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Microsoft: Xbox One News and Discussion Thread

 
Old 06-13-2013, 09:53 PM
  #201  
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I agree with Sarlacc regarding 4k adoption. Look how fast Smart TV's came out when Netflix was able to stream. Anything to push TVs whether it be 1080p, 240hz, LED, 3D, etc. Rich people dying to spend their money on the latest toys.
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Old 06-13-2013, 09:55 PM
  #202  
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Originally Posted by Sarlacc View Post
What if you move...

Jesus what a cluster of implementation and half assed answers.

MS does indeed suck.
No no no, Microsoft has full answers for every question. It's called the Xbox 360.
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Old 06-14-2013, 12:58 AM
  #203  
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Originally Posted by #1 STUNNA View Post


... they're probably better off not answering certain questions.
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Old 06-14-2013, 02:45 AM
  #204  
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Who brings consoles traveling....
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Old 06-14-2013, 03:32 AM
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Interesting read...

Anonymous Xbox engineer explains DRM and Microsoft's Xbox One intentions

Get out your salt shakers but an anonymous engineer on the Xbox One team has taken to Pastebin to help clear up a few misunderstandings about Xbox One's DRM. In short, Microsoft wanted to bring the concept of Steam to the Xbox.

>The thing is we suck at telling the story. The whole point of the DRM switch from disc based to cloud based is to kill disc swapping, scratched discs, bringing discs to friends house, trade-ins for shit value with nothign going back to developers, and high game costs. If you want games cheaper then 59.99, you have to limit used games somehow. Steam's model requires a limited used game model.


>The thing is, the DRM is really really similar to steam... You can login anywhere and play your games, anyone in your house can play with the family xbox. The only diff is steam you have to sign in before playing, and Xbox does it automatically at night for you (once per 24 hours)

>It's a long tail strategy, just like steam. Steam had it's growing pains at the beginning with all it's drm shit as well. [...] For digital downloads steam had no real competition at the time, they were competing against boxed sales. At the time people were pretty irate about steam, (on 4chan too...) It was only once they had a digital marketplace with DRM that was locked down to prevent sharing that they could do super discounted shit.

>Think about it, on steam you get a game for the true cost of the game, 5$-30$. On a console you have to pay for that PLUS any additional licenses for when you sell / trade / borrow / etc. If the developer / publisher can't get it on additional licenses (like steam), then they charge the first person more. [...] If we say "Hey publishers, you limit game to 39.99, we ensure every license transfer you get 10$, gamestop gets 20$" that is a decent model... Microsoft gets a license fee on first and subsequent game purchases, compared to just first now? That's a revenue increase.

>Competition is the best man, it helps drive both to new heights. See technology from the Cold War. If we had no USSR, we'd be way worse off today. TLDR: Bring it on Steam

2/4

>Yeah we passed that around the office at Xbox. Most of us were like "Well played Sony, Well played". That being said they are just riding the hype train of ZOMG THEY ARE TRYING TO FUCK US FOR NO REASON. Without actually thinking about how convienent it would be for the majority of the time to not find that disc your brother didn't put back... [...] just simpleminded people not seeing the bigger picture. Some PS4 viral team made them all "U TOOK R DISCS" and they hiveminded.

>Everyone and their mother complains about how gamestop fucks them on their trade ins, getting 5$ for their used games. We come in trying to find a way to take money out of gamestop, and put some in developers and get you possibly cheaper games and everyone bitches at MS. Well, if you want the @#[email protected] from Gamestop, go play PS4.

>The goal is to move to digital downloads, but Gamestop, Walmart, Target, Amazon are KIND OF FUCKING ENTRENCHED in the industry. They have a lot of power, and the shift has to be gradual. Long term goal is steam for consoles. [...] If you always want to stay with what you have, then keep current consoles, or a PS4. We're TRYING to move the industry forwards towards digital distribution... it'sa bumpy road

>Publishers have enourmous power. Microsoft is trying to balance between consumer delight, and publisher wishes. If we cave to far in either direction you have a non-starting product. WiiU goes too far to consumer, you have no 3rd party support to shake a stick at. PS4 is status-quo. XB1 is trying to push some things, at the expense of others. We have a vision, we'll see if it works in the coming years

>Living room transformation. We want to own the living room. Every living room TV with an XBox on input one. It's the thing that gives the signal to your TV, everything is secondary. The future, where games, TV, internet telephony, all that shit happens magically on some huge ass screen with hand / voice gestures... That's our goal.


3/4

>Google TV + PS4 + Minority report level gestures, that combined with a sick second screen experience (which is really hot for TV, I know I know.. tv tv tv tv tv... but it's fucking sick when you have it). Games will be the same, there are more exclusives to MS then PS atm, and Kinect 2 makes Kinect 1 look like a childs toy.

>By default it's on, listening for "Xbox On". You can turn it off tho, and turn the console like OFF off. OFF off is required for Germany / other countries that require it (no vampire appliances) [...] It has to be plugged in for the console to post. You can turn off everything it does from the settings. Think of it like airplane mode for the iPhone. You can't just unplug the cellular radio, but you can turn it off.

>Instead of 10mins, is 24hrs for your console, and 1 or 2 at a friends house. Really the majority of people have a speck of internet at least once a day. And if you don't. Don't buy an Xbox 1. Just like if you didn't have a broadband connection don't get Live, and if you don't have an HDTV the 360 isn't that great for you either. New tech, new req. This allows us to do cool shit when we can assume things like you have a kinect, you have internet, etc.

>Current plan is basically you're fucked after 24 hours. Yeah... I know. Kind of sucks. I believe they will probably revist the time period and / or find a diff way to "call in" to ensure you haven't sold your license to gamestop or something... but there is no plan YET. I'm hoping the change it, but I don't work on that so I don't have much influence there /sigh

>If the power goes out you ain't playing shit. I'm assuming you mean the internet goes out but you have power for TV and Xbox. Yes, You're fucked for single player games. Again, that's the PoR (Plan of record), but I expect it to change after the e3 clusterfuck

>What fee? There is no fee to play your games at your friends house. Never has, never will. Even x360 digital downloads could do that.


4/4

>The cloud capabilities is the shit they like the most. We basically made a huge cloud compute shit and made it free. What people are doing with it is kind of cool. THe original intention was to get all the Multiplayer servers not requiring 3rd party costs (Like EA shutting down game servers to cut costs), as well as taking all the games that servers hosted by the clients (Halo, etc), and have all that compute done in the cloud allowing more CPU cycles for gameplay. That will really expand what developers can do. Anything that doesn't need per frame calculation and can handle 100ms delays can be shifted to the cloud. That's huge.

>SmartGlass + IE is going to be pretty freaking sweet. 1 finger cursor, 2 finger direct manip. Basically if you think of a laptop trackpad where your phone/ slate is the trackpad and the monitor is your TV... it's that. The tech is there, just needs to be applied. There is some really cool shit going on with Petra + controllers that pairs people with controllers. So if person with controller two trades controlers with controller 1, their profiles magically switch. It's sick. What does this matter? Now if you lean left/right it knows which person is leaning, even if 4 people are all int he same room. It's awesome.

>New service using Azure for cloud compute. Allows developers to not use clients for hosting multiplayer servers, or other tasks that do not require per frame calcuations. It's pretty sweet.

>Honestly, if you care about anything other then pure games AT ALL. Xbox 1 > PS4. If all you do is play games, and nothing else, PS4.

This was all from the Microsoft engineer that was on /b/ last night.

>It's not worth my time to prove it, or risk my Job. I work in Studio A, 40th ave in Redmond, Wa. The thai place in the studio cafeteria has double punch wednesdays. Go ahead and call them and verify if you want.
http://www.neowin.net/news/anonymous...one-intentions
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Old 06-14-2013, 04:11 AM
  #206  
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Interesting indeed. Of course they have to keep all this under wraps as it's probably still under development. A lot can change in 6 months...

My friend actually helps with reviews for a very popular tech e-zine, so he pretty much knows his shit. In the midst of everyone readying their pitchforks, he suggested that the DRM concept could essentially be Steam for consoles... that smart mofo! If true, it could actually be very good for the X1.

I think a big problem people have with digital downloads/DRM is when the pricing of games doesn't outweigh the perceived cons of not physically owning and being able to trade/sell your game. It's part of the reason why people shit on Origin... same pricing, but you "get less".
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Old 06-14-2013, 04:15 AM
  #207  
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I'm really curious about this now. If they plan to move to digital distribution, will they control the market on used games then?

I could be completely wrong here... they want to take the money out of physical retailers. So hypothetically, in the future they could control the market and set prices for used game licenses and allow people to sell them online? But then what are the cons to buying a used, digitally downloaded game? That's the part that confuses me.
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Old 06-14-2013, 09:11 AM
  #208  
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Here is my opinion on all of this.

It doesn't matter.

The people complaining about it are the people who really like their games, which I have a feeling doesn't reflect that of the majority buyers. I always use my old Acura in scenarios like this. My tranny failed, so I searched online, found AZ and saw that there were others like me. We formed a group of people bitching about the transmissions breaking. We represent maybe 3% of all Acura owners...which translates to the miniscule amount of people complaining about it today. I guess what I'm getting at is there are more people who don't care about the technological aspects of the Xbox and just want one. I'd be willing to bet, most of those people don't even know what E3 is. I'll use me as an example. I only play racing games...thats it. No COD, no Battlefield...I dont even know what the fuck Minecraft is. Im generally less concerned with everything that is causing uproar with the new Xbox, my purchase decision is solely based on whether I want to play Forza 5 or Gt6/7/8/9 etc. Look at it this way, the 360 sold 70mil units. Even if there were a 2 million people, which there is most definitely not, who we're beyond pissed about everything that is new with the Xbox, it wouldn't matter.

Will the Xbox One fail, No. Will we conform as gamers to whatever Microsoft is doing, Yes. The only thing I can really somewhat complain about is the internet connection, only because I have UVerse and that shit drops more often that a dubstep.

I like the point above of people bitching because Microsoft doesn't allow used games and people bitching, but Gamestop fucks everyone that walks in the door. I don't sell anything at Gamestop for that reason. They buy a game for $5 and sell it for $40, everyone knows this. I mean, the games I buy used (a handful at most over the past 6 or so years) are the games I really want anyway and would probably pay full pop for if it came down to it. I only start to gripe when a new game comes out that I want that's $60...but it sounds like Microsoft is working on getting that cost lower. Even if games stayed the same price, but the developers had more resources to in turn make a better product, I'm all for that.

If anything the used game establishments are the fuckers, not Microsoft.

Last edited by MarbleGT; 06-14-2013 at 09:25 AM.
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Old 06-14-2013, 09:18 AM
  #209  
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Pffft. The concept of being like Steam is cool, and they're right, if I'm only paying $10-$20 for a game, I'm not overly concerned about selling it on the back end. The problem is, those DL games will still be $59.99 and we all know it.
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Old 06-14-2013, 09:28 AM
  #210  
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Well said, Marble.
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Old 06-14-2013, 09:35 AM
  #211  
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Originally Posted by chill_dog View Post
Pffft. The concept of being like Steam is cool, and they're right, if I'm only paying $10-$20 for a game, I'm not overly concerned about selling it on the back end. The problem is, those DL games will still be $59.99 and we all know it.
Hopefully, and I say that with little hope, games will one day be cheaper than $60.
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Old 06-14-2013, 05:57 PM
  #212  
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Old 06-14-2013, 08:37 PM
  #213  
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If true, that's great news. Where are you getting this info from. This "won't need discs OR ANYTHING" doesn't sound very official....
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Old 06-14-2013, 08:40 PM
  #214  
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Old 06-14-2013, 09:46 PM
  #215  
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Originally Posted by Sarlacc View Post
Both systems are listed as supporting 4k...4k tvs are hitting the market whether we want it or not (even at absurd costs).

People are said the infrastructure wasn't there for streaming movies..and it happened YEARS ahead of when people said it would.

7-10 years....I'll be conservative and say less than 5, but I think its coming faster than that.
4K content playback at this time... Neither console will have enough gonads to run any type of graphically intense game at 4K. To get that kind of performance requires a AMD 7990 or Nvidia Titan... Sony has close to a 7850 and MS has about a 7750....
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Old 06-14-2013, 10:20 PM
  #216  
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Originally Posted by FastAcura View Post
If true, that's great news. Where are you getting this info from. This "won't need discs OR ANYTHING" doesn't sound very official....
I agree. Where is the official announcement on that feature? That image looks like someone just hacked it up in photoshop. Not saying that it's false or anything. We just can't let a png image be the official announcement.
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Old 06-14-2013, 11:12 PM
  #217  
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Originally Posted by YeuEmMaiMai View Post
4K content playback at this time... Neither console will have enough gonads to run any type of graphically intense game at 4K. To get that kind of performance requires a AMD 7990 or Nvidia Titan... Sony has close to a 7850 and MS has about a 7750....
All the lists say the players have 4k output...not that games will be in 4k (we all know they won't) and obviously bluray is not 4k.

But it doesn't mean that there isn't an upscaler chip in each unit.
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Old 06-15-2013, 01:23 AM
  #218  
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^ I'd be impressed if either console could upscale games to 4K.... the PS5 might be able to do it but with a 7850, I just don't see the power. Unlike the 360 the new consoles are using a totally intergrated setup. Upscalin' 1080p should be easy as it is exactly 4x the resolution so in that case it is make the pixel 4x larger...
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Old 06-15-2013, 01:08 PM
  #219  
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Originally Posted by #1 STUNNA View Post
Interesting read...

Anonymous Xbox engineer explains DRM and Microsoft's Xbox One intentions

Get out your salt shakers but an anonymous engineer on the Xbox One team has taken to Pastebin to help clear up a few misunderstandings about Xbox One's DRM. In short, Microsoft wanted to bring the concept of Steam to the Xbox.

http://www.neowin.net/news/anonymous...one-intentions
This guy should get a bonus for this.

Fire the current PR people, seriously. In light of the fact that games may not go down, theres still a greater possibility that they do drop from $60 then ever before.

Face it, we are living in the digital age. EVERYTHING is going to be online. Xb1 is making the move earlier so people will complain.

There was an interview with spielberg and Lucas at USC, and one of the guys from MS were there too. They were talking about how the movie industry is going to implode. Saying that they see a lot of movie theaters closing down, while a lot of movies will turn up in your living room the day its released (hey look the kinect patent plays a role here ) Anyway they were saying movie theater will be for another type of experience where it will cost $25 to see a movie and you get more I guess. They were also discussing something where all movies wouldnt be the same price. They showed an example for Lincoln you could go watch for $7 and iron man 3 would be $25.


So there is going to be a change in industry in a lot of things. MS is doing it early, but it's going to happen.
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Old 06-15-2013, 04:54 PM
  #220  
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Originally Posted by FastAcura View Post
If true, that's great news. Where are you getting this info from. This "won't need discs OR ANYTHING" doesn't sound very official....
It’s a “family” affair

Since its announcement, there has been some confusion over the details of sharing your Xbox One game library with up to ten "family members." Microsoft Xbox Chief Marketing and Strategy Officer Yusuf Mehdi couldn't give comprehensive details, but he did clarify some things.

For one, a family member doesn't have to be a "blood relative," he said, eliminating the extremely unlikely possibility that the Xbox One would include a built-in blood testing kit. For another, they don't have to live in the primary owner's house—I could name a friend that lives 3,000 miles away as one of my "family members" Mehdi said.

You'll be able to link other Xbox Live accounts as having shared access to your library when you first set up a system and will also be able to add them later on (though specific details of how you manage these relationships is still not being discussed). The only limitation, it seems, is that only one person can be playing the shared copy of a single game at any given time. All in all, this does sound like a pretty convenient feature that's more workable than simply passing discs around amongst friends who are actually in your area.
http://arstechnica.com/gaming/2013/0...game-policies/


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Old 06-15-2013, 06:22 PM
  #221  
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Originally Posted by Whiskers View Post
Who brings consoles traveling....
Military, sales people, playboys, F1 drivers
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Old 06-15-2013, 08:48 PM
  #222  
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Originally Posted by Ken1997TL View Post
Military, sales people, playboys, F1 drivers
film industry people...not me, but I have a lot of friends who do when they travel for work.
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Old 06-16-2013, 01:03 AM
  #223  
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If this is like its said that solves the borrowing games from a friend for me.

Interesting, after going through the whole thing I could imagine a company like gamefly basically become the netflix for games, instead of the redbox. That would be an awesome model.

I think over time this model will work out. Because the market is so new for consoles, it will take some time. But definitely this will be more future proofed in my mind than the ps4

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Old 06-19-2013, 04:11 PM
  #224  
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And here is the XBOX 180 everyone...

http://news.xbox.com/2013/06/update:

Last week at E3, the excitement, creativity and future of our industry was on display for a global audience.

For us, the future comes in the form of Xbox One, a system designed to be the best place to play games this year and for many years to come. As is our heritage with Xbox, we designed a system that could take full advantage of advances in technology in order to deliver a breakthrough in game play and entertainment. We imagined a new set of benefits such as easier roaming, family sharing, and new ways to try and buy games. We believe in the benefits of a connected, digital future.

Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback. I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One.

You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world.

So, today I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360. Here is what that means:

An internet connection will not be required to play offline Xbox One games – After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.

Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.

In addition to buying a disc from a retailer, you can also download games from Xbox Live on day of release. If you choose to download your games, you will be able to play them offline just like you do today. Xbox One games will be playable on any Xbox One console -- there will be no regional restrictions.

These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray.

We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity. While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds.

Thank you again for your candid feedback. Our team remains committed to listening, taking feedback and delivering a great product for you later this year.
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Old 06-19-2013, 04:12 PM
  #225  
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Translation:

"We fucked ourselves in the ass, hard. And our pre-sale numbers vs PS are making us eat crow and back pedal"
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Old 06-19-2013, 04:14 PM
  #226  
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Between this and the Start Menu, Microsoft is having a bad year on making decisions.
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Old 06-19-2013, 04:17 PM
  #227  
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Old 06-19-2013, 04:33 PM
  #228  
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Although they were f*cktards to start off, I'm glad they listened to the community.

Count me in for one, I guess i'll be owning both new systems.
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Old 06-19-2013, 04:38 PM
  #229  
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Originally Posted by BraveDemon View Post
Although they were f*cktards to start off, I'm glad they listened to the community.
I dont believe for one minute they "listened to the community"

I very much believe they were going to attempt to stick with DRM...and they kept watch on the pre-sales numbers and got real scared.

MS can forever eat a dick.
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Old 06-19-2013, 04:40 PM
  #230  
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It's still $100 more.. pass
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Old 06-19-2013, 04:50 PM
  #231  
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I haven't really looked into the PS4's controllers, or at least it's hard to tell from every angle I've seen... But is it about the same in terms of design/ergonomics as the PS3's? I think that is my only complaint about the PS3, I hated the controllers (vs 360's), so the PS3 ended up just being a Blu Ray player (oh, and the terrible online experience too). If the controllers feel the same, I'll pay the extra $100 and go with XBox ONE
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Old 06-19-2013, 05:10 PM
  #232  
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Originally Posted by is300eater View Post
..(oh, and the terrible online experience too)..
That's really subjective. I would expect a paid service be better than it's free counterpart.. it's not.
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Old 06-19-2013, 05:21 PM
  #233  
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Originally Posted by Majofo View Post
That's really subjective. I would expect a paid service be better than it's free counterpart.. it's not.
It's what I personally experienced. Hardwired to the same modem as my 360. Same game (one of the Call of Duty games). I had major issues just getting connected let alone trying to get in matches with friends. When I finally got in their party or whatever, our verbal communication was breaking up. I got frustrated and went back to XBox. Where I've never had issues like that.

So apparently in MY case the paid service Was better
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Old 06-19-2013, 05:26 PM
  #234  
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M$ still shoots itself in the foot.

Why?

They took a load of bad PR, now they back peddled.

......and the system is still $100 more than their rival.

Does M$ think everything is now suddenly going to be "ok" with their buying public?

...and even if so, you still have to eat an extra $100.
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Old 06-19-2013, 05:29 PM
  #235  
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PSN has issues, but no more than Live in my experience. I had a subscription to Live because most of my friends only have 360's. Playing COD on both PSN and Live was pretty much the same, I would get bumped every few games. No gripes with audio.
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Old 06-19-2013, 06:17 PM
  #236  
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Old 06-19-2013, 07:50 PM
  #237  
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oh and because of this all the cool family sharing features are gone...
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Old 06-19-2013, 08:58 PM
  #238  
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I was actually interested to see how they did the sharing too...

Another insight I'll have to attribute to my friend... This is bad in the long term cause the DRM would've attracted more developers because the platform would be more secure, unlike the 360.

BTW Ken my favorite part of the 360 was the controller too. I dislike all PS controllers but it looks like they've improved on it a lot. I'm q huge stickler for ergonomics.
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Old 06-19-2013, 09:08 PM
  #239  
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Originally Posted by #1 STUNNA View Post
oh and because of this all the cool family sharing features are gone...
I would have taken this over the complicated borrowing friends games any day of the week. I dont have more than 10 friends i can borrow from...

Anyway at least they fixed their mistake I just wish they found a way around the 24 hr rule. Maybe they will find something in between one day.

Also I'd pay $100 more for this console because you essentially get more. Mainly the Kinect, thats why it costs that much more.
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Old 06-19-2013, 09:26 PM
  #240  
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Originally Posted by Costco View Post

BTW Ken my favorite part of the 360 was the controller too. I dislike all PS controllers but it looks like they've improved on it a lot. I'm q huge stickler for ergonomics.

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