvZ is going to be PvZ no matter what you do to it.
Finally got to play one today at the Sony store. It's pretty good. Problem is, there doesn't seem to be that many games I'm interested in right now. I'm going to start commuting by train very soon, so I'm seriously looking at getting this in the near future, if the games start coming out.
One draw back is the pricing structure. Why is EA selling PvZ for $15 on Vita when it's only $3 on the phone? I'd like to see more cross platforming of mobile games to Vita, but not if the pricing is going to be so different.
One draw back is the pricing structure. Why is EA selling PvZ for $15 on Vita when it's only $3 on the phone? I'd like to see more cross platforming of mobile games to Vita, but not if the pricing is going to be so different.












