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new Forza 2 screenshots

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Old Feb 15, 2007 | 11:26 AM
  #1  
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new Forza 2 screenshots

Can't wait until May.









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Old Feb 15, 2007 | 11:48 AM
  #2  
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Looking great.
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Old Feb 15, 2007 | 11:55 AM
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gottdamn, they got some sick cars in this game. so glad i got a 360.
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Old Feb 15, 2007 | 11:55 AM
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Originally Posted by jiggaman
so glad i got a 360.

Can't wait for this. Bored of PGR3.
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Old Feb 15, 2007 | 12:10 PM
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Well if memory servers, the original Forza also looked pretty damn good for it's time but ended up being a lot more show than go.
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Old Feb 15, 2007 | 12:14 PM
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I don't think they models fit in quite right with the surroundings. Anywho I could use a new car game.
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Old Feb 15, 2007 | 12:37 PM
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cant wait. its gunna be amazing
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Old Feb 15, 2007 | 12:51 PM
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Ohhhh, I cant wait! I loved the first one and this looks to be even better!
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Old Feb 15, 2007 | 02:14 PM
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Looks great...might have to finally get the 360 in May instead of waiting for Halo 3!
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Old Feb 15, 2007 | 02:23 PM
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Originally Posted by Billiam
Well if memory servers, the original Forza also looked pretty damn good for it's time but ended up being a lot more show than go.

Not bad for a first try though
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Old Feb 15, 2007 | 07:08 PM
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Originally Posted by Billiam
Well if memory servers, the original Forza also looked pretty damn good for it's time but ended up being a lot more show than go.
I think you will like that GTR 2 is coming to the 360 in the summer.

Here is a partial car list they released for Forza2:

Forza Motorsport 2: Ferrari, Lamborghini, Maserati, and Porsche Car List

2005 Ferrari 612 Scaglietti
1994 Ferrari F355 Berlinetta
1999 Ferrari 360 Modena
2002 Ferrari 575M Maranello
1991 Ferrari 512 TR
1998 Ferrari F355 Challenge
1984 Ferrari GTO
2004 Ferrari F430
2003 Ferrari Challenge Stradale
1987 Ferrari F40
1995 Ferrari F50
2002 Ferrari Enzo Ferrari
1969 Ferrari Dino 246 GT
1964 Ferrari 250 GTO
1967 Ferrari 330 P4
2005 Lamborghini Gallardo
1988 Lamborghini Countach LP5000 QV
1997 Lamborghini Diablo SV
2005 Lamborghini Murcielago
1999 Lamborghini Diablo GTR
2006 Maserati GranSport
2004 Maserati MC12
2003 Porsche Boxster S
1989 Porsche 944 Turbo
1982 Porsche 911 Turbo 3.3
2006 Porsche Cayman S
2004 Porsche 911 GT3 (996)
2007 Porsche 911 Turbo (997)
1987 Porsche 959
2007 Porsche 911 GT3 (997)
1995 Porsche 911 GT2
2003 Porsche Carrera GT
1970 Porsche 914/6
1973 Porsche 911 Carrera RS
1955 Porsche 550 Spyder
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Old Feb 16, 2007 | 10:34 AM
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I really hated the handling in the original Forza. The problem was that i was so damn used to gran turismo's handling.
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Old Feb 21, 2007 | 05:21 PM
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A few new shots:







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Old Feb 21, 2007 | 05:24 PM
  #14  
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^^ Hot!!
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Old Feb 21, 2007 | 05:47 PM
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the best part is that this game will run at 60fps unlike the 30fps in the first Forza
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Old Feb 21, 2007 | 05:59 PM
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hmmmmm
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Old Feb 21, 2007 | 10:22 PM
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Environmental lighting in the new batch looks much better than the first group. Progress is a good thing.
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Old Feb 22, 2007 | 01:00 AM
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Originally Posted by cusdaddy
I think you will like that GTR 2 is coming to the 360 in the summer.

Here is a partial car list they released for Forza2:

Forza Motorsport 2: Ferrari, Lamborghini, Maserati, and Porsche Car List

2005 Ferrari 612 Scaglietti
1994 Ferrari F355 Berlinetta
1999 Ferrari 360 Modena
2002 Ferrari 575M Maranello
1991 Ferrari 512 TR
1998 Ferrari F355 Challenge
1984 Ferrari GTO
2004 Ferrari F430
2003 Ferrari Challenge Stradale
1987 Ferrari F40
1995 Ferrari F50
2002 Ferrari Enzo Ferrari
1969 Ferrari Dino 246 GT
1964 Ferrari 250 GTO
1967 Ferrari 330 P4
2005 Lamborghini Gallardo
1988 Lamborghini Countach LP5000 QV
1997 Lamborghini Diablo SV
2005 Lamborghini Murcielago
1999 Lamborghini Diablo GTR
2006 Maserati GranSport
2004 Maserati MC12
2003 Porsche Boxster S
1989 Porsche 944 Turbo
1982 Porsche 911 Turbo 3.3
2006 Porsche Cayman S
2004 Porsche 911 GT3 (996)
2007 Porsche 911 Turbo (997)
1987 Porsche 959
2007 Porsche 911 GT3 (997)
1995 Porsche 911 GT2
2003 Porsche Carrera GT
1970 Porsche 914/6
1973 Porsche 911 Carrera RS
1955 Porsche 550 Spyder

I'm there.
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Old Feb 22, 2007 | 10:37 AM
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Do we really have to wait for may?

I was watching Speed Channel last night and they have this new kind of reality show called "Forza Championship". They were showing a bunch of clips and trailers for the game... I cant wait for this game to come out...
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Old Feb 22, 2007 | 02:02 PM
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Originally Posted by SwervinCL
Do we really have to wait for may?

I was watching Speed Channel last night and they have this new kind of reality show called "Forza Championship". They were showing a bunch of clips and trailers for the game... I cant wait for this game to come out...
I know I've been waiting for this game for months and it seems sooo far away. I promised my Fiance I wouldn't buy another game until Forza 2 comes out. Im so sick of playing the same ol sh*t.
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Old Feb 22, 2007 | 05:57 PM
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i still play the first forza on my 360, it looks damn good.
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Old Feb 24, 2007 | 06:17 PM
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Will the 07 type S be in Forza 2?
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Old Feb 24, 2007 | 09:17 PM
  #23  
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Originally Posted by badazzTL-S
Will the 07 type S be in Forza 2?
The final car list hasn't yet been announced, but the 03 CL-S was in the original Forza, so I figure the 07 TL-S may be in it.
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Old Feb 25, 2007 | 02:20 AM
  #24  
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Hopefully there are no micro transaction...
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Old Mar 7, 2007 | 04:42 PM
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Here is an article of about the game and a presentation about the features. The amount of detail this game contains is insane:

Article:

http://www.gamespot.com/xbox360/driv...clk=newlyadded

Video:
http://www.gamespot.com/xbox360/driv...rt2/media.html

Click on Forza Motorsport 2 Video Feature 1

A few new screen shots as well:






Last edited by cusdaddy; Mar 7, 2007 at 04:45 PM.
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Old Mar 7, 2007 | 06:56 PM
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http://www.gametrailers.com/gamepage.php?id=2607

The two newest clips are short but finally have some updated in game stuff.

The damage still isn't quite what I would like, and I probably won't buy multiple 360's, but it's looking good.
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Old Mar 7, 2007 | 07:45 PM
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geez looks like polyphony needs to step up their game with GT5
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Old Mar 8, 2007 | 01:23 AM
  #28  
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http://www.1up.com/do/minisite?pager...=0&cId=3145462

The show from 3/02/07 has about 15 minutes of coverage including in game physics and some stuff about hot it's developed.
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Old Mar 8, 2007 | 03:21 AM
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I wonder if they will have car packs to purchase like in PGR3. I wouldn't mind it at all since it already comes with cars and tracks out of the box, as long as the car packs aren't overpriced.
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Old Mar 15, 2007 | 10:41 PM
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Here is a great write-up of Forza 2. The amount of detail they put into this game is amazing:

Let me share a couple of things with you, since the developer said he's pretty much said everything about the game in interviews at this late point in development.

One player. Five Xbox 360's. Five screens. That includes front left, front center, front right, rear view, AND REAL TIME REPLAY. REAL TIME REPLAY is actual, in game, real time footage, designed to play on a seperate screen for a local crowd to watch since this will be played at racing events and such. It is undoctored because it plays AT THE SAME TIME as the driver's view when he plays the game - it just uses a floating camera. This is virtually identical to the E3 setup used for Forza1 with three screens and a REAL TIME REPLAY.

To reiterate: it is a replay view, but is being rendered in the game, in real time, at the same time as the driver's view, on a separate 360.

OK, to back up: The Forza display at the developer's featured three driver's view screens and a smaller LCD screen that served as a rear view mirror. The developer's office setup did not include the fifth TV for real time replay, but it was mentioned that it would do it.

This is what you can do in Forza 2: one player can have five screens with five different views as described above IF he has five screens, five 360's and five copies of the game.... now, wipe up the drool and understand that Forza will let you run EIGHT of these setups connected together. Eight drivers, 40 monitors, 40 360's, 40 copies of the game.

More info:

The Forza developers were heavily involved in the design of the wireless force feedback wheel. There are two means of creating movement in the wheel. One is the force feedback, which works around the shaft and related to front wheels and the "feel" of steering. Two is the vibration motors which are located in the lower section of ring of the steering wheel. They do the road/grass/bumps/impact vibration.

More...

The graphics are unbelievable. Not only do the cars look perfect, but there's FOUR THOUSAND layers of graphics that you can apply to the car. Plus you can combine them to form a "stamp" and use your stamp on multiple cars in Team Racing.

But as good as the graphics are, Forza is about realism. Wanna know why I think it's Game of the Year 2007?

The game runs over 9000 physics computations, 360 times per second. The temperature of the outer tire affects the temperature of the inner tire which affects the core pressure which affects the friction coefficient which affects centrifugal pull around curves which affects acceleration and drifting, and.... you get the idea. Everything is connected, and it only works because everything is right. EVERY. THING. IS. RIGHT.

The track at Sebring is built on an old airstrip made of concrete blocks that sit unevenly. One block may be two inches higher than another, another block may be four inches away from another, etc. It's not a ride you want to make with hemhorroids. But at 180 MPH and 60 FPS, you can cover over four cracks in the span of 1/60th of a second. If the physics only ran at 60 FPS along with the frame rate, you wouldn't even know those important cracks are there. They [the physics in Forza 2] run the physics at six TIMES the frame rate to make sure you feel every f'n crack on that track, and you do. Every f'n one.


More about realism here in a second, but I didn't want to forget about the cars. Over 300 cars, engine swaps, drive train swaps, hundreds of real aftermarket mods and for cars with little aftermarket mod support, "Forza" branded aftermarket mods are available so those cars can "play" too.

OK, realism: Forza didn't use any car manufacturer's specs. Sometimes, they're... off. So every spec was measured by the Forza team themselves, with over 1000 vehicles measured using different configurations of the aftermarket parts. A typical solution would be a linear equation for tracking improvements through upgrades. Forza uses a non-linear equation that provides a more realistic final performance and performance rating.

Case in point: one car measured ended up with vibration in the front end. The team was certain they screwed up somewhere because there wouldn't be a car released with this odd vibration. Three months later, Car and Driver did a review of the car... and docked it for having the vibration. The Forza model generated a spec that was more real than the actual manufacturer's spec, and revealed a flaw that the mfg. wasn't even aware of, and they were later proven as being right on the money.


Do you have any idea how significant that is? That means this is more than just a "who's car is cartooneyer" issue. That means that the Forza physics model is more accurate than most of the models used by the design teamsof the cars themselves. Forza is a lot of fun, but under the hood... it's f'n SCIENCE, baybee. Nothing fake, nothing made up, nothing manually filled in to compensate for something that isn't right. They wrote the math, ran the program, and it's f'n RIGHT. So you can take your Gran Turismo and call it a "realistic" racer and I will laugh in your face, 'cause you don't know sh!t.

If the car behaves like that, it's because the car BEHAVES like that. If the car looks like that, it's because the car LOOKS like that. I didn't even go over this, but Forza could have used stock Hollywood sound effects for engine noises and crash sounds, but they didn't. They recorded the cars, the recorded the cars with mods, and the recorded actual vehicle crashes conducted themselves on a test track. I saw the office full of straight pipes piled in a corner that they used on the cars used for recording. If the car sounds like that, it's because the car SOUNDS like that. If the track is sparse of foliage and decoration, it's because that's the way the track is. It's not "gussied up" for your entertainment.

REALISM. Like you've never seen before. Period.

I promise you, if you like racers, this will be your favorite game ever, and when Halo 3 comes out, you STILL won't be putting Forza down.
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Old Mar 16, 2007 | 02:42 PM
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few new screen on ign
http://media.xbox360.ign.com/media/7...56/imgs_1.html

i cannot wait for this game. def getting the wheel for it too
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Old Mar 16, 2007 | 02:49 PM
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Will the 360 wheel work with the PC?

I can't think of storing to peripherals that size that I don't use very often, and I don't plan on not having a pc wheel any time soon. (just wish they had made it so I could plug any usb wheel into the xbox)
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Old Mar 17, 2007 | 01:23 PM
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I just might get the wheel now.... wow.
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Old Mar 17, 2007 | 02:26 PM
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may just pick up this game even thou i dont own a 360 and use my roommates 360
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Old Mar 21, 2007 | 02:03 PM
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great writeup

http://forzamotorsport.net/news/pitp.../pitpass38.htm
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Old Mar 21, 2007 | 02:19 PM
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money talks...
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Old Mar 21, 2007 | 02:25 PM
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wowsers
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Old Mar 21, 2007 | 03:00 PM
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anybody know when the demo will be available on live?
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Old May 1, 2007 | 07:55 PM
  #39  
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very cool website for Forza 2 just launched:

http://experience.forzamotorsport.net/
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Old May 1, 2007 | 08:37 PM
  #40  
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i only got the first Forza b/c it had a CL
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