360: Halo Wars
Originally Posted by Yumchah
It's not Part 3...just another game for the Halo franchise...except this is a RTS game instead of FPS...
(shows you how much I know...
)
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Impressions from IGN...Sounds quite cool. 

September 27, 2006 - Microsoft just couldn't help itself at X06 this year, announcing three new Halo properties to the already massive juggernaut Halo 3 and trumping all its other titles. The Xbox 360 manufacturer announced Ensemble Studios, known for its many excellent strategy and RTS series, is working on a real-time strategy dubbed "Halo Wars." Halo was originally designed as an RTS on the Macintosh and transformed through several genre iterations before it hit, and stuck, with the first-person shooter everyone now knows and loves.
The video was impressive in concept, though like most other footage at the show, it too was created in CG. It started out showing two Marines racing across a rough barren landscape in a Warthog. The camera pans into show the passenger marine, who speaks with another marine in a situation in which she (yes, she) appeared to think the situation was clear. It was hard to tell, but it looked like she had just killed off a bunch of Covenant soldiers and she was scanning the area for more. Just when it looked like the lone marine was clear, she then alerts the warthog marines, explaining that there is activity nearby and then the phone goes dead. You watch as the lone marine is stealth killed by an Elite Covenant Guard, which used a stealth shield to cloak itself, surprised the marine, and killed her with an energy sword in one swift stroke. The guard then picks up the marine and holds it close to its face. The camera zooms in to show the insect-like mandibles of the Guard, as it breathes heavily into the face of the dead marine, a look of pure disgust and hatred toward her.
The camera switches to another angle, at ground level about 20 feet away, and focuses in on a handful of Elite Covenant Guards, all of whom appear from under cloak. Interestingly, they appear in a familiar RTS formation. The camera quickly pans back to the soldiers in the warthog, shocked and in anguish.
You then see a human dropship spearing the air and cruising near the ground, and the camera switches from a strict focus on the flying vehicle outward to a bigger more exciting scenario. You then see a fleet of warthogs, and, as the camera rapidly zooms out, you can see a fleet of banshees, and then hundreds of other human and Covenant ships descending into a massive aerial battle. To everyone's surprise, a squadron of SPARTANS appears shining in their Mjolnir amour, and you hear what sounds like Master Chief's voice, "If they want a war, we'll give them a war." The SPARTANs are assembled in perfect RTS formation. The camera once again shifts. It zooms out from the convergence of imminent battle onto a cliffside and behind a proud looking SPARTAN soldier. It then ends with a Halo Wars logo and the end of the video.
At X06, the video left a stunned crowd of journalists, geeks, nerds, morons, gamers, fools, and dorks in surprised glee. People cheered but the wave of cries didn't sound like it did when people cheered for Halo 2 or Halo 3. The crowd was more like, "Cool! Wait, was that a Halo RTS? Whoa…Wow."
Halo Wars gives players an unprecedented way to experience the Halo universe; this time, as it was originally meant to be, it's an RTS. From the looks of it, players can take on the roles of a variety of human and Covenant forces, including marines and SPARTANS, an array of Covenant types, including Elites, in addition to giving gamers the ability to use independent controlling land and air vehicles. Since there is actually more than one SPARTAN, one must speculate the game takes place before the first Halo game, when the early SPARTAN program was in full gear, approximately around the same time as the first book, The Fall of Reach.
In a first major step for Microsoft, Halo Wars will not be developed by its creator, Bungie. Instead, as aforementioned, Halo Wars is in development by Ensemble Studios. This new move signifies Microsoft's full dedication to expanding its most popular franchise both creatively and financially, but it also means that Bungie is giving up an unspecified amount of creative control to another developer. Nobody doubts Ensemble's skills as an RTS developer, but Bungie has been extremely protective of its property in the past, and to let another developer (or to submit to Microsoft's demands to make more Halo games come hell or highwater), is a significant step. Futhermore, it sees Bungie not only as the developer of Halo 3, but as an overseer of the Halo property in multiple ways: as a keeper of the license and essence for the movie, as an overseer of the Halo universe in its RTS form, and finally, as a guide for Peter Jackson and Wingnut Interactive as they forge new waters between games, interactivity and story-telling.
The video was impressive in concept, though like most other footage at the show, it too was created in CG. It started out showing two Marines racing across a rough barren landscape in a Warthog. The camera pans into show the passenger marine, who speaks with another marine in a situation in which she (yes, she) appeared to think the situation was clear. It was hard to tell, but it looked like she had just killed off a bunch of Covenant soldiers and she was scanning the area for more. Just when it looked like the lone marine was clear, she then alerts the warthog marines, explaining that there is activity nearby and then the phone goes dead. You watch as the lone marine is stealth killed by an Elite Covenant Guard, which used a stealth shield to cloak itself, surprised the marine, and killed her with an energy sword in one swift stroke. The guard then picks up the marine and holds it close to its face. The camera zooms in to show the insect-like mandibles of the Guard, as it breathes heavily into the face of the dead marine, a look of pure disgust and hatred toward her.
The camera switches to another angle, at ground level about 20 feet away, and focuses in on a handful of Elite Covenant Guards, all of whom appear from under cloak. Interestingly, they appear in a familiar RTS formation. The camera quickly pans back to the soldiers in the warthog, shocked and in anguish.
You then see a human dropship spearing the air and cruising near the ground, and the camera switches from a strict focus on the flying vehicle outward to a bigger more exciting scenario. You then see a fleet of warthogs, and, as the camera rapidly zooms out, you can see a fleet of banshees, and then hundreds of other human and Covenant ships descending into a massive aerial battle. To everyone's surprise, a squadron of SPARTANS appears shining in their Mjolnir amour, and you hear what sounds like Master Chief's voice, "If they want a war, we'll give them a war." The SPARTANs are assembled in perfect RTS formation. The camera once again shifts. It zooms out from the convergence of imminent battle onto a cliffside and behind a proud looking SPARTAN soldier. It then ends with a Halo Wars logo and the end of the video.
At X06, the video left a stunned crowd of journalists, geeks, nerds, morons, gamers, fools, and dorks in surprised glee. People cheered but the wave of cries didn't sound like it did when people cheered for Halo 2 or Halo 3. The crowd was more like, "Cool! Wait, was that a Halo RTS? Whoa…Wow."
Halo Wars gives players an unprecedented way to experience the Halo universe; this time, as it was originally meant to be, it's an RTS. From the looks of it, players can take on the roles of a variety of human and Covenant forces, including marines and SPARTANS, an array of Covenant types, including Elites, in addition to giving gamers the ability to use independent controlling land and air vehicles. Since there is actually more than one SPARTAN, one must speculate the game takes place before the first Halo game, when the early SPARTAN program was in full gear, approximately around the same time as the first book, The Fall of Reach.
In a first major step for Microsoft, Halo Wars will not be developed by its creator, Bungie. Instead, as aforementioned, Halo Wars is in development by Ensemble Studios. This new move signifies Microsoft's full dedication to expanding its most popular franchise both creatively and financially, but it also means that Bungie is giving up an unspecified amount of creative control to another developer. Nobody doubts Ensemble's skills as an RTS developer, but Bungie has been extremely protective of its property in the past, and to let another developer (or to submit to Microsoft's demands to make more Halo games come hell or highwater), is a significant step. Futhermore, it sees Bungie not only as the developer of Halo 3, but as an overseer of the Halo property in multiple ways: as a keeper of the license and essence for the movie, as an overseer of the Halo universe in its RTS form, and finally, as a guide for Peter Jackson and Wingnut Interactive as they forge new waters between games, interactivity and story-telling.
Originally Posted by Stapler
interesting, as halo started as a rts. Not only that but i think a month or so back they put a end to a fan project halo rts.
That's really cool, CG or not. Can't wait for it to come out already, and I'm waiting for more details to come out. What can the units do? That would be cool if the Spartans could steal vehicles and have different weapons, just like in the game.
The only RTS games I have played are Starcraft and C&C. What games have Ensemble Studios made? What do they play more like, SC or C&C?
The only RTS games I have played are Starcraft and C&C. What games have Ensemble Studios made? What do they play more like, SC or C&C?
http://www.ensemblestudios.com/index.htm so um.. age of empires.
Originally Posted by Moog-Type-S
Very Cool!!!
...The trailer for the RTS game makes me want to see the movie more and more!!
...The trailer for the RTS game makes me want to see the movie more and more!!
Green Armor = Jade = Chinese
Originally Posted by Moog-Type-S
Not being able to pronounce the "L" in Halo = no Chinese actor for the role of Master Chief.
...unless they change the name of the movie to Haro.
...unless they change the name of the movie to Haro.


But, if you spell it Haro, it's no longer Halo. So, you spell it as Halo...but, it can be pronounced as Haro. You know?
Digging up and old topic, but gameplay vid from E3 this year. This game looks HOT.
http://www.2old2play.com/News/E3_200...meplay_Footage
http://www.2old2play.com/News/E3_200...meplay_Footage
Pre-orders are now being taken, march 3 is the expected release date.
http://www.gamestop.com/browse/Produ...px?groupid=354
http://www.gamestop.com/browse/Produ...px?groupid=354
The demo is available--I downloaded it last night. I only played a for a few minutes, but I think this game will be fun. Coming from TBS games, this game is fast paced. The cut scenes are
I downloaded it as well a couple days ago and wasn't too happy with it. I'll post up a review later today.
You're not the first person I've heard say that, primarily because playing this style game with a controller isn't fun/easy.
What I didn't know is that you can hook up a keyboard/mouse to play C&C3 on the xbox. If that's the case, and you can do the same with Halo Wars, then it may be fun.
So far I'm not pleased with the game. The population limitation is a joke.
My favorite RTS of all time is Tiberium Wars. Primarily because there were so many different types of units/vehicles to choose from. That made it very difficult to anticipate what to expect from your opponent. In Halo Wars, you only have 3 vehicles (not including the wart), 3 types of infantry, 2 types of aircraft. And your base expansion is limited to the number of available slots on your fort. Unless of course you destroy one of the base locations on the map and build up another fortress.
What I would have expected from a quality Halo Wars game in terms of unit selection:
Infantry:
Standard Infantry
RPG Infantry
Sniper Infantry
Spartans
Vehicles:
Wart (Rail Gun)
Wart (Gauss Cannon)
Wart (Flat bed) - For transport purposes
Of course all of these different types of units would have different characteristics that reflect that specific unit type (sniper infantry better sight, rpg infantry better against vehicles and aircraft).
THe one thing that was kinda cool was when the spartans in my game boarded a wraith and took it from the convenent.
What I didn't know is that you can hook up a keyboard/mouse to play C&C3 on the xbox. If that's the case, and you can do the same with Halo Wars, then it may be fun.
So far I'm not pleased with the game. The population limitation is a joke.
My favorite RTS of all time is Tiberium Wars. Primarily because there were so many different types of units/vehicles to choose from. That made it very difficult to anticipate what to expect from your opponent. In Halo Wars, you only have 3 vehicles (not including the wart), 3 types of infantry, 2 types of aircraft. And your base expansion is limited to the number of available slots on your fort. Unless of course you destroy one of the base locations on the map and build up another fortress.
What I would have expected from a quality Halo Wars game in terms of unit selection:
Infantry:
Standard Infantry
RPG Infantry
Sniper Infantry
Spartans
Vehicles:
Wart (Rail Gun)
Wart (Gauss Cannon)
Wart (Flat bed) - For transport purposes
Of course all of these different types of units would have different characteristics that reflect that specific unit type (sniper infantry better sight, rpg infantry better against vehicles and aircraft).
THe one thing that was kinda cool was when the spartans in my game boarded a wraith and took it from the convenent.
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