PC: SimCity
#81
Senior Moderator
Thread Starter
This happens almost exclusively with online-only games. They keep the game mechanics on the server, which means it's much harder to pirate unless someone emulates up their own private servers. Probably way too much effort/money to be worth it. But on launch day/week/month, traffic is at its highest and so the servers can't handle it. or rather, it makes no sense for EA to compensate for just a couple of weeks of heavy workload.
I went through the Diablo 3 launch fiasco. It's the main reason why I have so much to say on this matter. At least Sim City has a queue time.
I went through the Diablo 3 launch fiasco. It's the main reason why I have so much to say on this matter. At least Sim City has a queue time.
#82
Moderator
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Who else constantly watches game play videos on YouTube? ![Tomato](https://acurazine.com/forums/images/smilies/tomato.gif)
"webgamingcentral" has some pretty good ones.
![Tomato](https://acurazine.com/forums/images/smilies/tomato.gif)
"webgamingcentral" has some pretty good ones.
#83
The issue though, seems to be the lack of EA's willingness to actually address the issue.
![Why Me](https://acurazine.com/forums/images/smilies/whyme.gif)
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Sly Raskal (03-06-2013)
#84
Yes and after you wait the queue time you are either told you can't join due to a network error and you're placed at the end of the line OR you actually get it, are dumped into the tutorial mode (mandatory the first time you join a server) only to find the tutorial mode isn't working and the only way to exit the tutorial is to quit the game which again leads you to the back of the queue for a spot in the game.
Wow.
Wow.
I'm seriously considering getting SimCity 4 off of steam
![Tomato](https://acurazine.com/forums/images/smilies/tomato.gif)
#85
The lack of willingness is exactly the problem. They've got tons of people gauging how many sales there will be.... I'm sure a huge company like EA has experience with estimating sales for popular franchises given a certain number of preorders and so on.
#86
#87
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Have 4 hours? Here you go:
#89
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![Wish](https://acurazine.com/forums/images/smilies/wish.gif)
#90
Three Wheelin'
So who's been able to connect?
http://www.theverge.com/2013/3/7/407...mer-complaints
Amazon has temporarily stopped offering digital purchases of SimCity, a move that's no doubt related to server-side issues which have plagued the game since its launch early this week. EA says it's working around the clock to patch up those problems, but in the meantime Amazon has cut off digital orders. The online retailer is still selling the boxed version of SimCity, however. But potential buyers of the physical copy are also being warned about SimCity's ongoing troubles. "Many customers are having issues connecting to the SimCity servers," the note says. "EA is actively working to resolve these issues, but at this time we do not know when the issue will be fixed." SimCity currently has a dismal rating of 1.5 stars on Amazon. As of this writing, 877 of 1,001 total ratings give the product just one star.
#91
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$20 giftcard with purchase through 3/9 at Target:
![](http://i817.photobucket.com/albums/zz100/CLtotheTL32/Random/photo.jpg)
#92
#94
It won't be much better for at least another 2-4 weeks ![2 Cents](https://acurazine.com/forums/images/smilies/2cents.gif)
At the very least this isn't a latency-dependent game like Diablo 3 is. But then D3 would save your progress even if you got disconnected.
![2 Cents](https://acurazine.com/forums/images/smilies/2cents.gif)
At the very least this isn't a latency-dependent game like Diablo 3 is. But then D3 would save your progress even if you got disconnected.
#95
call me a sick bastard but I am really enjoying this Sim City vitriol.
the voted as most useful review on amazon of Sim City:
of course, it is one star.
the voted as most useful review on amazon of Sim City:
Fundamentally, SimCity has always been a 'software toy'. That means that there's no real end state, no way to win. It's just a thing that you play and experiment with. You build, and tinker, and mess around. It's a toy, not a game; it's a sandbox, not baseball.
So, in this iteration of the game, you don't even get to buy your toy. Rather, you rent a toy from EA, who lets you play with it only in very limited, circumscribed ways, only on their servers. So you have to have a live Internet connection at all times, and their servers have to be up, and have to have space for you. And the rules for play are draconian. If you want to, say, build a city, save it, blow it up with something terrible, and then restore from save, you can't do that anymore. That's an unauthorized usage of their toy. And if you figure out ways of using their toy that they don't like, they'll ban you forever.
All third-party modding is shut out. One of the best parts of SimCity 4 and The Sims is that users can create and share content among themselves for free. You will no longer be able to do this. You will be required to run only Official Authorized Content.
Further, you're not getting the whole game for your $60 or $80, depending on what version you're buying. EA's plan is to sell you Simcity 5 over and over and over. They've directly admitted that they already have it running with larger cities, but they're not releasing that now. They claim it's because it "won't run on Dad's PC", but the real reason is so they can sell it to you again later. Want subways? That's gonna be $20. Want railroads? Another $20. Bigger cities? Oh, that's in the $30 expansion.
Right now, if you look at The Sims 3, the game costs $30. But if also you buy all the DLC for it, it's *four hundred and seventy dollars*. This is what they are doing with SimCity 5; locking you into their server infrastructure, and then exploiting the heck out of your wallet.
This is a lousy deal, and you would be stupid to take it. Always-on DRM, and a deliberately crippled game, so that they can slowly uncripple it, charging you for every restored feature from prior versions.
Simcity 4 still works pretty well. It's not quite as nice as most current games, and can require you to 'pin' the process to just one processor on a multi-core system (ie, most current machines), but if you want a city builder where you won't have to pay extra to breathe both in AND out, that would be a better option.
But buying this game? In my opinion, you would be wiser to take three twenties out of your wallet, and light them on fire.
So, in this iteration of the game, you don't even get to buy your toy. Rather, you rent a toy from EA, who lets you play with it only in very limited, circumscribed ways, only on their servers. So you have to have a live Internet connection at all times, and their servers have to be up, and have to have space for you. And the rules for play are draconian. If you want to, say, build a city, save it, blow it up with something terrible, and then restore from save, you can't do that anymore. That's an unauthorized usage of their toy. And if you figure out ways of using their toy that they don't like, they'll ban you forever.
All third-party modding is shut out. One of the best parts of SimCity 4 and The Sims is that users can create and share content among themselves for free. You will no longer be able to do this. You will be required to run only Official Authorized Content.
Further, you're not getting the whole game for your $60 or $80, depending on what version you're buying. EA's plan is to sell you Simcity 5 over and over and over. They've directly admitted that they already have it running with larger cities, but they're not releasing that now. They claim it's because it "won't run on Dad's PC", but the real reason is so they can sell it to you again later. Want subways? That's gonna be $20. Want railroads? Another $20. Bigger cities? Oh, that's in the $30 expansion.
Right now, if you look at The Sims 3, the game costs $30. But if also you buy all the DLC for it, it's *four hundred and seventy dollars*. This is what they are doing with SimCity 5; locking you into their server infrastructure, and then exploiting the heck out of your wallet.
This is a lousy deal, and you would be stupid to take it. Always-on DRM, and a deliberately crippled game, so that they can slowly uncripple it, charging you for every restored feature from prior versions.
Simcity 4 still works pretty well. It's not quite as nice as most current games, and can require you to 'pin' the process to just one processor on a multi-core system (ie, most current machines), but if you want a city builder where you won't have to pay extra to breathe both in AND out, that would be a better option.
But buying this game? In my opinion, you would be wiser to take three twenties out of your wallet, and light them on fire.
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Sly Raskal (03-08-2013)
#97
I know this familiar feeling of relief. It is short-lived
![Tomato](https://acurazine.com/forums/images/smilies/tomato.gif)
nope.
#98
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Guess what?
Today, the two cities I had made.. GONE
![Bye](https://acurazine.com/forums/images/smilies/bye.gif)
![Uzi](https://acurazine.com/forums/images/smilies/uzi.gif)
I'm done..
PS. My review is on Amazon and it's up there in 'usefulness'
#99
I ain't even mad.
But I hope EA goes down in a glorious blaze and somehow the studios they've all stockpiled find better publishers. Sooner that than them actually changing their ways of punishing their customers.
#100
one thing I should note is my friend hasn't had any problems (yet) regarding losing his cities. He's on the west coast but playing on an east server. Would that matter?
He plays on east because it takes forever to get on a west server. East is usually busy but not full by the time he gets on to play.
He plays on east because it takes forever to get on a west server. East is usually busy but not full by the time he gets on to play.
#102
Senior Moderator
iTrader: (5)
one thing I should note is my friend hasn't had any problems (yet) regarding losing his cities. He's on the west coast but playing on an east server. Would that matter?
He plays on east because it takes forever to get on a west server. East is usually busy but not full by the time he gets on to play.
He plays on east because it takes forever to get on a west server. East is usually busy but not full by the time he gets on to play.
#104
Senior Moderator
Thread Starter
damn, it's so bad that Amazon has pulled it from digital sales.
http://techcrunch.com/2013/03/07/we-...dation-of-drm/
http://techcrunch.com/2013/03/07/we-...dation-of-drm/
We Built This SimCity On A Shaky Foundation Of DRM
DARRELL ETHERINGTON
posted yesterday
EA’s anticipated SimCity launch has officially become a cavalcade of fail. Amazon is temporarily suspending sales of digital copies of the game in the face of massive negative buyer feedback, with the electronic title managing to accrue an overall rating of one star on the retailer’s site. This comes after EA disabled certain features to try to ease launch woes, and after it delayed the European launch by 24 hours to do the same.
By all accounts, the game itself is great. The problem is that EA decided to make sure that everyone, regardless of whether they wanted to play with others or by their lonesome selves, be connected to the Internet and EA’s SimCity servers in order to have access to the game. It’s the most insidious kind of DRM, in that it punishes legitimate players almost as much as it punishes pirates.
Rule number one of being a tyrannical game company fallen on hard times enforcing an outdated form of content copyright protection: make sure your servers can handle the load. EA has since said that it will bring in additional servers over the course of “the coming two days,” according to VentureBeat, and has already shut down the servers to install updates in an attempt to set things right. It’s also turning off leaderboards, achievements and region filters, hoping closing down non-essential elements will ease the network strain.
Of course, the irony here is thick. EA and Maxis are shutting down gameplay features in order to make sure that a title doesn’t really *need* to be online, can remain online anyway to keep the DRM component in place. From a blog post late last year, Maxis SVP Lucy Bradshaw defending the always-on connection (emphasis added):
Running the regional simulation on our servers is something we also use to support features that will make this SimCity even more fun. We use the Sim data to update worldwide leaderboards, where you get to see your city or mayoral standings as compared to the other cities in your region and between all of the regions in the world. And since SimCity is a live service, we’re also using the data to create weekly global and local challenges for our players that keep the gameplay fresh and surprising.
So when challenged on why SimCity has to have a constant connection to the Internet, even for single-player games, a senior Maxis executive highlighted the very features that the developer now has to disable just to keep the lights on. It was a thin excuse back then, and it’s about as thick as tattered onion skin now.
There’s absolutely no excuse for SimCity’s launch issues beyond simple short-sighted greed. Diablo III, a top-tier title put out by Activision Blizzard last year, faced the same kind of massive launch problems. The title sold well however, thanks in large part to the same kind of pre-order hype that benefitted SimCity, shipping over 12 million copies through the end of 2012. Active players were rumored to have declined quickly in the months following its launch, but the company recently said it’s turning its attention to Diablo III from perennial moneymaker World of Warcraft, so it can’t be doing too badly.
The sad truth is that EA, like Activision Blizzard before it, might not suffer that much material hurt from SimCity’s shaky launch, despite the outraged protest of frustrated Amazon reviewers. But here’s hoping it does, because this is bullshit.
DARRELL ETHERINGTON
posted yesterday
EA’s anticipated SimCity launch has officially become a cavalcade of fail. Amazon is temporarily suspending sales of digital copies of the game in the face of massive negative buyer feedback, with the electronic title managing to accrue an overall rating of one star on the retailer’s site. This comes after EA disabled certain features to try to ease launch woes, and after it delayed the European launch by 24 hours to do the same.
By all accounts, the game itself is great. The problem is that EA decided to make sure that everyone, regardless of whether they wanted to play with others or by their lonesome selves, be connected to the Internet and EA’s SimCity servers in order to have access to the game. It’s the most insidious kind of DRM, in that it punishes legitimate players almost as much as it punishes pirates.
Rule number one of being a tyrannical game company fallen on hard times enforcing an outdated form of content copyright protection: make sure your servers can handle the load. EA has since said that it will bring in additional servers over the course of “the coming two days,” according to VentureBeat, and has already shut down the servers to install updates in an attempt to set things right. It’s also turning off leaderboards, achievements and region filters, hoping closing down non-essential elements will ease the network strain.
Of course, the irony here is thick. EA and Maxis are shutting down gameplay features in order to make sure that a title doesn’t really *need* to be online, can remain online anyway to keep the DRM component in place. From a blog post late last year, Maxis SVP Lucy Bradshaw defending the always-on connection (emphasis added):
Running the regional simulation on our servers is something we also use to support features that will make this SimCity even more fun. We use the Sim data to update worldwide leaderboards, where you get to see your city or mayoral standings as compared to the other cities in your region and between all of the regions in the world. And since SimCity is a live service, we’re also using the data to create weekly global and local challenges for our players that keep the gameplay fresh and surprising.
So when challenged on why SimCity has to have a constant connection to the Internet, even for single-player games, a senior Maxis executive highlighted the very features that the developer now has to disable just to keep the lights on. It was a thin excuse back then, and it’s about as thick as tattered onion skin now.
There’s absolutely no excuse for SimCity’s launch issues beyond simple short-sighted greed. Diablo III, a top-tier title put out by Activision Blizzard last year, faced the same kind of massive launch problems. The title sold well however, thanks in large part to the same kind of pre-order hype that benefitted SimCity, shipping over 12 million copies through the end of 2012. Active players were rumored to have declined quickly in the months following its launch, but the company recently said it’s turning its attention to Diablo III from perennial moneymaker World of Warcraft, so it can’t be doing too badly.
The sad truth is that EA, like Activision Blizzard before it, might not suffer that much material hurt from SimCity’s shaky launch, despite the outraged protest of frustrated Amazon reviewers. But here’s hoping it does, because this is bullshit.
#105
Go Giants
Epic
#106
Moderator
iTrader: (3)
I really hope all of this shit is fixed before the Mac release. They will probably push back the release date
![Bored](https://acurazine.com/forums/images/smilies/bored.gif)
#107
damn, it's so bad that Amazon has pulled it from digital sales.
http://techcrunch.com/2013/03/07/we-...dation-of-drm/
http://techcrunch.com/2013/03/07/we-...dation-of-drm/
#108
Senior Moderator
Thread Starter
oh oops.. missed that.
#109
Game was released to Europe today. When you played it, you were playing while most of Europe slept. You should be able to play on any server and your progress follows. But it doesn't.
#110
#111
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Okay so no hiccups since I posted about all the nonsense the day after the release. ![Wish](https://acurazine.com/forums/images/smilies/wish.gif)
Pretty fun. Ridiculously addicting.
I've started a new city with really no natural resources so I can't rely on mining or drilling for oil. The city is surrounded by water so I'm hoping I can attract tourists and make money that way. Anyone have luck with a casino/tourist city yet?
![Wish](https://acurazine.com/forums/images/smilies/wish.gif)
Pretty fun. Ridiculously addicting.
I've started a new city with really no natural resources so I can't rely on mining or drilling for oil. The city is surrounded by water so I'm hoping I can attract tourists and make money that way. Anyone have luck with a casino/tourist city yet?
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srika (03-11-2013)
#112
Senior Moderator
Thread Starter
![Shrug](https://acurazine.com/forums/images/smilies/shrug.gif)
#113
Senior Moderator
iTrader: (5)
Okay so no hiccups since I posted about all the nonsense the day after the release. ![Wish](https://acurazine.com/forums/images/smilies/wish.gif)
Pretty fun. Ridiculously addicting.
I've started a new city with really no natural resources so I can't rely on mining or drilling for oil. The city is surrounded by water so I'm hoping I can attract tourists and make money that way. Anyone have luck with a casino/tourist city yet?
![Wish](https://acurazine.com/forums/images/smilies/wish.gif)
Pretty fun. Ridiculously addicting.
I've started a new city with really no natural resources so I can't rely on mining or drilling for oil. The city is surrounded by water so I'm hoping I can attract tourists and make money that way. Anyone have luck with a casino/tourist city yet?
From everything I've read about it, it appears no company has a network capable of handling server load on launch and following days, these days. When the demand subsides, the people who really want to play the game are still there while the people who got frustrated are gone. Same thing happened with many other hot games on launch in the past years. ![Shrug](https://acurazine.com/forums/images/smilies/shrug.gif)
![Shrug](https://acurazine.com/forums/images/smilies/shrug.gif)
#115
Seems like SimCity is a little too much for my video card. My computer goes to energy saving mode, most of the time I'm playing it, past couple days. I have even turned off energy saving mode...
![Scratch](https://acurazine.com/forums/images/smilies/scratch.gif)
#116
Senior Moderator
Thread Starter
http://techland.time.com/2013/03/12/...simcity-wasnt/
We’re Ready for ‘Always Online’ — SimCity Wasn’t
By Matt Peckham
March 12, 2013
Back in 2004, a little company called Blizzard released a game — maybe you’ve heard of it. For nearly a decade, that game has run almost without fail, and the only way to play it has been with a persistent Internet connection. The dictate “always online” is part and parcel of the World of Warcraft package. Double-click the game’s Battle.net-based launch icon without an Internet connection and you’ll get nowhere. If you’re in a rare no-Wi-Fi coffee shop or on a flight without wireless Internet service, you can’t play. That’s simply how WoW rolls. If you find it confounding, well, you might as well expect your computer to run without electricity.
Ergo SimCity: There’s been some hand-wringing in the press about SimCity being an “always online” game, as if EA Maxis had been obligated to make some different game entirely. As a guy who prefers offline games, I sympathize with those of you mourning SimCity‘s metamorphosis from a game that’s playable anywhere to one that mandates an Internet connection. It is what it is. EA pulled no bait and switch here. Love it or leave it — and you can always leave it – SimCity was designed from the ground up as an online game. You don’t have to be WoW to justify doing this: We live in 2013, not 1993.
What isn’t justifiable is the way SimCity met its doting public last Tuesday, March 5. You’ve probably seen the news about the Hindenberg of a game launch, and if you’ve been trying to play the game, you are the news, intermittently dropped or unable to play at all. That, according to EA, is because the game launched with too few servers, or as EA Maxis honcho Lucy Bradshaw put it in the first of several official mea culpa blog posts, “a lot more people logged on than we expected … [more] people played and played in ways we never saw in the beta.”
How EA screwed this up is anyone’s guess. How a corporate entity as massive as EA, with over 9,000 employees and operating revenue of over $4 billion annually, didn’t have all of its bases covered and safety nets deployed — not to mention redundant safety nets and extra bases and frankly entire batteries of failsafes — for the latest game in a series as patently popular as SimCity is astonishing. By contrast, when ArenaNet launched Guild Wars 2 last year, company president and co-founder Mike O’Brien was so adamant about maintaining a healthy player-to-server ratio that he told me he’d temporarily “turn off sales” if that’s what it took to keep the experience grooving (fortunately, despite Guild Wars 2‘s instantaneous popularity, this wasn’t necessary, and the game’s gone on to sell over three million copies to date).
Tom Chick perfectly captured SimCity‘s launch fiasco as only Tom Chick could in his one-star Quarter to Three review, noting:
To be fair, EA Maxis’ Bradshaw claimed on Sunday that “the core problem … is almost behind us” and that “players have been able to connect to their cities in the game for nearly 8 million hours of gameplay time and we’ve reduced game crashes by 92% from day one.” Though to be doubly fair, TIME Tech editor (and SimCity series sage) Doug Aamoth, who’s been trying to play the game since last week, confirmed to me this morning that throughout the day yesterday (Monday) he still couldn’t connect to the server in North America where he’d been working on several cities, and eventually had to resort to a server designated “Antarctica” (wherever that actually is…who knows) to start a new city.
I’m not convinced, as some seem to be, that we’re not ready for “always online” games. It’s not a question of can or can’t — we’ve been doing “always online” for over a decade — but of will or won’t, as in “Will game companies spend the time and money building out infrastructures capable of supporting players from the get-go?” While it’s annoying, we’re accustomed to spotty connectivity during an “always online” game’s preliminaries. But by the second or third day? Through the first week? Longer still? First impressions matter. All those one-star Amazon reviews – 1,667 out of 1,902 so far — are never, ever going away.
I can’t help but feel bad for EA Maxis. This is SimCity we’re talking about, one of EA’s flagship properties. I’ve interviewed Lucy Bradshaw about other EA games like Spore. I’ve spoken with few designers more enthusiastic about what they get to do for a living. I’m sure no one at EA Maxis planned to screw up the launch…and yet they did, badly. Let it be an object lesson: You can’t do “always online” half-baked (and if SimCity‘s launch is your definition of fully-baked, it’s time to reevaluate your criteria). If you’re trying to hedge server and support staff costs against the inevitable concurrent player drop-off that typically follows these launches, then for goodness sake rent what you expect to be redundant six months to a year down the line. Overcompensation should be the watchword here, not “good enough.” There’s simply too much at stake.
By Matt Peckham
March 12, 2013
Back in 2004, a little company called Blizzard released a game — maybe you’ve heard of it. For nearly a decade, that game has run almost without fail, and the only way to play it has been with a persistent Internet connection. The dictate “always online” is part and parcel of the World of Warcraft package. Double-click the game’s Battle.net-based launch icon without an Internet connection and you’ll get nowhere. If you’re in a rare no-Wi-Fi coffee shop or on a flight without wireless Internet service, you can’t play. That’s simply how WoW rolls. If you find it confounding, well, you might as well expect your computer to run without electricity.
Ergo SimCity: There’s been some hand-wringing in the press about SimCity being an “always online” game, as if EA Maxis had been obligated to make some different game entirely. As a guy who prefers offline games, I sympathize with those of you mourning SimCity‘s metamorphosis from a game that’s playable anywhere to one that mandates an Internet connection. It is what it is. EA pulled no bait and switch here. Love it or leave it — and you can always leave it – SimCity was designed from the ground up as an online game. You don’t have to be WoW to justify doing this: We live in 2013, not 1993.
What isn’t justifiable is the way SimCity met its doting public last Tuesday, March 5. You’ve probably seen the news about the Hindenberg of a game launch, and if you’ve been trying to play the game, you are the news, intermittently dropped or unable to play at all. That, according to EA, is because the game launched with too few servers, or as EA Maxis honcho Lucy Bradshaw put it in the first of several official mea culpa blog posts, “a lot more people logged on than we expected … [more] people played and played in ways we never saw in the beta.”
How EA screwed this up is anyone’s guess. How a corporate entity as massive as EA, with over 9,000 employees and operating revenue of over $4 billion annually, didn’t have all of its bases covered and safety nets deployed — not to mention redundant safety nets and extra bases and frankly entire batteries of failsafes — for the latest game in a series as patently popular as SimCity is astonishing. By contrast, when ArenaNet launched Guild Wars 2 last year, company president and co-founder Mike O’Brien was so adamant about maintaining a healthy player-to-server ratio that he told me he’d temporarily “turn off sales” if that’s what it took to keep the experience grooving (fortunately, despite Guild Wars 2‘s instantaneous popularity, this wasn’t necessary, and the game’s gone on to sell over three million copies to date).
Tom Chick perfectly captured SimCity‘s launch fiasco as only Tom Chick could in his one-star Quarter to Three review, noting:
The problem with SimCity isn’t just the launch issues, which are bad not just for locking people out of the game they’ve bought and implementing one of the worst server queues I’ve ever seen (and I’ve seen so many of them). The mismanaged launch also impacts the people actually able to play SimCity. Electronic Arts has addressed the server load by literally slowing the game down for everyone and disabling significant social features that are supposedly a selling point.
I’m not convinced, as some seem to be, that we’re not ready for “always online” games. It’s not a question of can or can’t — we’ve been doing “always online” for over a decade — but of will or won’t, as in “Will game companies spend the time and money building out infrastructures capable of supporting players from the get-go?” While it’s annoying, we’re accustomed to spotty connectivity during an “always online” game’s preliminaries. But by the second or third day? Through the first week? Longer still? First impressions matter. All those one-star Amazon reviews – 1,667 out of 1,902 so far — are never, ever going away.
I can’t help but feel bad for EA Maxis. This is SimCity we’re talking about, one of EA’s flagship properties. I’ve interviewed Lucy Bradshaw about other EA games like Spore. I’ve spoken with few designers more enthusiastic about what they get to do for a living. I’m sure no one at EA Maxis planned to screw up the launch…and yet they did, badly. Let it be an object lesson: You can’t do “always online” half-baked (and if SimCity‘s launch is your definition of fully-baked, it’s time to reevaluate your criteria). If you’re trying to hedge server and support staff costs against the inevitable concurrent player drop-off that typically follows these launches, then for goodness sake rent what you expect to be redundant six months to a year down the line. Overcompensation should be the watchword here, not “good enough.” There’s simply too much at stake.
#118
my buddy stopped playing because of a couple of glitches. He has a couple of sprawling cities, but when he tries to transfer money over into another region, nothing happens. also, gambling towns/casinos seem to not work properly or something.
So, beware. If you guys have any fixes for that I'll pass it by him.
So, beware. If you guys have any fixes for that I'll pass it by him.
#119
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Our SimCity Mayors are incredibly important to the team at Maxis. We know we messed up and want to sincerely thank you for staying with us. The good news is we have solved most of the major issues and players are really enjoying the game. We're getting great feedback from our fans and know that many of you are having fun and are exploring this whole new expression of SimCity.
As a small token of our appreciation, we are offering you a free EA PC game download on Origin*. Mayors who have authenticated their copy of SimCity on Origin by March 25 can select a free game through a redemption portal inside the Origin desktop client later this week. We'll be opening up the redemption portal country-by-country so some of you may see it a little sooner than others. The portal will be live worldwide for everyone to select their game by March 22.
We don't want any of you to miss out your free game, so please note that you must register your copy of SimCity before March 25, 2013 at 11:59 PM PST and you must claim your free game by March 30, 2013 at 11:59PM PST. For more information, including instructions on how to get your free game and a list of eligible games, please read our FAQ. We've included some of the hottest games in the EA portfolio, so pick one and add it to your Origin library on us!
Sincerely,
Maxis
As a small token of our appreciation, we are offering you a free EA PC game download on Origin*. Mayors who have authenticated their copy of SimCity on Origin by March 25 can select a free game through a redemption portal inside the Origin desktop client later this week. We'll be opening up the redemption portal country-by-country so some of you may see it a little sooner than others. The portal will be live worldwide for everyone to select their game by March 22.
We don't want any of you to miss out your free game, so please note that you must register your copy of SimCity before March 25, 2013 at 11:59 PM PST and you must claim your free game by March 30, 2013 at 11:59PM PST. For more information, including instructions on how to get your free game and a list of eligible games, please read our FAQ. We've included some of the hottest games in the EA portfolio, so pick one and add it to your Origin library on us!
Sincerely,
Maxis
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Join Date: May 2003
Location: Leesburg, Virginia
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175 Posts
my buddy stopped playing because of a couple of glitches. He has a couple of sprawling cities, but when he tries to transfer money over into another region, nothing happens. also, gambling towns/casinos seem to not work properly or something.
So, beware. If you guys have any fixes for that I'll pass it by him.
So, beware. If you guys have any fixes for that I'll pass it by him.
Getting gambling to be a profitable development in your city is tough. You have to balance crime and tourism. I haven't noticed any issues or glitches other than it's very difficult to be successful right away with those city specializations.