GT4: Official Thread
#1
GT4: Official Thread
Index
Official info starts to leak in...
page 8 - post 180
Picture Gallery 1
post 249
9 videos posted
page 14 - post 350
First review (NTSC-J Traditional Chinese Version)
page 17 - post 421
Cars Gallery
page 20 - post 497 - direct URL
PAL Version Super License Final test - Sauber Mercedes @ Nurburgring - 21mb video
page 21 - post 507 - video
Full Car List @ GT Planet
page 22 - post 542 - direct URL
Complete Car List
page 23 - post 567
2nd review (NTSC-J Traditional Chinese Version)
page 24 - post 595
young GT4 driver (2 videos)
page 26 - post 639
US release date confirmed by Sony - 2/22/05
page 34 - post 826
Side-by-side video comparison: Real Life vs GT4 @ Nurburgring (24.1MB)
page 35 - post 859 - direct links: wmv mov
Full Intro Sequence video (49MB)
page 35 - post 507 - direct URL
GT4 is released!!!
page 38
first impressions, cars to start out with, etc.
page 40
GT4 Cars Quick Reference Guide @ GT Planet
page 42 - post 1037 - direct URL
best deal on Logitech Driving Force GT wheel, @ Amazon...
- more info about cars to start out with, etc.
page 43 - post 1071 - direct URL
saving Photo Mode pics from PS2 to PC
page 44
PS2 Flash Drive compatibility thread @ GT Planet
direct URL
Discussion about GT4 "HD" modes, cables to use, etc
page 44
Transferring credits from GT3
page 45
Release numbers
page 50
Gran Turismo 4 - The refinement of the drive of your life.
page 50 - post 1233
Play GT4 online (none of us has tried this as of yet )
page 50 - post 1238 - post 1239 - direct link
screen shakiness / bluriness during 6-car races
page 53 - thread at GT Planet
2 Quick ways to make cash
page 56 - post 1382 - post 1398
(WORK IN PROGRESS)...
http://cars.ign.com/articles/571/571411p1.html
GT4 Life 12/06
The Gran Turismo 4 breakdown. At long last we reveal the modes, tracks and other vital info.
December 06, 2004 - Okay, so it doesn't look anything like we're getting GT4 this Christmas. It's been how long since we saw the last installment of the racing series? We can't even remember. Sony says it plans to have the game ready no later than February. That's a very, very long time away for most fans. The reasons behind this decisions are unknown, but we're pretty certain it has nothing to do with implementing an Online mode.
Regardless, the game is but a few months away, again. This time, the date coincides, within a month, of the upcoming release of Forza Motorsport. Like it or not, these two games will be available within weeks of each other. Consider it a good or bad thing, we think it's a good thing.
Developed by Polphony, GT4 feels like it's been in production for a lifetime and a half. The team wants to demonstrate the "most authentic driving simulation on the marketplace." It's kinda ironic hearing that because this is the same team that tells us, [The new physics allow] cars to be handled easier." Well, nitpicking aside, most of us know that the physics model is pretty tight in the GT series. Each vehicle might not act exactly like it's real-life counterpart, but players get the basic idea of vehicle handling and physics dynamics.
The team has spent much time creating the already-announced GT Photo Mode and a newly-announced GT Director B-Spec Mode. Both of these have taken immense amounts of time to develop and we're not really certain why the team would waste so much time on mode we don't see getting much return. We'll admit that there is a need for the GT Director B-Spec Mode as it's possible that this was merely an internal tool used to develop, tweak and tune the race AI to the desired level. It probably didn't take too much work
The total number of units sold for the Gran Turismo series is somewhere around 33 million, worldwide. These numbers are according to Sony and likely don't take into consideration the sales of the GT Concept series and the most recent Prologue releases. That said the number of units sold is probably a lot closer to 35 million units. That's a lot of shiny discs spinning in PSOne and PS2's across the world.
So what's the deal with the game so far? We already know that Sony touts the game can handle real life physics for any particular vehicle. But what are the details on the best racing game for PS2 of all time? That's what we're here for.
We already know that the new physics engine adding a higher level of realism in cars and that each vehicle has more than 5,000 polygons. The game will see an all-new AI engine; race opponents possess four-gen artificial intelligence. You also know that it's compatible with the best racing wheel of all time, the Logitech Driving Force Pro. Available in black with brushed aluminum accents, the Gran Turismo branded GT Force Wheel provides a shifter for manual transmissions, 900 degrees of steering rotation and force-feedback. But there's more. Today, we're going over some of the most important parts of GT4.
GT4 will feature the most modes of any games in the series to date. From what Kazunori-san has said in the past, he feels that there might be many different communities of players, some who favor Simulation, others who might stick with Arcade mode and players who just delve into the artsy Photo mode. So what's the breakdown?
GT Career Simulation Mode - Via the GT Universe, players start from the bottom and race to earn money, unlock cars and courses, buy and sell cars and upgrade parts while competing in more than 200 various championship races. Upon entering the GT Universe, players have the option to visit the following Gran Turismo resort facilities:
My Home - the player's home and garage. Dealership Town - divided by continent, players can visit dealerships representing over 80 manufacturers from around the world. Tuner's Village - players can visit famous tuning shops to upgrade their car(s). Race Event Pavilions - players can visit and join various races. License Center - players will have the opportunity to participate in various driving tests to earn licenses for access to various race formats. Music Theater - players will have the opportunity to enjoy various music from around the world. Circuit Racing - players can visit the "suburbs" and enter races at various circuit tracks.
Mission Races - To experience the drama of racing at a new level, a new race style will be structured as a mission-clearing based race event offering numerous variables for the player to capture the checkered flag.
New "High Score" System - The player who wins a race is not necessarily the one who captures the checkered flag, but graded on how well they drive and challenge themselves among the competition based on their car type, horsepower and modifications related to the race field.
GT Director Mode / B-Spec: Players take the role of a race team manager and provide direction to their driver (A.I.) to compete in races while viewed and directed through the classic "broadcast-style" replay screen, on-board camera and race monitor screen. In B-Spec mode, the player will have the opportunity to adjust various car settings for proper race setup, choose the difficulty level, which is also known as the "Pace Command," followed with direction on when to overtake competition and take pit stops where a variety of car settings can be adjusted to further progress in the race - from tires to the volume of fuel for refueling.
GT Photo Mode is divided in two formats, Photo Drive--where players have the opportunity to photograph their car during the race where they can take advantage of zoom, depth of field and motion blur. The second mode is Photo Travel--here players can take their favorite car and travel around the globe to conduct photo sessions in exotic locations through a variety of angles. Once the photo is taken in the game, the player can save it to a memory card and shared or printed out on a USB printer.
Up to 50 photos can be taken at one time. 15 locations in total that include:
Gion District - Kyoto, Japan
Nanzenji Temple - Kyoto, Japan
Sagano - Kyoto, Japan
Tsumago - Nagano, Japan
Piazza San Marco - Venice, Italy
Shibuya - Tokyo, Japan
Tokyo International Forum - Tokyo, Japan
Shiga Kogen - Nagano, Japan
Brooklyn, New York
Times Square, New York City
Asian Fish Market
Fremont Street, Las Vegas
Louisberg Square, Boston
Grand Canyon, Arizona
GT Arcade Mode is still in the game. Here we can compete against the ccomputer or friends via split-screen or LAN play. Versus the previous games in the series, we've been told a lot more tracks and vehicles are available at the outset of this mode. Any vehicles unlocked or purchased in Career Simulation Mode are also playable here.
Automobiles
More than 650 automobiles representing more than 80 manufacturers from around the world representing historically significant vehicles to popular cars of today and tomorrow.
All vehicles are fully customizable from racing tires to gear ratio.
New driver assist functions: In addition to anti-lock brakes, traction control systems and active stability control, Gran Turismo 4 will include active steering as well, further enhancing the safety features.
Reflecting the latest car tuning trends, superchargers and nitrous will be available.
Closed Circuit Courses
Fuji Speedway '80 (Japan) - The original Fuji Speedway, which was known as one of the fastest tracks in the world.
Fuji Speedway '90 (Japan) - The current Fuji Speedway.
Tsukuba Circuit 2000 (Japan) - Known as a sacred ground for testing various production and sports cars in Japan.
Twin Ring Motegi - Full Course and Oval Track (Japan) - Both and International road course and the only 1.5 mile oval course in Japan built for Indy Car racing.
Suzuka Circuit - Full Course (Japan) - This track is also host to the Japanese Formula One Grand Prix.
Laguna Seca Raceway (USA) - Located near Monterey, California, this track returns from Gran Turismo 3 A-spec, this track returns with a higher level of realism. The time setting has changed from sunset to mid-day clear skies.
Infineon Raceway (USA) - Located in Sonoma County near San Francisco, Infineon Raceway is a unique road course that plays host to NASCAR, NHRA, LeMans and various other auto racing competition.
Nurburgring Nordschleife (Germany) - The world's most challenging and difficult course is approximately 13 miles long and contains 176 turns. This track is known for a proving ground for many sports cars from around the world.
City Courses
Tokyo R246 - Returning from Gran Turismo 3 A-spec, this track returns with a higher level of realism.
Seattle - Returning from Gran Turismo 3 A-spec, this track returns with a higher level of realism. The time setting has changed from sunset to mid-day clear skies.
New York City - This track is in the center of Manhattan and includes Broadway, Times Square, Fifth Avenue and Central Park.
Hong Kong - Developed and created with full support from the Hong Kong Government Tourism Department.
Las Vegas Drag Strip - A quarter-mile drag race down the Las Vegas strip.
George V Paris - Race course through the streets of Paris including popular sites such as the Arc de Triomphe and Les Champs-Elysees.
Opera Paris - Additional course through the streets of Paris.
Cote D'Azur - Race course through the streets of Monaco.
Special Stage Route 5
Citta di Aria - Race course through Italian city.
Nature and Fantasy-based Courses
Grand Canyon
Swiss Alps
Ice Arena
Grand Valley
Trial Mountain
Midfield Raceway
Snow Lake
High Speed Ring
Costa di Amalfi
Motorsports Land
Tahiti Maze
Autumn Maze
Wow - the blur effect in this game is AMAZING!!!!!!!!
more pics here - I will put them up on a single page later....
http://media.ps2.ign.com/media/489/489327/imgs_1.html
Official info starts to leak in...
page 8 - post 180
Picture Gallery 1
post 249
9 videos posted
page 14 - post 350
First review (NTSC-J Traditional Chinese Version)
page 17 - post 421
Cars Gallery
page 20 - post 497 - direct URL
PAL Version Super License Final test - Sauber Mercedes @ Nurburgring - 21mb video
page 21 - post 507 - video
Full Car List @ GT Planet
page 22 - post 542 - direct URL
Complete Car List
page 23 - post 567
2nd review (NTSC-J Traditional Chinese Version)
page 24 - post 595
young GT4 driver (2 videos)
page 26 - post 639
US release date confirmed by Sony - 2/22/05
page 34 - post 826
Side-by-side video comparison: Real Life vs GT4 @ Nurburgring (24.1MB)
page 35 - post 859 - direct links: wmv mov
Full Intro Sequence video (49MB)
page 35 - post 507 - direct URL
GT4 is released!!!
page 38
first impressions, cars to start out with, etc.
page 40
GT4 Cars Quick Reference Guide @ GT Planet
page 42 - post 1037 - direct URL
best deal on Logitech Driving Force GT wheel, @ Amazon...
- more info about cars to start out with, etc.
page 43 - post 1071 - direct URL
saving Photo Mode pics from PS2 to PC
page 44
PS2 Flash Drive compatibility thread @ GT Planet
direct URL
Discussion about GT4 "HD" modes, cables to use, etc
page 44
Transferring credits from GT3
page 45
Release numbers
page 50
Gran Turismo 4 - The refinement of the drive of your life.
page 50 - post 1233
Play GT4 online (none of us has tried this as of yet )
page 50 - post 1238 - post 1239 - direct link
screen shakiness / bluriness during 6-car races
page 53 - thread at GT Planet
2 Quick ways to make cash
page 56 - post 1382 - post 1398
(WORK IN PROGRESS)...
http://cars.ign.com/articles/571/571411p1.html
GT4 Life 12/06
The Gran Turismo 4 breakdown. At long last we reveal the modes, tracks and other vital info.
December 06, 2004 - Okay, so it doesn't look anything like we're getting GT4 this Christmas. It's been how long since we saw the last installment of the racing series? We can't even remember. Sony says it plans to have the game ready no later than February. That's a very, very long time away for most fans. The reasons behind this decisions are unknown, but we're pretty certain it has nothing to do with implementing an Online mode.
Regardless, the game is but a few months away, again. This time, the date coincides, within a month, of the upcoming release of Forza Motorsport. Like it or not, these two games will be available within weeks of each other. Consider it a good or bad thing, we think it's a good thing.
Developed by Polphony, GT4 feels like it's been in production for a lifetime and a half. The team wants to demonstrate the "most authentic driving simulation on the marketplace." It's kinda ironic hearing that because this is the same team that tells us, [The new physics allow] cars to be handled easier." Well, nitpicking aside, most of us know that the physics model is pretty tight in the GT series. Each vehicle might not act exactly like it's real-life counterpart, but players get the basic idea of vehicle handling and physics dynamics.
The team has spent much time creating the already-announced GT Photo Mode and a newly-announced GT Director B-Spec Mode. Both of these have taken immense amounts of time to develop and we're not really certain why the team would waste so much time on mode we don't see getting much return. We'll admit that there is a need for the GT Director B-Spec Mode as it's possible that this was merely an internal tool used to develop, tweak and tune the race AI to the desired level. It probably didn't take too much work
The total number of units sold for the Gran Turismo series is somewhere around 33 million, worldwide. These numbers are according to Sony and likely don't take into consideration the sales of the GT Concept series and the most recent Prologue releases. That said the number of units sold is probably a lot closer to 35 million units. That's a lot of shiny discs spinning in PSOne and PS2's across the world.
So what's the deal with the game so far? We already know that Sony touts the game can handle real life physics for any particular vehicle. But what are the details on the best racing game for PS2 of all time? That's what we're here for.
We already know that the new physics engine adding a higher level of realism in cars and that each vehicle has more than 5,000 polygons. The game will see an all-new AI engine; race opponents possess four-gen artificial intelligence. You also know that it's compatible with the best racing wheel of all time, the Logitech Driving Force Pro. Available in black with brushed aluminum accents, the Gran Turismo branded GT Force Wheel provides a shifter for manual transmissions, 900 degrees of steering rotation and force-feedback. But there's more. Today, we're going over some of the most important parts of GT4.
GT4 will feature the most modes of any games in the series to date. From what Kazunori-san has said in the past, he feels that there might be many different communities of players, some who favor Simulation, others who might stick with Arcade mode and players who just delve into the artsy Photo mode. So what's the breakdown?
GT Career Simulation Mode - Via the GT Universe, players start from the bottom and race to earn money, unlock cars and courses, buy and sell cars and upgrade parts while competing in more than 200 various championship races. Upon entering the GT Universe, players have the option to visit the following Gran Turismo resort facilities:
My Home - the player's home and garage. Dealership Town - divided by continent, players can visit dealerships representing over 80 manufacturers from around the world. Tuner's Village - players can visit famous tuning shops to upgrade their car(s). Race Event Pavilions - players can visit and join various races. License Center - players will have the opportunity to participate in various driving tests to earn licenses for access to various race formats. Music Theater - players will have the opportunity to enjoy various music from around the world. Circuit Racing - players can visit the "suburbs" and enter races at various circuit tracks.
Mission Races - To experience the drama of racing at a new level, a new race style will be structured as a mission-clearing based race event offering numerous variables for the player to capture the checkered flag.
New "High Score" System - The player who wins a race is not necessarily the one who captures the checkered flag, but graded on how well they drive and challenge themselves among the competition based on their car type, horsepower and modifications related to the race field.
GT Director Mode / B-Spec: Players take the role of a race team manager and provide direction to their driver (A.I.) to compete in races while viewed and directed through the classic "broadcast-style" replay screen, on-board camera and race monitor screen. In B-Spec mode, the player will have the opportunity to adjust various car settings for proper race setup, choose the difficulty level, which is also known as the "Pace Command," followed with direction on when to overtake competition and take pit stops where a variety of car settings can be adjusted to further progress in the race - from tires to the volume of fuel for refueling.
GT Photo Mode is divided in two formats, Photo Drive--where players have the opportunity to photograph their car during the race where they can take advantage of zoom, depth of field and motion blur. The second mode is Photo Travel--here players can take their favorite car and travel around the globe to conduct photo sessions in exotic locations through a variety of angles. Once the photo is taken in the game, the player can save it to a memory card and shared or printed out on a USB printer.
Up to 50 photos can be taken at one time. 15 locations in total that include:
Gion District - Kyoto, Japan
Nanzenji Temple - Kyoto, Japan
Sagano - Kyoto, Japan
Tsumago - Nagano, Japan
Piazza San Marco - Venice, Italy
Shibuya - Tokyo, Japan
Tokyo International Forum - Tokyo, Japan
Shiga Kogen - Nagano, Japan
Brooklyn, New York
Times Square, New York City
Asian Fish Market
Fremont Street, Las Vegas
Louisberg Square, Boston
Grand Canyon, Arizona
GT Arcade Mode is still in the game. Here we can compete against the ccomputer or friends via split-screen or LAN play. Versus the previous games in the series, we've been told a lot more tracks and vehicles are available at the outset of this mode. Any vehicles unlocked or purchased in Career Simulation Mode are also playable here.
Automobiles
More than 650 automobiles representing more than 80 manufacturers from around the world representing historically significant vehicles to popular cars of today and tomorrow.
All vehicles are fully customizable from racing tires to gear ratio.
New driver assist functions: In addition to anti-lock brakes, traction control systems and active stability control, Gran Turismo 4 will include active steering as well, further enhancing the safety features.
Reflecting the latest car tuning trends, superchargers and nitrous will be available.
Closed Circuit Courses
Fuji Speedway '80 (Japan) - The original Fuji Speedway, which was known as one of the fastest tracks in the world.
Fuji Speedway '90 (Japan) - The current Fuji Speedway.
Tsukuba Circuit 2000 (Japan) - Known as a sacred ground for testing various production and sports cars in Japan.
Twin Ring Motegi - Full Course and Oval Track (Japan) - Both and International road course and the only 1.5 mile oval course in Japan built for Indy Car racing.
Suzuka Circuit - Full Course (Japan) - This track is also host to the Japanese Formula One Grand Prix.
Laguna Seca Raceway (USA) - Located near Monterey, California, this track returns from Gran Turismo 3 A-spec, this track returns with a higher level of realism. The time setting has changed from sunset to mid-day clear skies.
Infineon Raceway (USA) - Located in Sonoma County near San Francisco, Infineon Raceway is a unique road course that plays host to NASCAR, NHRA, LeMans and various other auto racing competition.
Nurburgring Nordschleife (Germany) - The world's most challenging and difficult course is approximately 13 miles long and contains 176 turns. This track is known for a proving ground for many sports cars from around the world.
City Courses
Tokyo R246 - Returning from Gran Turismo 3 A-spec, this track returns with a higher level of realism.
Seattle - Returning from Gran Turismo 3 A-spec, this track returns with a higher level of realism. The time setting has changed from sunset to mid-day clear skies.
New York City - This track is in the center of Manhattan and includes Broadway, Times Square, Fifth Avenue and Central Park.
Hong Kong - Developed and created with full support from the Hong Kong Government Tourism Department.
Las Vegas Drag Strip - A quarter-mile drag race down the Las Vegas strip.
George V Paris - Race course through the streets of Paris including popular sites such as the Arc de Triomphe and Les Champs-Elysees.
Opera Paris - Additional course through the streets of Paris.
Cote D'Azur - Race course through the streets of Monaco.
Special Stage Route 5
Citta di Aria - Race course through Italian city.
Nature and Fantasy-based Courses
Grand Canyon
Swiss Alps
Ice Arena
Grand Valley
Trial Mountain
Midfield Raceway
Snow Lake
High Speed Ring
Costa di Amalfi
Motorsports Land
Tahiti Maze
Autumn Maze
Wow - the blur effect in this game is AMAZING!!!!!!!!
more pics here - I will put them up on a single page later....
http://media.ps2.ign.com/media/489/489327/imgs_1.html
#5
Floyd Mayweather Jr.
Joined: Mar 2001
Posts: 14,078
Likes: 5
From: The City of Syrup Screwston, Texas
Las Vegas Drag Strip - A quarter-mile drag race down the Las Vegas strip
Nurburgring Nordschleife (Germany) - The world's most challenging and difficult course is approximately 13 miles long and contains 176 turns. This track is known for a proving ground for many sports cars from around the world.
I can't wait to race these two.
Nurburgring Nordschleife (Germany) - The world's most challenging and difficult course is approximately 13 miles long and contains 176 turns. This track is known for a proving ground for many sports cars from around the world.
I can't wait to race these two.
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#15
I love GT3...but the fuckin' marketing of GT4 graphics is beyond fucked up. ABSOLUTELY NO WAY THE GAME WILL LOOK LIKE THE backbuffer memory captures seen here. Where the hell do you get AA sampling that good on a PS2?
After playing forza and now leaving that demo disc in the dust, I think GT4 will still be great even without online mode. I mean, shit, I logged probably over 500 hours on GT3 alone without any multiplayer play.
I just hate going around laguna seca 200 times...fuck..
I can't wait to use some gameshark cheats for this game so I can own all the damn cars.
After playing forza and now leaving that demo disc in the dust, I think GT4 will still be great even without online mode. I mean, shit, I logged probably over 500 hours on GT3 alone without any multiplayer play.
I just hate going around laguna seca 200 times...fuck..
I can't wait to use some gameshark cheats for this game so I can own all the damn cars.
#17
Originally Posted by mantis23
GAAAhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh 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hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh 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#29
I just got over the whole GTA4 experience and that ate up all of my time.
To get anywhere in this game you're gonna have to log in some serious game hours. Should have enough to keep us playing until GT5.
#30
Originally Posted by Chaptorial
I just got over the whole GTA4 experience and that ate up all of my time.
To get anywhere in this game you're gonna have to log in some serious game hours. Should have enough to keep us playing until GT5.
Gotta think of a plan to keep her happy and get in the precious gaming...
#37
Originally Posted by ClutchPerformer
Some of those endurance races are way too long. 100 laps of Tokyo 246? Come on....
Don't even get me started about the long ones on the Test Track.
#39
Originally Posted by TSX 'R' US
I always play those endurance races when my brothers are home...we'd tag team them
#40
Originally Posted by TSX 'R' US
I can't stand that large oval track...too boring!!
...how bout 24 hours of daytona?
of course they'd have to make it so you can pause/save at certain points of it....
of course they'd have to make it so you can pause/save at certain points of it....