**OFFICIAL G.R.A.W. [xbox 360] Thread**
#1
Drifting
Thread Starter
**OFFICIAL G.R.A.W. [xbox 360] Thread**
http://xboxmovies.teamxbox.com/xbox-...ghter-Trailer/
I'm sure the gameplay graphics won't be this good since it's a trailer but it's cool nonetheless.
Here's gameplay
http://xboxmovies.teamxbox.com/xbox/...ta-Be-the-Gun/
I'm sure the gameplay graphics won't be this good since it's a trailer but it's cool nonetheless.
Here's gameplay
http://xboxmovies.teamxbox.com/xbox/...ta-Be-the-Gun/
Last edited by cmark; 10-11-2005 at 05:21 PM.
#2
GÜNnµ ¡Ï
Now this looks GOOD.. this is going to be one of the games i get, along with Perfect Dark Zero. i wonder why no one ever made a thread on that games. Its suppose to be big when it comes out.
This looks as if gameplay is great,. cant wait for my 360
This looks as if gameplay is great,. cant wait for my 360
#7
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Here are a few of the same videos in high quality. Looks outstanding:
http://files.filefront.com/GRAW_vid_.../fileinfo.html
http://files.filefront.com/GRAW_vid_.../fileinfo.html
http://files.filefront.com/GRAW_vid_.../fileinfo.html
http://files.filefront.com/GRAW_vid_.../fileinfo.html
http://files.filefront.com/GRAW_vid_.../fileinfo.html
http://files.filefront.com/GRAW_vid_.../fileinfo.html
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#8
The sizzle in the Steak
Incredible
#11
The sizzle in the Steak
Awesome pics!
#12
I shoot people
hopefully it gets released on the scheduled date... I've already ordered it on Costco.com...
#13
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Must see video of GRAW.. This is now officially at the top of my must-have list:
http://www.xboxyde.com/leech_2194_en.html
Click on File: Watchtower Video to download the movie
http://www.xboxyde.com/leech_2194_en.html
Click on File: Watchtower Video to download the movie
#15
I shoot people
so, I'm hearing from different sources that this games coming out in March, but yet... according to Costco.com, it's due out Feb. 15th, which is like... in about a week... does that sound right?
#16
GÜNnµ ¡Ï
Original date was in FEB. It was pushed back to March. So how bout we get together and play online..? All of us with 360's.. And jojanjani, renew your Live. lol...
#18
GÜNnµ ¡Ï
GRAW Demo..Comming soon. ..
Based on this info, We will be able to play the demo before buying it. YES!! thanks to the market place on the 360.. check this out..
http://graw.1up.com/
http://graw.1up.com/
Q&A
posted at 02/09/2006 06:15 PM EST 21 Thumbs
There have been some questions about the game, and aside from the dev chats we've held we thought we'd use this blog to answer some of your questions.
1. How has the user interface been improved over the previous version?
One of the newest features of the UI in GRAW is the Heads Up Display or HUD. We have tried to keep everything contained within the HUD and simplified it, to allow the player quicker interaction, Intel and functionality.
Within the X360 HUD you have the CROSS-COM, by using the D-Pad, the player can cycle through support units and give orders whilst seeing the real-time views of Ghosts, Drones, Apaches and Tank units. You can also call up the 3D Intel Map which appears as 3D overlay still displaying your real time CROSS-COM window, where the player can give orders directly in the tactical map still seeing the action the whole time on screen and in the real-time window display.
The CROSS-COM also has another unique feature which allows the player to stay in the action and keeps his character moving. This is the NARCOM an extension of the CC and appears during traveling phases or once an objective has been achieved. You receive things like information, objectives from Central command, other troops and even TV News Flashes.
Basically, through the CC we have really tried to keep the player in the action constantly, even when he is being transported by APC or Blackhawk across Mexico City.
2. It's been discussed that having the enemies outlined "dumbs down" the game. Can you discuss what advantages there is to having this, and will there be an option to turn it off?
In GRAW everything is about giving the player choice and control of their game. You can turn Intels off at any point and you can even change from OTS to reticule only views. We have based the technology on real military hardware, and in an urban environment intelligence is the most important thing on the battlefield. Ghost Recon has always been a challenging game tactically and in terms of gameplay because of the level of realism. We definitely wanted to keep this, as it is the core of the game, but we also wanted to make it more accessible and a next generation experience to newcomers of Ghost Recon and X360.
One of the most important things to highlight is that when you are actually playing, you realize that it is not impeding your gameplay but extending your experience and the use of your support forces (Via CROSS COM). For example I am behind cover with my team, I call up my Intel map and send my UAV drone over the next zone to detect any enemies seeing the drone view in real-time, and it will then highlight in range enemy positions in red. They are still behind cover and will move location tactically with new AI. This allows me to send my troops to covering positions as I assault the enemy hotspots. What it doesn't do, is stop me getting shot, enemies can be anywhere and cannot always be spotted!
3. The maps we've seen look different from the "classic" GR-style maps. How did the level designers go about creating maps that were still fit into the GR style and storyline but with a new look (i.e. the beach map Rocky Cove)? How was it decided which classic maps would make reappearance?
For multiplayer, we really wanted to focus on variety for players, both in gameplay and visuals. We started with a brainstorm of about thirty different concepts from the team, and then narrowed the list down to a set of maps that would each provide a distinct experience for the player, both in style (urban, rural, jungle, desert, etc), visuals, and sound. Next, we built prototypes in the GR2 engine and playtested them for hours on end, refining the spaces so that they played right, using different tactics and weapons. Once we had the layout the way we wanted it, the artists went into production and maximized the power of the Xbox 360 to get the coolest graphics.
This cycle gave each map a unique visual style, as well as different gameplay types on each map, from the sniperfest of Rocky Cove, the close-range meatgrinder of Boneyard, and the over-and under combat of Wharf. Our sound crew also worked magic to not only make you feel like you were actually in these environments, but to use sound as a tactic, really making a shoot/don't shoot scenario a real choice.
4. What can we expect from the leaderboards for GRAW? Will this game take advantage of the achievements that are tied to gamertags?
Achievements definitely make an appearance in Multiplayer, there are a whole range of Achievements that you can earn Gamer Creds with, including a vaunted "Best Player in the World" Achievement.
The ranking and leaderboard system for GRAW has been totally redesigned from the ground up; it now uses real military ranks, from private to general, to display your rankings to other players. One unique aspect of this is that you can choose from several different countries to be in, and your rank insignia will change to reflect the nation you choose. Your country is also displayed on the leaderboards, so if you see someone at the top from another country, you better challenge them to a match!
5. Will there be a demo in the Marketplace soon, so we can experience the beauty of this game for ourselves in high-definition?
Yes there is, we are putting something special together as we speak which will be out soon.
posted at 02/09/2006 06:15 PM EST 21 Thumbs
There have been some questions about the game, and aside from the dev chats we've held we thought we'd use this blog to answer some of your questions.
1. How has the user interface been improved over the previous version?
One of the newest features of the UI in GRAW is the Heads Up Display or HUD. We have tried to keep everything contained within the HUD and simplified it, to allow the player quicker interaction, Intel and functionality.
Within the X360 HUD you have the CROSS-COM, by using the D-Pad, the player can cycle through support units and give orders whilst seeing the real-time views of Ghosts, Drones, Apaches and Tank units. You can also call up the 3D Intel Map which appears as 3D overlay still displaying your real time CROSS-COM window, where the player can give orders directly in the tactical map still seeing the action the whole time on screen and in the real-time window display.
The CROSS-COM also has another unique feature which allows the player to stay in the action and keeps his character moving. This is the NARCOM an extension of the CC and appears during traveling phases or once an objective has been achieved. You receive things like information, objectives from Central command, other troops and even TV News Flashes.
Basically, through the CC we have really tried to keep the player in the action constantly, even when he is being transported by APC or Blackhawk across Mexico City.
2. It's been discussed that having the enemies outlined "dumbs down" the game. Can you discuss what advantages there is to having this, and will there be an option to turn it off?
In GRAW everything is about giving the player choice and control of their game. You can turn Intels off at any point and you can even change from OTS to reticule only views. We have based the technology on real military hardware, and in an urban environment intelligence is the most important thing on the battlefield. Ghost Recon has always been a challenging game tactically and in terms of gameplay because of the level of realism. We definitely wanted to keep this, as it is the core of the game, but we also wanted to make it more accessible and a next generation experience to newcomers of Ghost Recon and X360.
One of the most important things to highlight is that when you are actually playing, you realize that it is not impeding your gameplay but extending your experience and the use of your support forces (Via CROSS COM). For example I am behind cover with my team, I call up my Intel map and send my UAV drone over the next zone to detect any enemies seeing the drone view in real-time, and it will then highlight in range enemy positions in red. They are still behind cover and will move location tactically with new AI. This allows me to send my troops to covering positions as I assault the enemy hotspots. What it doesn't do, is stop me getting shot, enemies can be anywhere and cannot always be spotted!
3. The maps we've seen look different from the "classic" GR-style maps. How did the level designers go about creating maps that were still fit into the GR style and storyline but with a new look (i.e. the beach map Rocky Cove)? How was it decided which classic maps would make reappearance?
For multiplayer, we really wanted to focus on variety for players, both in gameplay and visuals. We started with a brainstorm of about thirty different concepts from the team, and then narrowed the list down to a set of maps that would each provide a distinct experience for the player, both in style (urban, rural, jungle, desert, etc), visuals, and sound. Next, we built prototypes in the GR2 engine and playtested them for hours on end, refining the spaces so that they played right, using different tactics and weapons. Once we had the layout the way we wanted it, the artists went into production and maximized the power of the Xbox 360 to get the coolest graphics.
This cycle gave each map a unique visual style, as well as different gameplay types on each map, from the sniperfest of Rocky Cove, the close-range meatgrinder of Boneyard, and the over-and under combat of Wharf. Our sound crew also worked magic to not only make you feel like you were actually in these environments, but to use sound as a tactic, really making a shoot/don't shoot scenario a real choice.
4. What can we expect from the leaderboards for GRAW? Will this game take advantage of the achievements that are tied to gamertags?
Achievements definitely make an appearance in Multiplayer, there are a whole range of Achievements that you can earn Gamer Creds with, including a vaunted "Best Player in the World" Achievement.
The ranking and leaderboard system for GRAW has been totally redesigned from the ground up; it now uses real military ranks, from private to general, to display your rankings to other players. One unique aspect of this is that you can choose from several different countries to be in, and your rank insignia will change to reflect the nation you choose. Your country is also displayed on the leaderboards, so if you see someone at the top from another country, you better challenge them to a match!
5. Will there be a demo in the Marketplace soon, so we can experience the beauty of this game for ourselves in high-definition?
Yes there is, we are putting something special together as we speak which will be out soon.
#20
GÜNnµ ¡Ï
For those of you that are interested. Demo was finally confirmed. And that so called Major Nelson states, "Demo will be out on 360 market place a week or so BEFORE the release date". So i guess Feb 23 and on. So it should be in about 2 weeks. I cant wait.
I wish I would of never found out so early.
I wish I would of never found out so early.
#23
GÜNnµ ¡Ï
Hey guys, Cussdaddy. Check this out. It seems to be from a Dutch site. I dont know Dutch, Maybe you got one of those website translators. It seems as if they got a copy of Ghost Recon and took screen pics with digital camara. Take a look.
Ghost Recon: AW Screen Shots
Ghost Recon: AW Screen Shots
#24
GÜNnµ ¡Ï
GameStop posted some new vids, If you are not a GameStop memeber you cannot chose teh Hi Res files. But they are great non the less. Sorry , i dont know how to post direct vid links.
http://www.gamespot.com/xbox360/acti...on3/media.html
http://www.gamespot.com/xbox360/acti...on3/media.html
#26
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Originally Posted by GunnmeTaLCURA04
Hey guys, Cussdaddy. Check this out. It seems to be from a Dutch site. I dont know Dutch, Maybe you got one of those website translators. It seems as if they got a copy of Ghost Recon and took screen pics with digital camara. Take a look.
Ghost Recon: AW Screen Shots
Ghost Recon: AW Screen Shots
#28
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Here are 120 screen shots. It's in another language, but you can see the screen shots in the 6 groups. Game looks absolutely amazing
http://xboxfront.de/news-728-3061-To...arfighter.html
Here is a sample:
http://xboxfront.de/news-728-3061-To...arfighter.html
Here is a sample:
#30
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This definitely is my most anticipated game at the moment.. I just saw this 30 minute video... The quality isn't the best, but the game looks just unreal. I especially love the Helicopter part about 20 minutes in. If you have any interest in this genre, this is a must see:
http://www.jeux-france.com/downloads...arfighter.html
http://www.jeux-france.com/downloads...arfighter.html
#32
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Originally Posted by FiftyFive
any update on if or when the demo will come out?
#35
GÜNnµ ¡Ï
****OFFICIAL G.R.A.W. [xbox 360] Thread****
If you mods want to change the title, go ahead.
It's been said, even if release date is set for tomorrow, it's going on sale today. Most of EB, GS, and others have gotten their shipments yesterday or will today at around noon (or whenever their ups delivery takes place). They do no have a street date on the games, so they will start calling their pre-orders a.s.a.p.
I called my GS store were I pre-ordered here in Miami, Fl and they are getting it today.
Lets keep all info, opinions, and reviews in 1 thread. Let's hope its as good as its been hyped.
It's been said, even if release date is set for tomorrow, it's going on sale today. Most of EB, GS, and others have gotten their shipments yesterday or will today at around noon (or whenever their ups delivery takes place). They do no have a street date on the games, so they will start calling their pre-orders a.s.a.p.
I called my GS store were I pre-ordered here in Miami, Fl and they are getting it today.
Lets keep all info, opinions, and reviews in 1 thread. Let's hope its as good as its been hyped.
Last edited by GunnmeTaLCURA04; 03-07-2006 at 08:15 AM.
#39
The sizzle in the Steak
Where's the official AZ review?
Nobody picked this up yet?
Nobody picked this up yet?