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Old 08-20-2007, 12:14 PM
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I poop on his challenge. It was quite metaphorical
Old 09-14-2007, 11:03 PM
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Finally hooked up my Elite tonight.

Applying updates and migrating my Xbox Live Account right now.
Old 09-14-2007, 11:20 PM
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Originally Posted by Sly Raskal
Finally hooked up my Elite tonight.

Applying updates and migrating my Xbox Live Account right now.
what (Live) games do you have?
Old 09-14-2007, 11:53 PM
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Originally Posted by is300eater
what (Live) games do you have?
Don't have a damn 360 game right now. Probably just borrow some from my bro-in-law.

Once Halo 3 comes out, that's pretty much all I'll be playing for a while anyway.

p.s. I just sent you a friend request on xbox live.
Old 09-15-2007, 01:00 AM
  #1525  
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Originally Posted by Sly Raskal

p.s. I just sent you a friend request on xbox live.


btw, there are a lot of free demos you can download and just play the first couple levels too... It works great for me cuz I used to run out and buy the games when they're release but only to NOT like it from the beginning... or you can always rent... There are also tons of great games you can buy used eBay FTW! (or Game Stop/EB Games)
Old 09-15-2007, 02:03 AM
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Originally Posted by is300eater


btw, there are a lot of free demos you can download and just play the first couple levels too... It works great for me cuz I used to run out and buy the games when they're release but only to NOT like it from the beginning... or you can always rent... There are also tons of great games you can buy used eBay FTW! (or Game Stop/EB Games)
Thanks for the tip.

I've been using my brother-in-laws system prior to this, just never bothered adding my live account on his machine. Luckily that helped me become familiar with the machine so that's not a problem, otherwise I woulda been a real when Halo comes out.
Old 09-15-2007, 02:50 AM
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Originally Posted by Sly Raskal
Thanks for the tip.

I've been using my brother-in-laws system prior to this, just never bothered adding my live account on his machine. Luckily that helped me become familiar with the machine so that's not a problem, otherwise I woulda been a real when Halo comes out.
if anything I'll be the one that's gonna be the noob cuz I never got into Halo... I've actually been playing a lot of Call Of Duty 4 demo (multiplayer), only three maps right now... but I've been playing it everyday since I downloaded it... I can't wait til it comes out.... along with Army of Two and America's Army ...yeah, you can say I'm into military games...
Old 09-15-2007, 02:52 AM
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Originally Posted by is300eater
if anything I'll be the one that's gonna be the noob cuz I never got into Halo... I've actually been playing a lot of Call Of Duty 4 demo (multiplayer), only three maps right now... but I've been playing it everyday since I downloaded it... I can't wait til it comes out.... along with Army of Two and America's Army ...yeah, you can say I'm into military games...
I was playing a lot of Battlefield 2142 on the PC which is a lot of fun. Just haven't had the time. I'm gonna be squeezing in a lot of game time in the next threee months before I start school in January.
Old 09-15-2007, 03:17 AM
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well, be prepared for some awesome game releases! (Starting with Halo 3)
Old 09-15-2007, 10:13 AM
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dammit, call of duty 4 demo??? I cant wait for my xbox to come back from being saved from teh 3 red lights
Old 09-15-2007, 10:23 AM
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Originally Posted by GunnmeTaLCURA04
dammit, call of duty 4 demo??? I cant wait for my xbox to come back from being saved from teh 3 red lights
...hopefully you'll get it back before November when it comes out and all the other games too
Old 09-15-2007, 10:55 AM
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November? Halo3 9-25-07. Thats all I care about. lol hahahaha
Old 09-15-2007, 10:59 AM
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Originally Posted by GunnmeTaLCURA04
November? Halo3 9-25-07. Thats all I care about. lol hahahaha
I'm just the opposite, Halo 3 is only going to keep me occupied until all the military type games come out
Old 09-15-2007, 02:01 PM
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The next several months are going to be crazy. Halo in 10 days, Guitar Hero 3 in October, and Call of Duty 4 in November!
Old 09-18-2007, 03:01 PM
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HD DVD Drive sale

https://acurazine.com/forums/showpos...62&postcount=2
Old 09-20-2007, 11:00 AM
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OMG Check out this Xbox 360 end all argument....

I got it from another site

Originally Posted by G35_TX
360 better graphics vs PS3...

See video.

http://www.gametrailers.com/player.p...e=wmv&id=17891

And some detail info:

DETAILED ANALYSIS OF PERFORMANCE SPECIFICATIONS

CPU
The Xbox 360 processor was designed to give game developers the power that they actually need, in an easy to use form. The Cell processor has impressive streaming floating-point power that is of limited use for games.

The majority of game code is a mixture of integer, floating-point, and vector math, with lots of branches and random memory accesses. This code is best handled by a general purpose CPU with a cache, branch predictor, and vector unit.

The Cell's seven DSPs (what Sony calls SPEs) have no cache, no direct access to memory, no branch predictor, and a different instruction set from the PS3's main CPU. They are not designed for or efficient at general purpose computing. DSPs are not appropriate for game programming.

Xbox 360 has three general purpose CPU cores. The Cell processor has only one.

Xbox 360's CPUs has vector processing power on each CPU core. Each Xbox 360 core has 128 vector registers per hardware thread, with a dot product instruction, and a shared 1-MB L2 cache. The Cell processor's vector processing power is mostly on the seven DSPs.

Dot products are critical to games because they are used in 3D math to calculate vector lengths, projections, transformations, and more. The Xbox 360 CPU has a dot product instruction, where other CPUs such as Cell must emulate dot product using multiple instructions.

Cell's streaming floating-point work is done on its seven DSP processors. Since geometry processing is moved to the GPU, the need for streaming floating-point work and other DSP style programming in games has dropped dramatically.

Just like with the PS2's Emotion Engine, with its missing L2 cache, the Cell is designed for a type of game programming that accounts for a minor percentage of processing time.

Sony's CPU is ideal for an environment where 12.5% of the work is general-purpose computing and 87.5% of the work is DSP calculations. That sort of mix makes sense for video playback or networked waveform analysis, but not for games. In fact, when analyzing real games one finds almost the opposite distribution of general purpose computing and DSP calculation requirements. A relatively small percentage of instructions are actually floating point. Of those instructions which are floating-point, very few involve processing continuous streams of numbers. Instead they are used in tasks like AI and path-finding, which require random access to memory and frequent branches, which the DSPs are ill-suited to.

Based on measurements of running next generation games, only ~10-30% of the instructions executed are floating point. The remainders of the instructions are load, store, integer, branch, etc. Even fewer of the instructions executed are streaming floating point—probably ~5-10%. Cell is optimized for streaming floating-point, with 87.5% of its cores good for streaming floating-point and nothing else.

Game programmers do not want to spread their code over eight processors, especially when seven of the processors are poorly suited for general purpose programming. Evenly distributing game code across eight processors is extremely difficult.

Game programmers do not want to spread their code over eight processors, especially when seven of the processors are poorly suited for general purpose programming. Evenly distributing game code across eight processors is extremely difficult.

GPU
Even ignoring the bandwidth limitations the PS3's GPU is not as powerful as the Xbox 360's GPU.

Below are the specs from Sony's press release regarding the PS3's GPU.

RSX GPU
550 MHz
Independent vertex/pixel shaders
51 billion dot products per second (total system performance)
300M transistors
136 "shader operations" per clock
The interesting ALU performance numbers are 51 billion dot products per second (total system performance), 300M transistors, and more than twice as powerful as the 6800 Ultra.

The 51 billions dot products per cycle were listed on a summary slide of total graphics system performance and are assumed to include the Cell processor. Sony's calculations seem to assume that the Cell can do a dot product per cycle per DSP, despite not having a dot product instruction.

However, using Sony's claim, 7 dot products per cycle * 3.2 GHz = 22.4 billion dot products per second for the CPU. That leaves 51 - 22.4 = 28.6 billion dot products per second that are left over for the GPU. That leaves 28.6 billion dot products per second / 550 MHz = 52 GPU ALU ops per clock.

It is important to note that if the RSX ALUs are similar to the GeForce 6800 ALUs then they work on vector4s, while the Xbox 360 GPU ALUs work on vector5s. The total programmable GPU floating point performance for the PS3 would be 52 ALU ops * 4 floats per op *2 (madd) * 550 MHz = 228.8 GFLOPS which is less than the Xbox 360's 48 ALU ops * 5 floats per op * 2 (madd) * 500 MHz= 240 GFLOPS.

With the number of transistors being slightly larger on the Xbox 360 GPU (330M) it's not surprising that the total programmable GFLOPs number is very close.

The PS3 does have the additional 7 DSPs on the Cell to add more floating point ops for graphics rendering, but the Xbox 360's three general purpose cores with custom D3D and dot product instructions are more customized for true graphics related calculations.

The 6800 Ultra has 16 pixel pipes, 6 vertex pipes, and runs at 400 MHz. Given the RSX's 2x better than a 6800 Ultra number and the higher frequency of the RSX, one can roughly estimate that it will have 24 pixel shading pipes and 4 vertex shading pipes (fewer vertex shading pipes since the Cell DSPs will do some vertex shading). If the PS3 GPU keeps the 6800 pixel shader pipe co-issue architecture which is hinted at in Sony's press release, this again gives it 24 pixel pipes* 2 issued per pipe + 4 vertex pipes = 52 dot products per clock in the GPU.

If the RSX follows the 6800 Ultra route, it will have 24 texture samplers, but when in use they take up an ALU slot, making the PS3 GPU in practice even less impressive. Even if it does manage to decouple texture fetching from ALU co-issue, it won't have enough bandwidth to fetch the textures anyways.

For shader operations per clock, Sony is most likely counting each pixel pipe as four ALU operations (co-issued vector+scalar) and a texture operation per pixel pipe and 4 scalar operations for each vector pipe, for a total of 24 * (4 + 1) + (4*4) = 136 operations per cycle or 136 * 550 = 74.8 GOps per second.

Given the Xbox 360 GPU's multithreading and balanced design, you really can't compare the two systems in terms of shading operations per clock. However, the Xbox 360's GPU can do 48 ALU operations (each can do a vector4 and scalar op per clock), 16 texture fetches, 32 control flow operations, and 16 programmable vertex fetch operations with tessellation per clock for a total of 48*2 + 16 + 32 + 16 = 160 operations per cycle or 160 * 500 = 80 GOps per second.

Overall, the automatic shader load balancing, memory export features, programmable vertex fetching, programmable triangle tesselator, full rate texture fetching in the vertex shader, and other "well beyond shader model 3.0" features of the Xbox 360 GPU should also contribute to overall rendering performance.

Bandwidth
The PS3 has 22.4 GB/s of GDDR3 bandwidth and 25.6 GB/s of RDRAM bandwidth for a total system bandwidth of 48 GB/s.

The Xbox 360 has 22.4 GB/s of GDDR3 bandwidth and a 256 GB/s of EDRAM bandwidth for a total of 278.4 GB/s total system bandwidth.

Why does the Xbox 360 have such an extreme amount of bandwidth? Even the simplest calculations show that a large amount of bandwidth is consumed by the frame buffer. For example, with simple color rendering and Z testing at 550 MHz the frame buffer alone requires 52.8 GB/s at 8 pixels per clock. The PS3's memory bandwidth is insufficient to maintain its GPU's peak rendering speed, even without texture and vertex fetches.

The PS3 uses Z and color compression to try to compensate for the lack of memory bandwidth. The problem with Z and color compression is that the compression breaks down quickly when rendering complex next-generation 3D scenes.

HDR, alpha-blending, and anti-aliasing require even more memory bandwidth. This is why Xbox 360 has 256 GB/s bandwidth reserved just for the frame buffer. This allows the Xbox 360 GPU to do Z testing, HDR, and alpha blended color rendering with 4X MSAA at full rate and still have the entire main bus bandwidth of 22.4 GB/s left over for textures and vertices.

CONCLUSION
When you break down the numbers, Xbox 360 has provably more performance than PS3. Keep in mind that Sony has a track record of over promising and under delivering on technical performance. The truth is that both systems pack a lot of power for high definition games and entertainment.

However, hardware performance, while important, is only a third of the puzzle. Xbox 360 is a fusion of hardware, software and services. Without the software and services to power it, even the most powerful hardware becomes inconsequential. Xbox 360 games—by leveraging cutting-edge hardware, software, and services—will outperform the PlayStation 3.
-- BY Douglas C Perry
Old 09-20-2007, 11:42 AM
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^^^thanks....my brain hurts now
Old 09-20-2007, 11:43 AM
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Not a bad deal:

Samsung 50" DLP HDTV + Xbox 360 + Halo 3 + 1,600 XBL points + $100 NFLShop.com Certificate = $1,084.96

http://forums.slickdeals.net/showthread.php?t=611933
Old 09-20-2007, 11:54 AM
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^ I hate slickdeals only because I can browse the forums and spend money that I shouldn't be spending! I almost pulled the trigger on this deal although I just bought a 40" Samsung LCD and have a 360..
Old 09-20-2007, 02:49 PM
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Originally Posted by Silver™
Not a bad deal:

Samsung 50" DLP HDTV + Xbox 360 + Halo 3 + 1,600 XBL points + $100 NFLShop.com Certificate = $1,084.96

http://forums.slickdeals.net/showthread.php?t=611933
Damn. I'm outta money too (just bought plane ticket). How long is this deal good for?
Old 09-20-2007, 05:14 PM
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Xbox 360 to get a new HD DVD drive in 2008

Looks like I'm waiting again just like I did for the elite ... for a black one.

http://www.engadget.com/2007/09/20/x...drive-in-2008/

Xbox 360 to get a new HD DVD drive in 2008


Details are beyond sketchy at this point, but Personal Computer World is reporting that Mark Bennett, Microsoft's European HD DVD business director, announced that Microsoft would be shipping a revised 360 HD DVD drive in 2008 -- presumably one with improved support for HD DVD's HDi interactive features, which Microsoft is touting as being "nine months" ahead of Blu-ray. That's all the info we have for now, but you can bet we haven't heard the last of this one.
Old 09-20-2007, 08:56 PM
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By the time I get my 360 the HD-DVD drive should come standard with the unit
Old 09-21-2007, 12:27 AM
  #1543  
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Can't wait to play NHL 08 when I get back to the states...anybody already buy it. The reviews sound awesome
Old 09-21-2007, 01:48 AM
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boooooooooooooooooooooooooooooooo
Old 09-29-2007, 12:18 PM
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http://www.engadget.com/2007/09/28/6...o-trickle-out/

360's with 65nm chip coming out???
Old 10-08-2007, 11:40 AM
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http://www.engadget.com/2007/10/08/m...-the-holidays/

New 360 bundles for the holidays... nothing big really.
Old 10-09-2007, 06:39 PM
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Rejoice!

8 on 8 Big Team is Back!
Old 10-09-2007, 09:51 PM
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Originally Posted by blackglass
8 on 8 Big Team is Back!


Care to elaborate?
Old 10-09-2007, 09:58 PM
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Originally Posted by Lister00169


Care to elaborate?
Halo 3 didn't have 8 vs 8 on Big Team Battle in the Social games. They only had 6 vs 6. Halo 2 had 8 on 8 so everyone was expecting 8 on 8 when Halo 3 came out. I guess he's saying they finally added 8 vs 8 back into the game.
Old 10-09-2007, 11:26 PM
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Originally Posted by blackglass
8 on 8 Big Team is Back!
LOL. Wrong Thread.
Old 10-11-2007, 09:42 AM
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Xbox 360 "Jasper" shrinks ATI graphics to 65-nm

http://www.engadget.com/2007/10/11/x...hics-to-65-nm/
Old 10-19-2007, 03:18 PM
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Xbox 360 to get built-in HD DVD drive in late 2008?

Xbox 360 to get built-in HD DVD drive in late 2008?


http://www.engadget.com/2007/10/19/3...-in-late-2008/
Old 10-21-2007, 01:45 PM
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Unhappy NAT error won't go away :annoyed:

I've been getting this NAT error every time I play Halo 3.

Yesterday, following the advice of another member, I went over to xBox Live's website and found the ports they use. I added them to my router and forwarded those ports to my 360. I forwarded port 88 and port 3074 to my 360. Still got an error after that change.

So then I followed that up by placing my 360 in the DMZ zone. And I still get an error after that too.

So far all the advice on the net has shown to do what I did and it should change my NAT from "strict" to "open", but none of that has worked.

http://support.microsoft.com/kb/908874

http://midnight.hushedcasket.com/200...ve-compatible/

If you guys don't read the article at the 2nd link above, I found this line in the article hilarious:

The “open” NAT setting is the most forgiving. Think of routers with this setting like a bus station skank. Yeah, it may catch a disease once in a while, but it sees a lot of action. It doesn’t reject anybody, and besides its monthly trip to the clinic for free profilactics it’s always available for online gaming.
Old 10-21-2007, 02:10 PM
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http://www.jimpickering.com/blog/ind...T-on-Xbox-Live
Old 10-21-2007, 03:22 PM
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Originally Posted by Sly Raskal
Xbox 360 to get built-in HD DVD drive in late 2008?


http://www.engadget.com/2007/10/19/3...-in-late-2008/
Neato. Probably the device to play my one lone HD-DVD..."Transformers". Yeah, that's right. Bitch.
Old 10-21-2007, 03:32 PM
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Originally Posted by Yumchah
Neato. Probably the device to play my one lone HD-DVD..."Transformers". Yeah, that's right. Bitch.
Waldorf! See what you've done! He's skipped the Darkside and gone to Evilside!
Old 10-21-2007, 03:49 PM
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Toshiba Working With Microsoft On New Entertainment Xbox

http://www.smarthouse.com.au/Gaming/...4G5C3U2?page=1

Toshiba Working With Microsoft On New Entertainment Xbox By David Richards | Friday | 19/10/2007


Microsoft, according to insiders at Toshiba owner of the HD DVD patents, claim that Microsoft is working on a brand new Xbox that will incorporate not only a new HD DVD drive but a large hard drive and new entertainment software that is a spin off from its struggling media centre offering.
More info at the link...
Old 10-24-2007, 09:44 AM
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Toshiba nixes Xbox 360 with built-in HD DVD rumor.

Well, so much for that....

http://www.engadget.com/2007/10/24/t...-hd-dvd-rumor/
Old 10-24-2007, 09:48 AM
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At least the arcade version with HDMI has been confimed. I'll probably pick that up and move my HD over if that is possible.
Old 10-24-2007, 12:05 PM
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time for new router Anil


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