J30A4 292whp SAE

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Old 02-28-2014, 05:22 PM
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J30A4 292whp SAE

A fella at another enthusiest site recently had his J30A4 dynoed at 292whp (302 uncorrected).

This is his mod list.
4in CAI wrapped 9in AEM dry flow filter
bored 3.7 tb,
3.7 manifold
ported & polished runners
TLs cams,
rv6 pcd, rv6 Jpipe v3,
2.5 - 3inch cone to 3 inch single mandrel bent exhaust
rdx injectors
flashpro

Now realize, this is a stock head car with only TLs cams. Heads have proven to give at least 20whp.

Ignore the torque numbers.

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Old 02-28-2014, 06:15 PM
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TL's cams? Or TL-S cams?

That's awesome. What do you mean by heads have proven to give 20whp?
Old 02-28-2014, 06:51 PM
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I know this tune. Its a base map on hondata fp.
Old 02-28-2014, 06:56 PM
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Anyway, that's freaking sweet numbers
Old 02-28-2014, 06:59 PM
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Originally Posted by Vlad_Type_S
TL's cams? Or TL-S cams?

That's awesome. What do you mean by heads have proven to give 20whp?
There is a dyno showing Paul's PnP head giving 20whp on a slipping clutch. V6p has some GREAT info. Everyone should stop in and learn a thing or two!
Old 02-28-2014, 08:03 PM
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^ I think the heads were j30/32, correct me if I am wrong?
Old 02-28-2014, 11:10 PM
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Sick numbers. That with 3.7 TL throttle body or ZDX?
Old 03-01-2014, 05:11 AM
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Originally Posted by EvilVirus
^ I think the heads were j30/32, correct me if I am wrong?
You are correct.

I believe the TB is the 3.7 but am uncertain.
Old 03-02-2014, 12:28 AM
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Maybe it's just me, but I don't understand the preoccupation with dynos. They're all different. They're a decent tool to monitor individual progress when using the same one each time, but that's about it. He made 264 before, on a different dyno. The only changes are Flashpro and RDX injectors, which certainly aren't good for 28 whp. I'm sure the car runs strong. A bone stock 7G 6MT Accord, with ~215 WHP should be good for 98 mph in the quarter. If this car is making a true 292, it's good for 106 mph corrected traps at stock weight; 107 with basic weight reduction. Certainly possible, but slips speak louder than dynos.
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Old 03-02-2014, 12:49 AM
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Originally Posted by EvilVirus
^ I think the heads were j30/32, correct me if I am wrong?
Originally Posted by Mondo375
Sick numbers. That with 3.7 TL throttle body or ZDX?
If these are the numbers I am thinking of(and the build) the heads, runners, intake manifold, and throttle body, are all from the 3.7, with the heads and runners ported, the tls cams, and some serious tuning with a very custom exhaust.


stock pistons, oem valves and valvetrain though. Total build cost was somewhere in the 2-3g range but brought an additional 60-80 hp to the car. This on a 32a2-a3 block would be quite impressive.
Old 03-02-2014, 06:01 AM
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Originally Posted by oraclem20
If these are the numbers I am thinking of(and the build) the heads, runners, intake manifold, and throttle body, are all from the 3.7, with the heads and runners ported, the tls cams, and some serious tuning with a very custom exhaust.


stock pistons, oem valves and valvetrain though. Total build cost was somewhere in the 2-3g range but brought an additional 60-80 hp to the car. This on a 32a2-a3 block would be quite impressive.
It's stock j30a4 heads
Old 03-02-2014, 08:11 AM
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Which is no different than the j32A3 heads, but @ Oraclem I doubt you gain 60-80 hp from ported heads, runners, IM, and TB.
Old 03-02-2014, 08:52 AM
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Originally Posted by EvilVirus
Which is no different than the j32A3 heads, but @ Oraclem I doubt you gain 60-80 hp from ported heads, runners, IM, and TB.
Who knows. He'll be going to the track before to long. So we will know then.
Old 03-02-2014, 03:31 PM
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Originally Posted by EvilVirus
Which is no different than the j32A3 heads, but @ Oraclem I doubt you gain 60-80 hp from ported heads, runners, IM, and TB.
Originally Posted by NvrDwn
Who knows. He'll be going to the track before to long. So we will know then.
When they are j37 heads you do.
My mistake, I thought this was 325's build
Old 03-02-2014, 04:02 PM
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Originally Posted by anx1300c
Maybe it's just me, but I don't understand the preoccupation with dynos. They're all different. They're a decent tool to monitor individual progress when using the same one each time, but that's about it. He made 264 before, on a different dyno. The only changes are Flashpro and RDX injectors, which certainly aren't good for 28 whp.
I do agree with you, but am not sure why people demand slips and this and that...next you will want him to go and lap the 'ring to prove a point...

more than dyno's EVERY CAR IS DIFFERENT....some cars react to some mods and some dont...If the AFR/Timing was thrown out of whack with the mods, I am very certain and a good tune + injectors will gain him 28whp....

with the JnR ECU, I have dyno's of car gaining 25+whp and wtq and some gaining barely 5-6whp since there was no tweaking to be done....so it all depends on how the ECU reacts after certain mods are done...




Great numbers OP, I wish to get to 300-ish someday
Old 03-02-2014, 06:08 PM
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Originally Posted by anx1300c
Maybe it's just me, but I don't understand the preoccupation with dynos. They're all different. They're a decent tool to monitor individual progress when using the same one each time, but that's about it. He made 264 before, on a different dyno. The only changes are Flashpro and RDX injectors, which certainly aren't good for 28 whp. I'm sure the car runs strong. A bone stock 7G 6MT Accord, with ~215 WHP should be good for 98 mph in the quarter. If this car is making a true 292, it's good for 106 mph corrected traps at stock weight; 107 with basic weight reduction. Certainly possible, but slips speak louder than dynos.
quote from the other thread. "Yes sonnick i left off @ 263whp mark on dynojet me & cube has been going to for all tests & came back @ the 263whp mark year later on different dynojet 1st run of tuning session. Reason being $190 for an all day tune (family friend is tuner, its normaly $360). Going to dyno me & cube always go too, it would be $70 an hour to rent dyno plus $400 for a tuner who tunes there."
Old 03-02-2014, 06:50 PM
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Side note.. My car went 13.6 when it made 227whp/200wtq on a mustang dyno while.. A month later on a Dynocom Dyno in NC no mods were changed and I made 246whp/228wtq... so right there is a 19whp/28wtq gain just a change in elevation and dyno. Mustang is at 325ft above while Dynocom was 2350ft. sae numbers.
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Old 03-03-2014, 08:18 AM
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Originally Posted by anx1300c
Maybe it's just me, but I don't understand the preoccupation with dynos. They're all different. They're a decent tool to monitor individual progress when using the same one each time, but that's about it. He made 264 before, on a different dyno. The only changes are Flashpro and RDX injectors, which certainly aren't good for 28 whp. I'm sure the car runs strong. A bone stock 7G 6MT Accord, with ~215 WHP should be good for 98 mph in the quarter. If this car is making a true 292, it's good for 106 mph corrected traps at stock weight; 107 with basic weight reduction. Certainly possible, but slips speak louder than dynos.
so incorrect lol
Old 03-03-2014, 04:04 PM
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The dyno number means nothing. Just a tool. His trap speed will tell us how much power he is making.
Old 03-03-2014, 04:07 PM
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Originally Posted by flexer
The dyno number means nothing. Just a tool. His trap speed will tell us how much power he is making.
so is the drag strip....

a lot of people keep going by trap speed and slip times....it is also a measure and VERY VERY inconsistent....you can have different times and speed depending on how you launch and how you shift and how much fuel you are carrying and how your tires are how much slip you had....

a dyno takes all those variables out....
Old 03-03-2014, 09:32 PM
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Originally Posted by Grand_hustle17
so incorrect lol
Enlighten me on what you think is incorrect, instead of "lol' ing" like you're 17.

Originally Posted by swoosh
so is the drag strip....

a lot of people keep going by trap speed and slip times....it is also a measure and VERY VERY inconsistent....you can have different times and speed depending on how you launch and how you shift and how much fuel you are carrying and how your tires are how much slip you had....

a dyno takes all those variables out....
Anil, trap speeds are a pretty accurate measure of how much power a car is making if you use the same correction calculator each time. ET's mean very little, as they're traction dependent, which is a huge variable, but trap speeds are not affected by anything but power, weight and atmospheric conditions. DA calculators take care of the last variable, and as long as you maintain the same weight of the car, the first variable, which is the car's power and what we're looking to determine, then becomes evident. It's a huge myth that traction has anything to do with trap speed, hence power. You can tear the tires off and run a horrid ET and your trap won't be affected. It's certainly not science, but it's more accurate than comparing different dynos.
Old 03-03-2014, 09:42 PM
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Why, you are already getting into your feelings and would rather not destroy a good thread... I doubt you care anyways
Old 03-03-2014, 09:47 PM
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Originally Posted by Atlas.46
Side note.. My car went 13.6 when it made 227whp/200wtq on a mustang dyno while.. A month later on a Dynocom Dyno in NC no mods were changed and I made 246whp/228wtq... so right there is a 19whp/28wtq gain just a change in elevation and dyno. Mustang is at 325ft above while Dynocom was 2350ft. sae numbers.
But if they're corrected to SAE in both instances, that takes the elevation variable out of the equation; they're both corrected to sea level. Your car didn't get any faster with the higher dyno numbers.

BTW, are you still running a base tune or are you dyno/e-tuned yet??
Old 03-03-2014, 09:54 PM
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Originally Posted by Grand_hustle17
Why, you are already getting into your feelings and would rather not destroy a good thread... I doubt you care anyways
This thread is doing quite well on the Accord forum. Very few people care about performance here, so please, take a shot.
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Old 03-04-2014, 04:09 AM
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Trap speed is dependent on traction. If your spinning you are not accelerating as quickly in a given distance, thus lower trap speed.
Old 03-04-2014, 10:20 AM
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Originally Posted by anx1300c
Anil, trap speeds are a pretty accurate measure of how much power a car is making if you use the same correction calculator each time. ET's mean very little, as they're traction dependent, which is a huge variable, but trap speeds are not affected by anything but power, weight and atmospheric conditions. DA calculators take care of the last variable, and as long as you maintain the same weight of the car, the first variable, which is the car's power and what we're looking to determine, then becomes evident. It's a huge myth that traction has anything to do with trap speed, hence power. You can tear the tires off and run a horrid ET and your trap won't be affected. It's certainly not science, but it's more accurate than comparing different dynos.
I was thinking EXACTLY what NVRDWN mentioned....since I have never been to a drag strip, I will value your comments more than mine but it just seems like, you need to nail the shifts, the launch and wheel spin to get an accurate reading of the power you put down with the mod you just did....

hell I use Torque PRO with A BT dongle and I get weird fluctuations in my reading when doing a 40-80 run....depends a lot of throttle % and the weather and the IAT and the ECT and the traction....if I jump on the throttle tooo early and spin wheels, I can see my 40-80 taking a hit but almost .25 seconds...I cant imagine the impact that will have on 0-105 (assuming you are trapping 105mph)...

again, am just thinking out loud and could be completely wrong about this...
Old 03-04-2014, 12:52 PM
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I have to agree with anx1300c here. Trap speeds aren't really affected by how you launch. I mean unless you purposely drive horribly like hitting the rev limiter way too long, your trap speed will be all within 1-2 mph of each other even if you have a bad launch.
Think of it like this. Trap speed is basically measuring how much you can bring the speedometer up to over a fixed distance. Time is irrelevant. Even if you cruised for like the first 20 feet of the strip at 5mph, you will probably only lower your trap speed by like 2-3mph or so. The reason is that at the end of the track when you're going triple digits, you're traveling at around 147 fps(100mph). By losing that 20feet at the beginning, you really only lost less than half a second extra to accelerate. How much higher trap speed would you have gotten in that fraction of a second? 2-3mph?
Now, in that same scenario where you cruised at 5mph for 20 feet, you would have got a horrible 1/4 mile time. That probably would have added over a full second to your ET. (A 13 second car vs a 14 second car is a huge difference)

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Old 03-04-2014, 01:04 PM
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Originally Posted by NvrDwn
Trap speed is dependent on traction. If your spinning you are not accelerating as quickly in a given distance, thus lower trap speed.
So incorrect. I could give you a physics lesson on this but I have a feeling you won't understand it.
If you still stand by your belief though I will post back here with the lesson.
Old 03-04-2014, 01:05 PM
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2-3mph is a huge difference. The saying goes 10whp for every mph (give or take) that's a 20-30whp 'loss' for a bad start or missing a gear or going to hard Into second etc.

I've been to the track and have trapped between 79-82 mph in the 1/8th. I don't see why it couldn't magnify the longer the track. Overall '8-10 trips down the track add up the mph then divide by 8-10 would give you a good average and thus give you a good idea of what your making, but again that's what sae numbers are suppose to do as well.
Old 03-04-2014, 01:23 PM
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Originally Posted by NvrDwn
2-3mph is a huge difference.
That example was cruising at 5mph for 20 ft. that's like worse than a horrible launch. So what I was getting at was that even doing a bad launch wont lose 3mph in the trap speed, but doing a bad launch can easily lose over a second in the ET.

Originally Posted by NvrDwn
I don't see why it couldn't magnify the longer the track.
wrong again. The longer the track the less "magnified" it will be. The longer track gives you even more room for error when it comes to the trap speed. Think about it like this. If you extended it to a full 1 mile drag, what would the result be? At the end of the 1 mile, you'll be doing like what? 130? or whatever it is.
The reason it's less "magnified" is that cars accelerate slower at the end of the track. At 130mph(just an example), acceleration wouldnt be like how it is around 80mph. So you said with your example of "79-82mph" those 3 mph comes and goes pretty quick, but do you think it'll be the same from 130-133? it's going to take a much longer time to accelerate those extra 3mph. Not to mention, at those speeds, you need an even longer distance.

The point is, the longer the track, the more time and distance you have to kind of minimize any errors. If you gave 10 same cars to 10 different drivers of all skill levels. Chances are, at 1/8 mile, there would be quite a few trap speed and ET discrepancies due to different launches and shifts. At 1 mile though, they should all be going about the same trap speed.

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Old 03-04-2014, 02:46 PM
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Tell me, how is 122mph trap speed a 12 second car and 120mph a 11 second car while both having the same power car weight etc.

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Old 03-04-2014, 02:54 PM
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^ driver mod.
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Old 03-04-2014, 03:24 PM
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see, YOU CANT PLEASE EVERYONE !!!

if you to the track there are many many variables...if you shift at 6600rpm on 1 run and 6300 on the next, I bet it changes the trap speed and ET....and when you are gauging 'how much power a mod made" those variables need to be spot on...

on the dyno, there are variables as well with different dyno's and different types and many other factors....

so lets just take a congratulate the OP with the power he is putting down and call it a day?


I usually dont argue over numbers UNLESS someone with a BASE 5AT post a dyno doing 270whp, or a fully bolted Type S dyno-ing at 210whp
Old 03-04-2014, 03:34 PM
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Originally Posted by paperboy42190
a 122mph trap speed does not have to mean a 12 second car. also, a 120mph trap speed does not have to mean an 11 second car.

how much more clear can I be? trap speed is an indication of overall power without regard to traction.

1/4 mile time is a combination of power, traction, gear ratio, and driver ability

There are lots of ways to learn about this online. If you want a more technical explanation and proof though you'll have to take a physics class and learn the simple equations of motion.
The answer is traction, for example slicks. People can gain 3 mph from slicks alone.
Old 03-04-2014, 03:35 PM
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Originally Posted by NvrDwn
Tell me, how is 122mph trap speed a 12 second car and 120mph a 11 second car while both having the same power car weight etc.
a 122mph trap speed does not have to mean a 12 second car. also, a 120mph trap speed does not have to mean an 11 second car.

how much more clear can I be? trap speed is an indication of overall power without regard to traction.

1/4 mile time is a combination of power, traction, gear ratio, and driver ability

There are lots of ways to learn about this online. If you want a more technical explanation and proof though you'll have to take a physics class and learn the simple equations of motion.
Old 03-04-2014, 03:41 PM
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Originally Posted by NvrDwn
I don't see why it couldn't magnify the longer the track.
Originally Posted by paperboy42190
wrong again. The longer the track the less "magnified" it will be. The longer track gives you even more room for error when it comes to the trap speed. Think about it like this. If you extended it to a full 1 mile drag, what would the result be? At the end of the 1 mile, you'll be doing like what? 130? or whatever it is.
The reason it's less "magnified" is that cars accelerate slower at the end of the track. At 130mph(just an example), acceleration wouldnt be like how it is around 80mph. So you said with your example of "79-82mph" those 3 mph comes and goes pretty quick, but do you think it'll be the same from 130-133? it's going to take a much longer time to accelerate those extra 3mph. Not to mention, at those speeds, you need an even longer distance.

The point is, the longer the track, the more time and distance you have to kind of minimize any errors. If you gave 10 same cars to 10 different drivers of all skill levels. Chances are, at 1/8 mile, there would be quite a few trap speed and ET discrepancies due to different launches and shifts. At 1 mile though, they should all be going about the same trap speed.
Can you acknowledge that you were wrong about a longer distance "magnifying" the trap speed differences before I continue on? I'm not one of those people who like to debate about things in circles with no end. If you want me to continue you will have to acknowledge this first.
Old 03-04-2014, 06:20 PM
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Originally Posted by NvrDwn
The answer is traction, for example slicks. People can gain 3 mph from slicks alone.
sounds like you still havent learned. Please go read a physics book if you want to prove me wrong.
Old 03-04-2014, 07:34 PM
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just F it and get on the drag strip and smoke some bitches. That's what really matters. Don't matter if you win by an inch or a mile. Winning is winning.
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Old 03-04-2014, 07:59 PM
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Old 03-04-2014, 09:35 PM
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This thread is worthy. This guy dyno tune is a base map on hondata for 04 06 tl.


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