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PS3: Playstation Network Glitch - Woldwide

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Old Mar 1, 2010 | 09:42 AM
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Question PS3: Playstation Network Glitch - Woldwide

As per question of title...I wanted to play the PS3 for a bit last night before going to bed but nothing worked game-wise.

Disc-based games just got this 8001-something (I forget the code) error which was the same when I tried to get onto the PS store and/or log on. I also noticed my date and time were set to 12/31 and the time was wrong.

Also, downloaded games had the same error code too.

So, I called the number and of course, the call center was closed for the day but there was a notice that the PS store was down for maintenance...and I was wondering if this was the reason none of the games was working?
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Old Mar 1, 2010 | 09:46 AM
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you don't need to be connected to the PSN, so the games should work. i usually play my ps3 with all internet connections turned off and it's fine.

i think you may have some other type of problem
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Old Mar 1, 2010 | 11:00 AM
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Exclamation Playstation Network Glitch - Woldwide

http://gadgetwise.blogs.nytimes.com/...station-users/

March 1, 2010, 11:19 am
‘Connection Failure’ for PlayStation Users
By HIROKO TABUCHI

There’s news of another glitch from Japan, and this time it’s from Sony.

A “connection failure” is preventing users of Sony’s PlayStation game consoles worldwide from getting access to the PlayStation Network, which offers video-game and movie downloads, the Japanese electronics and entertainment company said today.

Users logging in today were greeted with a blank screen and the message, “Error 8001050F.” Some games could not be played even when the console was taken offline, several users in Tokyo said.

“Know that we have narrowed down the issue and have engineers working to restore service even as you read this,” Sony said early today in a post on its gaming blog. “We apologize for any inconvenience this may cause you.”

It was unclear what caused the connection failure. The timing of the bug — which appeared as the date changed from February 28 to March 1 — prompted speculation on some game sites that a problem lay with the system clock. The glitch appeared to cause the date on PlayStation console to reset to Jan. 1, 2000.

It was also unclear whether the bug would eventually fix itself or could be fixed by downloading a firmware upgrade, or whether Sony might need to send replacement hardware.

On its blog, Sony said newer, slimmer versions of the PlayStation 3, which went on sale in September 2009, appeared to be unaffected by the glitch.

The glitch comes as an embarrassment for Sony, which has made the PlayStation Network a core part of a strategy to better integrate the company’s gadgets with online content and services.

Launched in late 2006 with Sony’s PlayStation 3 console, the network originally let users download gaming titles and play multiplayer games. It added a video download service of TV shows and movies in 2008. Earlier this year, the company said it would open the network to Sony computers, Bravia TV sets and Blu-ray disc players, enabling them stream hundreds of movies.

Sony’s chief executive, Howard Stringer, has said that Sony eventually hopes to build on the PlayStation Network to offer content like video games, movies, music, apps and digital books on Sony gadgets. The network, he said, won’t just set it apart from gaming rivals like Microsoft and Nintendo — it will also help Sony play catch up with companies like Apple, whose popular iTunes store has spurred sales of its digital-music players.

But today’s glitch shows that as its networks grows bigger, Sony will have to contend with software glitches that threaten to bring down the whole system, analysts said. The network has about 33 million registered accounts, Sony said in November.

“It’s very embarrassing such a simple issue can have such a big impact,” said David Gibson, head of research at Macquarie Securities in Tokyo. “Hopefully, it will be easily fixed with a system update.”

Last edited by WILLDOGS; Mar 1, 2010 at 11:02 AM.
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Old Mar 1, 2010 | 11:00 AM
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Sony's PlayStation 3 appears to be in the throes of an inadvertent global gaming lockdown, suffering from an unidentified glitch that prevents gamers from playing specific games whether online or offline. The issue appears to be related to the monthly turnover (February to March, last night) and occurs whether you're connected to the Internet or not. The company isn't responding to press emails at this time or detailing what the problem is, only that it's working on an "issue" and attempting "to restore service to all."

Are you affected? Here's what we've gleaned so far.

It really is global.
Reports are streaming in from users affected worldwide, and Sony appears to be mobilized (if not particularly chatty about what's wrong) from North America to Europe to Japan.

It only affects older "fat" PlayStation 3's.
It also affects debug PS3s, i.e. those used by journalists and game developers. Newer PlayStation models--notably the "slim-line" version--are reportedly unaffected.

It prevents you from connecting to Sony's PlayStation Network as well as from playing certain games, whether online or offline. Which games? Games that perform a trophy-sync check at startup, e.g. Heavy Rain, White Knight Chronicles, and Final Fantasy XIII. Games that don't, or that don't use trophies, i.e. older PS3 games, appear to work fine.

It doesn't prevent you from downloading demos,
surfing with the PS3's browser, or performing a 'system update'. Affected PS3s aren't forced offline, in other words. You're still able to browse the web, finish downloading demos you'd initiated prior to the glitch (you can't initiate new ones), and pull down firmware updates. The latter seems the likeliest route for a fix, should one be forthcoming from Sony.

The error codes vary by game but appear to be trophy-related.
The most common error code judging from user complaints--8001050F--reads "Registration of the trophy information could not be completed...The game will quit." Another error message outputs "Trophy data failed to load...Please use the PS button to quit." Biz site Develop reports some PS3 debugs are also experiencing an 'endless loop' reboot error that seems to be related. My debug unit hasn't gone into a reboot--it simply generates the 8001050F error when I try to load Final Fantasy XIII--but then I'm not a developer, and I'm only loading official debug code.

The glitch occurs initially when you power on your PS3. It apparently happens whether you're connected to the Internet or not: Disable your wireless and/or unplug your Ethernet cable before powering up, and you'll still experience it. The only way to avoid the reset, for now, is not to power on your PS3.

The glitch appears to be time and date related. When initially powered on, the glitch resets your system clock to 12/31/99 (it happened on both my retail and debug systems). Speculation is it started with the February 28 - March 1 turnover.

Manually resetting your PS3's time and date doesn't resolve the issue. I tried (and it failed). So it's obviously more nuanced and/or less obvious than just a wonky timestamp issue.

Some report re-seating the internal battery resolves the problem.
These claims are unverified, but even if they were, I wouldn't touch this with a golden screwdriver or a no-fault insurance policy. Aside from voiding your warranty, it requires full disassembly and fiddling with the core internals of your system.

Sony hasn't said what the issue is yet, leaving us to puzzle it out based on the symptomology.
All the company has said in a handful of Twitter updates and blog posts, is that they're aware something's gone wrong and working on it. The EU PlayStation Twitter feed is slightly ahead of its US counterpart here: As of 8:00am PT, the US PlayStation Twitter feed hasn't updated in over 12 hours.

(Update - 8:06am PT) Some users claim the glitch prevents you from watching Netflix movies. I can't verify this, unfortunately, since I don't have Netflix installed.

http://www.pcworld.com/article/19039...w_so_far.html/
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Old Mar 1, 2010 | 11:03 AM
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https://acurazine.com/forums/showthread.php?t=765696
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Old Mar 1, 2010 | 11:11 AM
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yup i'm affected by this too...
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Old Mar 1, 2010 | 11:27 AM
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Wondered why I couldn't log in last night. I was only watching a movie, so I wasn't really bothered. It'll be annoying if I can't play UC2 tonight (SP mode).
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Old Mar 1, 2010 | 12:24 PM
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Originally Posted by SG81
you don't need to be connected to the PSN, so the games should work. i usually play my ps3 with all internet connections turned off and it's fine.

i think you may have some other type of problem
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Old Mar 1, 2010 | 12:25 PM
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Fark...I better not lose my game data.
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Old Mar 1, 2010 | 12:45 PM
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Sounds like a leap year algorithm issue. Someone wasn't paying attention.
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Old Mar 1, 2010 | 12:51 PM
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So see you tomorrow?
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Old Mar 1, 2010 | 01:23 PM
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Originally Posted by CocheseUGA
Sounds like a leap year algorithm issue. Someone wasn't paying attention.
Umm 2010 isn't a leap year.......and I don't think this problem happened back in 2008 when it was a leap year
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Old Mar 1, 2010 | 01:42 PM
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Originally Posted by AMGala
Umm 2010 isn't a leap year.......and I don't think this problem happened back in 2008 when it was a leap year
I am immensely aware of that. Which is why my second sentence is there.
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Old Mar 1, 2010 | 01:54 PM
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Old Mar 1, 2010 | 02:38 PM
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http://blog.us.playstation.com/2010/...etwork-status/

update says they will resolve it within 24 hours...
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Old Mar 1, 2010 | 02:42 PM
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Slim version owner...not affected.

Glad too, I just returned my used copy of Bioshock 2 that I beat last night for a used sopy of uncharted 2
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Old Mar 1, 2010 | 02:49 PM
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Originally Posted by Sarlacc
Slim version owner...not affected.
x2
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Old Mar 1, 2010 | 03:41 PM
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^ +1 My slim PS3 was working just fine, so was my 'fat' one...
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Old Mar 1, 2010 | 05:00 PM
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Originally Posted by yohan81718
http://blog.us.playstation.com/2010/...etwork-status/

update says they hope to resolve it within 24 hours...
fixed
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Old Mar 1, 2010 | 05:04 PM
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I understand that "shit happens" as PSN never had a problem until yesterday, but goddammit .. I just bought Star Ocean: Last Hope and was REALLY getting into it too.
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Old Mar 1, 2010 | 06:20 PM
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I just played GTA IV on my 40gb and it loaded fine. I didn't check the time on the unit though. Am I OK?
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Old Mar 1, 2010 | 09:25 PM
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Seems okay right now. I just powered up the PS3 and the games work again...
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Old Mar 1, 2010 | 09:33 PM
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Looks Like It's Fixed

Reports are still scattered, but after testing our own PS3, it appears the global 8001050F error that left most non-Slim PS3 consoles essentially unplayable seems to be fixed. We're guessing this issue was corrected on the server side of things, as there was no update or download required; our console just worked.

Even better, all trophy and game save data remains intact, so worries about corrupted information can be put to rest.

We still don't have an official word from Sony, but it looks like the worst is behind us. That said, we'd still recommend waiting for the all-clear sign from Sony until you boot up your console. We'll update this post when that happens.


http://news.cnet.com/8301-17938_105-10461881-1.html
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Old Mar 2, 2010 | 12:53 AM
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Originally Posted by AMGala
Umm 2010 isn't a leap year.......and I don't think this problem happened back in 2008 when it was a leap year


Sony has restored service to the PlayStation Network by resolving a glitch in the internal clock of some PlayStation 3 consoles that recognized 2010 as a leap year and wrongly added a Feb. 29 to the clock.

The glitch, which harkens back to the Y2K bug, affected millions of users around the world, preventing many from accessing Sony's PlayStation Network. People with the new, slim PS3 consoles were not affected by the problem.

"We are aware that the internal clock functionality in the PS3 units, other than the slim model, recognized the year 2010 as a leap year. Having the internal clock date change from February 29 to March 1 (both GMT), we have verified that the symptoms are now resolved and that users are able to use their PS3 normally," a note on Sony's PlayStation blog reads.

http://www.pcworld.com/article/19051..._troubles.html
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Old Mar 2, 2010 | 06:34 AM
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My friend lost his Dante's Inferno and RE5 trophies amidst the failure. :o
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Old Mar 2, 2010 | 06:51 AM
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I think if you resync you get them back. Not sure how that works though
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Old Mar 2, 2010 | 06:54 AM
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Originally Posted by CocheseUGA
Sounds like a leap year algorithm issue.
Originally Posted by Silver™
Sony has restored service to the PlayStation Network by resolving a glitch in the internal clock of some PlayStation 3 consoles that recognized 2010 as a leap year and wrongly added a Feb. 29 to the clock.

The glitch, which harkens back to the Y2K bug, affected millions of users around the world, preventing many from accessing Sony's PlayStation Network. People with the new, slim PS3 consoles were not affected by the problem.

"We are aware that the internal clock functionality in the PS3 units, other than the slim model, recognized the year 2010 as a leap year. Having the internal clock date change from February 29 to March 1 (both GMT), we have verified that the symptoms are now resolved and that users are able to use their PS3 normally," a note on Sony's PlayStation blog reads.

http://www.pcworld.com/article/19051..._troubles.html
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Old Mar 2, 2010 | 09:36 AM
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Users logging in today were greeted with a blank screen and the message, “Error 8001050F.” Some games could not be played even when the console was taken offline, several users in Tokyo said.
It prevents you from connecting to Sony's PlayStation Network as well as from playing certain games, whether online or offline. Which games? Games that perform a trophy-sync check at startup, e.g. Heavy Rain, White Knight Chronicles, and Final Fantasy XIII. Games that don't, or that don't use trophies, i.e. older PS3 games, appear to work fine.
Originally Posted by SG81


Anyway, all was well last night, although I ended up playing a couple of demos, Darksiders and GoW3.
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