Tourist Trophy: the 2-wheel Gran Turismo
#1
Senior Moderator
Thread Starter
Tourist Trophy: the 2-wheel Gran Turismo
http://www.1up.com/do/newsStory?cId=3143780&did=1
if the GT series is any indication, this could turn out to be one of the best motorcycle racing games ever...
if the GT series is any indication, this could turn out to be one of the best motorcycle racing games ever...
![Wish](https://acurazine.com/forums/images/smilies/wish.gif)
#2
Senior Moderator
![EEK!](https://acurazine.com/forums/images/smilies/eek.gif)
This would so rock!
#3
Senior Moderator
TGS 2005: Polyphony's New Game
The maker of Gran Turismo turns to motorcycles for Tourist Trophy. First details.
by Anoop Gantayat from IGN.com
September 15, 2005 - The next game from the people who make Gran Turismo won't be a Gran Turismo game. Polyphony Digital has announced its oft-rumored motorcycle simulator. Titled Tourist Trophy: The Real Riding Simulator, this PS2 title promises to do to two wheels what Gran Turismo did to four.
On the eve of the Tokyo Game Show, Tourist Trophy has been unveiled on the pages of Famitsu magazine. Polyphony seems to be going all out with this one, with a collection of bikes from big bike makers like Yamaha, Suzuki, Kawasaki and Honda. The developer is even including real life suits and helmets.
While we're not sure how many bikes will feature in the game, Famitsu provides a partial list. Here's some of what you can expect to ride in Polyphony's first motorbike game:
Honda CBR600RR
Honda NSR250R SE
Honda CB750F
Honda CBR1100XX
Yamaha YZF R-1
Yamaha MT 01
Yamaha TZR 250 SPR
Yamaha Grand Majesty 250
Kawasaki ZRX1200R
Kawasaki Ninja ZX-10R
Suzuki GSX1400
Suzuki Hayabusa
Suzuki GSX-R600
The final selection will include a small number of motorcycles from the 80s, although 70% will be from the 90s to the present. Although the above makers are all Japanese, the final game will feature European bikes as well.
Polyphony is concentrating on making these bikes control like the real thing. Of course, with motorcycles, cornering is an important part of the race, and, sure enough, changing your riding form during cornering plays a major role in the game. The magazine introduces a few of the more important moves, including lean in and lean out (these describe how far you lean your bike when going into corners -- lean in makes your bike go closer to the ground than lean out). You'll also apparently be able to create your own riding form.
We know less about the courses set for inclusion in the game. Screenshots in the magazine show Tsukuba and Fuji Raceway, both of which are in Gran Turismo. The game will feature non GT courses, though.
As with Gran Turismo, tuning will play a big part in the game. You'll be able to tune such areas as your front fork angle, engine, dumper and final gear ratio. You'll also be able to select your tire type, selecting between three types of slick tires and two types of commercial tires.
Control will inherit quite a bit from Gran Turismo. In fact, the control setup will be, in its default state, exactly the same as that of GT. However, for the pros out there, Polyphony is also adding the ability to lean your body flat on your bike, which is the best way to attain top speed. You can do this with the L2 button. In this pro mode of play, the R2 button breaks and up and down on the analogue stick changes your weight around. Remember, this is just the professional control setup, so we expect it to take some getting used to.
There will be some additional functionality that you didn't find in Gran Turismo. The game will make use of the PS2's analogue face buttons to determine throttle and breaking, which is similar to what Polyphony did with GT, only here on-screen displays will show exactly how hard you're pressing the buttons.
Tourist Trophy is clearly aimed at motorcycle lovers. The game is even set to feature a photo mode where players will be able to snap pictures of their bikes and their virtual riders.
It should come as no surprise that this new Polyphony project is being headed up by a motorcycle lover. And we're not talking about company president and Gran Turismo father Kazunori Yamauchi. Yamauchi is serving as the producer of the game with a more recent Polyphony employee, Takamasa Shichisawa, serving as director.
Shichisawa joined Polyphony in 2000. He initially worked on the opening movies for the GT games, but his real love was apparently in motorcycles, as he had raced for ten years as an amateur. Two weeks after entering Polyphony, Shichisawa asked Yamauchi to make a motorbike game with the same level of quality found in GT.
Interviewed in the magazine, Yamauchi states that he made Gran Turismo because he loves cars and he therefore understands how people who love cars feel. He doesn't know too much about motorcycles, though, and he jokes that this is true even though bikes, like cars, have wheels. Yamauchi entrusted the required love of motorcycles and understanding of biker culture to Shichisawa.
A motorcycle game from Polyphony has been rumored for some time now, and there might have been some truth to the rumors. Yamauchi knew for some time that it would be technically possible to use the GT development team and Polyphony's resources to make a motorcycle game. It was just a question of timing and the need for someone who loves motorcycles. Actual development on Tourist Trophy began only recently -- in January, following the Japanese release of Gran Turismo 4.
Shichisawa shares some details on the game structure of Tourist Trophy. You start off with two bikes. It's not the case that in the game's arcade mode you'll be able to just pick from any number of bikes and race away. The reason for this is that, unlike with cars, most people don't have familiarity with bikes, so Polyphony hopes to hold the player's hand early on and teach the basics of motorcycle racing. The development team hasn't decided yet if they'll have players go through license tests as part of the single player mode, however we can expect a mode of play where the player performs tasks of progressive complexity.
Yamauchi gets the final word in the interview. He states that Polyphony first knocked on the door of car culture back in 1997 with the release of Gran Turismo. With Tourist Trophy, Yamauchi says, the team is knocking on the world of motorcycles. The knocking will begin in Japan this Winter. Sooner than that, we can look forward to a video demonstration of the game at the Tokyo Game Show this Friday.
The maker of Gran Turismo turns to motorcycles for Tourist Trophy. First details.
by Anoop Gantayat from IGN.com
September 15, 2005 - The next game from the people who make Gran Turismo won't be a Gran Turismo game. Polyphony Digital has announced its oft-rumored motorcycle simulator. Titled Tourist Trophy: The Real Riding Simulator, this PS2 title promises to do to two wheels what Gran Turismo did to four.
On the eve of the Tokyo Game Show, Tourist Trophy has been unveiled on the pages of Famitsu magazine. Polyphony seems to be going all out with this one, with a collection of bikes from big bike makers like Yamaha, Suzuki, Kawasaki and Honda. The developer is even including real life suits and helmets.
While we're not sure how many bikes will feature in the game, Famitsu provides a partial list. Here's some of what you can expect to ride in Polyphony's first motorbike game:
Honda CBR600RR
Honda NSR250R SE
Honda CB750F
Honda CBR1100XX
Yamaha YZF R-1
Yamaha MT 01
Yamaha TZR 250 SPR
Yamaha Grand Majesty 250
Kawasaki ZRX1200R
Kawasaki Ninja ZX-10R
Suzuki GSX1400
Suzuki Hayabusa
Suzuki GSX-R600
The final selection will include a small number of motorcycles from the 80s, although 70% will be from the 90s to the present. Although the above makers are all Japanese, the final game will feature European bikes as well.
Polyphony is concentrating on making these bikes control like the real thing. Of course, with motorcycles, cornering is an important part of the race, and, sure enough, changing your riding form during cornering plays a major role in the game. The magazine introduces a few of the more important moves, including lean in and lean out (these describe how far you lean your bike when going into corners -- lean in makes your bike go closer to the ground than lean out). You'll also apparently be able to create your own riding form.
We know less about the courses set for inclusion in the game. Screenshots in the magazine show Tsukuba and Fuji Raceway, both of which are in Gran Turismo. The game will feature non GT courses, though.
As with Gran Turismo, tuning will play a big part in the game. You'll be able to tune such areas as your front fork angle, engine, dumper and final gear ratio. You'll also be able to select your tire type, selecting between three types of slick tires and two types of commercial tires.
Control will inherit quite a bit from Gran Turismo. In fact, the control setup will be, in its default state, exactly the same as that of GT. However, for the pros out there, Polyphony is also adding the ability to lean your body flat on your bike, which is the best way to attain top speed. You can do this with the L2 button. In this pro mode of play, the R2 button breaks and up and down on the analogue stick changes your weight around. Remember, this is just the professional control setup, so we expect it to take some getting used to.
There will be some additional functionality that you didn't find in Gran Turismo. The game will make use of the PS2's analogue face buttons to determine throttle and breaking, which is similar to what Polyphony did with GT, only here on-screen displays will show exactly how hard you're pressing the buttons.
Tourist Trophy is clearly aimed at motorcycle lovers. The game is even set to feature a photo mode where players will be able to snap pictures of their bikes and their virtual riders.
It should come as no surprise that this new Polyphony project is being headed up by a motorcycle lover. And we're not talking about company president and Gran Turismo father Kazunori Yamauchi. Yamauchi is serving as the producer of the game with a more recent Polyphony employee, Takamasa Shichisawa, serving as director.
Shichisawa joined Polyphony in 2000. He initially worked on the opening movies for the GT games, but his real love was apparently in motorcycles, as he had raced for ten years as an amateur. Two weeks after entering Polyphony, Shichisawa asked Yamauchi to make a motorbike game with the same level of quality found in GT.
Interviewed in the magazine, Yamauchi states that he made Gran Turismo because he loves cars and he therefore understands how people who love cars feel. He doesn't know too much about motorcycles, though, and he jokes that this is true even though bikes, like cars, have wheels. Yamauchi entrusted the required love of motorcycles and understanding of biker culture to Shichisawa.
A motorcycle game from Polyphony has been rumored for some time now, and there might have been some truth to the rumors. Yamauchi knew for some time that it would be technically possible to use the GT development team and Polyphony's resources to make a motorcycle game. It was just a question of timing and the need for someone who loves motorcycles. Actual development on Tourist Trophy began only recently -- in January, following the Japanese release of Gran Turismo 4.
Shichisawa shares some details on the game structure of Tourist Trophy. You start off with two bikes. It's not the case that in the game's arcade mode you'll be able to just pick from any number of bikes and race away. The reason for this is that, unlike with cars, most people don't have familiarity with bikes, so Polyphony hopes to hold the player's hand early on and teach the basics of motorcycle racing. The development team hasn't decided yet if they'll have players go through license tests as part of the single player mode, however we can expect a mode of play where the player performs tasks of progressive complexity.
Yamauchi gets the final word in the interview. He states that Polyphony first knocked on the door of car culture back in 1997 with the release of Gran Turismo. With Tourist Trophy, Yamauchi says, the team is knocking on the world of motorcycles. The knocking will begin in Japan this Winter. Sooner than that, we can look forward to a video demonstration of the game at the Tokyo Game Show this Friday.
#5
Senior Moderator
Wow...more tidbits! ![Drool](https://acurazine.com/forums/images/smilies/drool.gif)
Currently, the list of bikes known to be included in Tourist Trophy reads as follows:
Kawasaki: D-Tracker (2005), GPZ900R (1984), Ninja ZX-10R (2005), Ninja ZX-12R (2000), Ninja ZX-6R (2000), Z1000 (2005), ZRX1200R (2005), Zephyr 1100 Racing Modify
Suzuki: DR-Z400SM (2004), GSX 1300R (2005), GSX 1400 (2004), GSX1100S Final Edition (2000), GSX-R 1000 (2005), GSX-R 600 (2005), GSX-R 750 (2005), Sky Wave 250 SS (2005), Sky Wave 250 Type S (2005), Sky Wave 650 (2004)
Honda: CB1300 Super Fire (2005), CB400SS (2005), CB750F (2005), CB750F (1979), CB750FB (1981), CB750F Fire Blade (2002), FTR (2005), NS250R (1984), NSR250R SE (1993), VFR (2005), VT250F (1982), XR250 ???^?[?h (2005)
Yamaha: MT-01 (2005), RZ250 (1980), SR400 (2005), TDM900 (2005), TMAX (2005), TW225E (2005), TZR250 (1985), TZR250SPR (1995), XJR1300 (2005), YZF-R1 (2005), YZF-R6 (2005), Grand Majesty 250 (2005)
BMW Motorrad: K1200R (2005), K1200S (2005), R1200ST (2005)
MV Agusta: F4-1000s (2005), Brutale 910 (2005)
Aprilia: RSV1000R (2005), RSV1000R R Factory (2005)
Ducati: 999R (2005)
Triumph: Speed Triple (2005), Sprint ST (2005)
Buell: Fire Bolt XB12R (2005)
As for tracks, 36 have been revealed:
Beginners Course
Tokyo R246
Apricot Hill Raceway
Citta di Aria
Autumn Ring
Costa di Amalfi
Deep Forst Raceway
Fuji Speedway '90
Grand Valley Speedway
Grand Valley East Section
High Speed Ring
Hong Kong
Infineon Raceway
Motor Sports Land II
Laguna Seca Raceway
Midfield Raceway
Autumn Ring Mini
Cote d' Azur
Twin Ring Motegi Road Course
Twin Ring Motegi West Short Course
Twin Ring Motegi East Short Course
Fuji Speedway 2005
New York City Course
Nurburgring North Course
Special Stage Rout 5
Clubman Stage Route 5
Circuit de la Sarthe 1
Seattle Circuit
Seoul City Course
Suzuka Circuit
Suzuka Circuit East Course
Suzuka Circuit West Course
Test Course
Trial Mountain Circuit
Tsukuba Circuit
El Capitan
For the whole story, look here: http://ps2.ign.com/articles/659/659649p1.html
![Drool](https://acurazine.com/forums/images/smilies/drool.gif)
Currently, the list of bikes known to be included in Tourist Trophy reads as follows:
Kawasaki: D-Tracker (2005), GPZ900R (1984), Ninja ZX-10R (2005), Ninja ZX-12R (2000), Ninja ZX-6R (2000), Z1000 (2005), ZRX1200R (2005), Zephyr 1100 Racing Modify
Suzuki: DR-Z400SM (2004), GSX 1300R (2005), GSX 1400 (2004), GSX1100S Final Edition (2000), GSX-R 1000 (2005), GSX-R 600 (2005), GSX-R 750 (2005), Sky Wave 250 SS (2005), Sky Wave 250 Type S (2005), Sky Wave 650 (2004)
Honda: CB1300 Super Fire (2005), CB400SS (2005), CB750F (2005), CB750F (1979), CB750FB (1981), CB750F Fire Blade (2002), FTR (2005), NS250R (1984), NSR250R SE (1993), VFR (2005), VT250F (1982), XR250 ???^?[?h (2005)
Yamaha: MT-01 (2005), RZ250 (1980), SR400 (2005), TDM900 (2005), TMAX (2005), TW225E (2005), TZR250 (1985), TZR250SPR (1995), XJR1300 (2005), YZF-R1 (2005), YZF-R6 (2005), Grand Majesty 250 (2005)
BMW Motorrad: K1200R (2005), K1200S (2005), R1200ST (2005)
MV Agusta: F4-1000s (2005), Brutale 910 (2005)
Aprilia: RSV1000R (2005), RSV1000R R Factory (2005)
Ducati: 999R (2005)
Triumph: Speed Triple (2005), Sprint ST (2005)
Buell: Fire Bolt XB12R (2005)
As for tracks, 36 have been revealed:
Beginners Course
Tokyo R246
Apricot Hill Raceway
Citta di Aria
Autumn Ring
Costa di Amalfi
Deep Forst Raceway
Fuji Speedway '90
Grand Valley Speedway
Grand Valley East Section
High Speed Ring
Hong Kong
Infineon Raceway
Motor Sports Land II
Laguna Seca Raceway
Midfield Raceway
Autumn Ring Mini
Cote d' Azur
Twin Ring Motegi Road Course
Twin Ring Motegi West Short Course
Twin Ring Motegi East Short Course
Fuji Speedway 2005
New York City Course
Nurburgring North Course
Special Stage Rout 5
Clubman Stage Route 5
Circuit de la Sarthe 1
Seattle Circuit
Seoul City Course
Suzuka Circuit
Suzuka Circuit East Course
Suzuka Circuit West Course
Test Course
Trial Mountain Circuit
Tsukuba Circuit
El Capitan
For the whole story, look here: http://ps2.ign.com/articles/659/659649p1.html
#6
Senior Moderator
Thread Starter
nice....those tracks sound SOOO familiar....
![Confused](https://acurazine.com/forums/images/smilies/confused.gif)
![Smile](https://acurazine.com/forums/images/smilies/smile.gif)
Trending Topics
#8
Senior Moderator
Originally Posted by Black CL-S 4-Life
I can't wait. ![Ecstatic](https://acurazine.com/forums/images/smilies/ecstatic.gif)
![Ecstatic](https://acurazine.com/forums/images/smilies/ecstatic.gif)
![Werd](https://acurazine.com/forums/images/smilies/werd.gif)
#9
Senior Moderator
Thread Starter
Originally Posted by Yumchah
![Werd](https://acurazine.com/forums/images/smilies/werd.gif)
![Werd](https://acurazine.com/forums/images/smilies/werd.gif)
#10
Senior Moderator
I'm guessing wiping out is not an option in this game?
![Ponder](https://acurazine.com/forums/images/smilies/ponder.gif)
#11
The sizzle in the Steak
Awesome!!!
..a must have game.
..a must have game.
#12
Senior Moderator
Originally Posted by Moog-Type-S
Awesome!!!
..a must have game.
..a must have game.
#13
The sizzle in the Steak
Originally Posted by Yumchah
You have a PS2, Moog? I thought you were an exclusive Xbox worshipper?
...but I might have to bring the PS2 out of retirement for this game.
#14
Senior Moderator
Originally Posted by Moog-Type-S
Me thinks the Xbox is > overall.
...but I might have to bring the PS2 out of retirement for this game.
...but I might have to bring the PS2 out of retirement for this game.
![what](https://acurazine.com/forums/images/smilies/what.gif)
#15
The sizzle in the Steak
Originally Posted by Yumchah
Ah. And MGS3 was not good enough to bring the PS2 outta retirement? Or GT4? ![what](https://acurazine.com/forums/images/smilies/what.gif)
![what](https://acurazine.com/forums/images/smilies/what.gif)
I play the xbox 95% and rarely play the PS2
#16
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Join Date: Oct 2004
Location: Not Las Vegas (SF Bay Area)
Age: 40
Posts: 63,276
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i want, but no 06' R6
![Frown](https://acurazine.com/forums/images/smilies/frown.gif)
#17
The sizzle in the Steak
No Triumph Daytona?
#19
Senior Moderator
Originally Posted by S A CHO
Wheelies, anything on wheelies?
![No](https://acurazine.com/forums/images/smilies/no.gif)
Nor anything on doing a no-hands-stand-on-seat trick either.
![Sad](https://acurazine.com/forums/images/smilies/sad.gif)
#20
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Join Date: Oct 2004
Location: Not Las Vegas (SF Bay Area)
Age: 40
Posts: 63,276
Received 2,793 Likes
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1,988 Posts
so in this game will you be able to smash in to the wall at 200mph and just magically bounce away and continue going at 130mph?
#21
Senior Moderator
Originally Posted by Mizouse
so in this game will you be able to smash in to the wall at 200mph and just magically bounce away and continue going at 130mph?
![Dunno](https://acurazine.com/forums/images/smilies/dunno.gif)
I've driven into walls going 150mph and have escaped in those situations with not a scratch.
![:O](https://acurazine.com/forums/images/smilies/embarrassment.gif)
#23
Senior Moderator
Thread Starter
Originally Posted by Mizouse
so in this game will you be able to smash in to the wall at 200mph and just magically bounce away and continue going at 130mph?
Gran Turismo doesn't deal with wipeouts and crashes, but Tourist Trophy sure does. It's easy to make your bike lean too far and flip out, with the game switching to a third-person perspective as your bike and biker tumble into the barriers.
#24
Senior Moderator
Thread Starter
Originally Posted by S A CHO
Wheelies, anything on wheelies?
![Smile](https://acurazine.com/forums/images/smilies/smile.gif)
![](http://img460.imageshack.us/img460/8866/touristtrophywheelie6ca.jpg)
#25
Senior Moderator
Thread Starter
![](http://img488.imageshack.us/img488/175/cbr600wheelie0tl.jpg)
#26
Senior Moderator
Thread Starter
no 56k.
3D Models
Screenshots
Photo Mode
(all 3 above pages are accessible from within each other.)
official site - click "Introduction", then scroll through the pages to "P" for more Photo Mode shots. Also check "Bikes" and "Tracks".
3D Models
Screenshots
Photo Mode
(all 3 above pages are accessible from within each other.)
official site - click "Introduction", then scroll through the pages to "P" for more Photo Mode shots. Also check "Bikes" and "Tracks".
#27
Senior Moderator
Originally Posted by srika
no 56k.
3D Models
Screenshots
Photo Mode
(all 3 above pages are accessible from within each other.)
official site - click "Introduction", then scroll through the pages to "P" for more Photo Mode shots. Also check "Bikes" and "Tracks".
3D Models
Screenshots
Photo Mode
(all 3 above pages are accessible from within each other.)
official site - click "Introduction", then scroll through the pages to "P" for more Photo Mode shots. Also check "Bikes" and "Tracks".
![EEK!](https://acurazine.com/forums/images/smilies/eek.gif)
Oh wow...
Can we say: must-have app?
#28
Senior Moderator
Thread Starter
ya.. these guys mean business.
#29
Senior Moderator
Thread Starter
#31
Senior Moderator
#32
The sizzle in the Steak
Incredible!!!
PS2 will come out of retirement for this!
PS2 will come out of retirement for this!
#33
Senior Moderator
Thread Starter
Originally Posted by Moog-Type-S
Incredible!!!
PS2 will come out of retirement for this!
PS2 will come out of retirement for this!
#34
Senior Moderator
Thread Starter
rider movements seem jerky - mainly when they get "untucked" going into turns... I hope it doesn't look like that in the final version.
#35
The sizzle in the Steak
Originally Posted by srika
lol.. I think this is the 2nd or 3rd time I've seen you say this over the past 6 months... LOL
![Thumbs Up](https://acurazine.com/forums/images/smilies/thumbsup.gif)
#36
The sizzle in the Steak
Originally Posted by srika
rider movements seem jerky - mainly when they get "untucked" going into turns... I hope it doesn't look like that in the final version.
![Agree](https://acurazine.com/forums/images/smilies/agree.gif)
Is it as sensitive as a real bike if you were to "brush-up" against a guard rail?
#37
Senior Moderator
Thread Starter
Originally Posted by Moog-Type-S
![Agree](https://acurazine.com/forums/images/smilies/agree.gif)
Is it as sensitive as a real bike if you were to "brush-up" against a guard rail?
#38
The sizzle in the Steak
IMO the game would be an almost complete write-off if you can bounce off a guardrail and still continue racing. I hope it's very realistic.
#39
Senior Moderator
Thread Starter
I doubt there are tank-slappers in the game...
#40
The sizzle in the Steak
Originally Posted by srika
I doubt there are tank-slappers in the game...